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8001 | 6462 | Boethiah's Artifacts | Dungeons | MMH | 2008-01-20 | friendshoe | Adds a shrine to Boethiah somewhere off the coast of Morrowind. All items are geared for stealth characters. Rumours place the shrine south of Seyda Neen and southeast of Ebonheart. Rumours also say that there are artifacts of great power there guarded by an equally power... |
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8002 | 6461 | Bob's House | Dungeons | MMH | 2005-05-19 | Lord Kharn | A nice Hlaalu Style house just out side of Balmora, with a interesting mini story involving a 6th house bow master, in the tomb/basement. | |
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8003 | 6460 | bm dwemer additions 16 | Dungeons | MMH | 2009-04-24 | PCC aka Blockhead | Adds some Dwemer ruins to Solstheim Bloodmoon Dwemer Additions by Blockhead aka Peter Capasso August 2003 THIS PLUGIN REQUIRES BLOODMOON. Seeing as how the Dwemer went as far South from V... |
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8004 | 6459 | BloodThirst | Dungeons | MMH | 2011-08-01 | Lord Dagobert | The Yazgash tribe has been attacked by the Morghak Orcs. The only way to stop this war is to kill the king. Talk to Shargam, in ebonheart's inn (six fishes) to start the mod. This mod adds: - A new story - A br... |
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8005 | 6458 | Bloodmoon Dwemer Ruin | Dungeons | MMH | 2004-01-12 | Executor Zurg | Dissatiafied with the Dwemer ruins that come with the game, I created this uber ruin (named Nchrmdumz) using the dungeon generator written by Blockhead. Expect some very big suprises at the end. To reach the dungeon, travel to Solstheim and head for the tiny island und... | |
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8006 | 6457 | Bloodmoon Dwemer Additions Blockhead | Dungeons | MMH | 2009-04-06 | PCC aka Blockhead | Adds some Dwemer ruins to Solstheim Bloodmoon Dwemer Additions by Blockhead aka Peter Capasso August 2003 THIS PLUGIN REQUIRES BLOODMOON. Seeing as how the Dwemer went as far South from Vvardenfell as Mournho... |
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8007 | 6456 | BeastsofBurdenDwarves 0606 | Dungeons | MMH | 2009-04-24 | Kevin Castellano | Beasts of Burden: Dwarves 1.0 Adds an interior to the tower just above the Abaelun Mine (east of Ft Moonmoth), and a decent size dungeon in the basement. Also adds the dwarven race, (which act as enemies). |
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8008 | 6455 | BeastsofBurden Necromancer | Dungeons | MMH | 2009-05-12 | Kevin Castellano | Beasts of Burden: Necromancer Ver 1.0 Beasts of Burden: Necromancer. Allows you to raise (17 different) undead creatures on the fly with no time limit, and no limit to number of raised creatures, through a mixture of ingredients, spellcasting, health, and fatigue investment. NOT U... |
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8009 | 6454 | Beasts of Burden: Dwarves! | Dungeons | MMH | 2002-06-06 | Kevin Castellano | ||
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8010 | 6453 | Basic Dungeon | Dungeons | MMH | 2008-01-27 | Bomberman608 | Just a simple dungeon using the genmod tool for my first mod I've uploaded. Changelog:Cleaned evil GMSTs! |
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8011 | 6452 | Baal' Soth Tomb | Dungeons | MMH | 2008-09-28 | Ion45 | "The once sacred tomb of the Wild-Axe family, the ruin of Baal' Soth has open its door. Are you brave enough to venture in and claim its treasures or will you fall to the undead that roam its halls?" Baal' Soth is a large dungeon mod that sets the playe... |
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8012 | 6451 | azura's splendor | Dungeons | MMH | 2010-09-03 | Rattfink333 | new textures and lighting changes for azura's shrine. no other daedric ruins touched. does not replace statue since there are many great statue replacers out there. textures made by me. Changelog:fixed the wrongly placed doormarkers. now you come out from the right place. |
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8013 | 6450 | Atok | Dungeons | MMH | 2009-04-24 | Unknown | ||
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8014 | 6449 | Ashurnibibibi Edit | Dungeons | MMH | 2011-06-02 | Ascendaeus | Adds Several Large Mobs of Deadra To A Daedric Tomb On The Bitter Coast, Ashurnibibi, Well, ---SPOILER--- They're Mobs at first But Then, up in the Shrine is a Veritable Army Of Dremoras And Dremora Lords, I Do NOT Recommend Engaging them All In Ope... | |
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8015 | 6448 | Ashinarba | Dungeons | MMH | 2009-04-24 | Alex Strada | Adds A smuggler Cave just past Addamasartus (seyda neen) | |
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8016 | 6447 | Ash Pirates | Dungeons | MMH | 2004-05-19 | Athanos | East of Vos a large number of ships have been dissappearing. The ships sent to investigate, have never returned! For this reason shipmasters have been instructed not to stray too far to the east. This mod adds an island east of Vos filled with blood thirsty pirates. The... | |
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8017 | 6446 | Arkngthand 2.0 | Dungeons | MMH | 2015-05-24 | Ragox | *Part of the May Modathon Month* Arkngthand 2.0 Arkngthand is probably the second most visited dungeon of Morrowind right after Addamasartus and I always found it to be quite badly designed. Beside the pathfinding issues and generally confusing layout ther... |
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8018 | 6445 | Ark-Frzanch | Dungeons | MMH | 2010-07-23 | dagothagahnim | ---------------- ---My Website--- Changelog:1.0.0 release version; ruins, creatures, npc's, armor. |
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8019 | 6444 | Ancient Dwemer Training Ground v1.1 | Dungeons | MMH | 2009-07-28 | Vasxazard | This isn't really a Dungeon, more of a nice place to challenge yourself against some enemies. The enemies are level based, and there are about 7 or 9 of them. Make sure you bring lots of potions and other things you might need. Be sure to dispose of the corpses in order for them to spawn again. Y... | |
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8020 | 6443 | aMAZEd v1.0 | Dungeons | MMH | 2013-04-24 | AnOldFriend | The mod is a pretty simple mod but I hope it will be fun and maybe a lil challanging. It is basicly a maze that is located southeast of Vivec (See map pic) in wich you have to nagotiate to get through to the center to claim a prize. There are other goodies scattered about totaling 5 all together,... | |
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8021 | 6442 | Altor Island | Dungeons | MMH | 2004-03-01 | MouLDY_LLaMa | This adds a small island NW from the mouth of Odai River, has some Dwemer ruins and there is a Dwemer dungeon with loot. | |
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8022 | 6441 | Albaniar Isle | Dungeons | MMH | 2010-10-31 | Lord Dagobert | Albaniar is an imperial isle. You can find a prison, an asylum and houses. 2 months ago, Lord Albaniar decided to do experiments on patients. 4 days after, a strange disease appeared... Talk to Erenor, at Gnaar Mok Docks. |
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8023 | 6440 | Addamasartus Extended | Dungeons | MMH | 2007-07-23 | Philip Troy | Extends the first dungeon: Addamasartus. Nothing really special, just something I felt like doing. Might do more caves/Daedric Ruins/etc. later. What do you think? Post thoughts. | |
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8024 | 6439 | Abandoned Well at Dagon Fel v2.0 | Dungeons | MMH | 2013-09-20 | jman0war | Explore a sprawling dungeon, spelunk deep into the cavern, uncover the CONSPIRACY within.... the ABANDONED WELL at DAGON FEL |
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8025 | 6438 | Abandoned Well at Dagon Fel | Dungeons | MMH | 2002-08-12 | jman0war | Adds a Spelunking, dark, and very detailed, Daggerfall-esque dungeon to the game world. See readme for info. | |
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8026 | 6437 | Abandoned House | Dungeons | MMH | 2005-09-12 | Lord Kharn | A nice, well done, two story house with a basement, and plenty of storage in Balmora *groan* But despite the large amount of house plugins for Balmora, this stands out by not standing out. It fits perfectly into Balmora, and doesnt seem out of place there. Added in vers... | |
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8027 | 6436 | Aard Vetooch | Dungeons | MMH | 2009-04-24 | PCC aka Blockhead | 100 levels of auto-generated dungeon goodness, for those that don't have the Tribunal or Bloodmoon expansions Aard Vetooch by Blockhead aka Peter Capasso October 2003 This plugin is a 100-level dungeon, inspired by the 100 level (and more) ... |
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8028 | 6435 | Aamstergash | Dungeons | MMH | 2009-02-26 | Deathman101 | A small Ebony Mine Northwest of Seyda Neen meant for players of levels 1-3. I'd have made it for higher level toons but quite frankly, I'm starting a new character myself. Video of the mine and how to get to it available at: Changelog:V1.2: ... |
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8029 | 6434 | Aaltethrar | Dungeons | MMH | 2002-11-18 | IceScraperNinja | This add a few caves to explore, some monsters to fight, and a very pretty landscaping job (if I do say so myself). This Daedric Shrine should not be taken lightly though... if you can actually survive the interior you are stronger than my character. Dont wo... | |
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8030 | 6433 | 1st Dwemer Museum | Dungeons | MMH | 2009-02-21 | Dogan | This is my 2nd realesed mod This is my 102nd [ish =p] try and making a mod This is my 1st real hard try to make somthing realeaseable =D ever got really annoyed after the dwemer puzzle box quest, sure you get a key to unlock more dungeon, sure you ... |
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8031 | 6432 | MR Ingredients Dialogue | Dialog | MMH | 2014-07-04 | Envy123 | The locations of various ingredients mentioned in the dialogue does not match their actual location in the world. This mod alters the dialogue so it is consistent with gameplay. | |
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8032 | 6431 | Looking Good | Dialog | MMH | 2014-01-28 | Logorouge | Reorganize the NPCs greetings about your outfit, adding some much needed variety and rebalancing the requirements to trigger them. | |
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8033 | 6430 | Excuse Me Nerevarine | Dialog | MMH | 2017-08-19 | Raptormeat | "Excuse Me Nerevarine" by Raptormeat INTRODUCTION -- Beaten the game yet? Annoyed by the number of time's you seen this Greeting? "E...e...e...excuse me Nerevarine. It's just that you are a big hero, and I don't know how t... |
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8034 | 6429 | YoungBlood Deer Patch | Creatures | MMH | 2009-04-06 | Kagz aka Kagrenac | YOUNG-BLOOD. A CALL TO THE HERO. Bloodmoon is requ. for this mod. This is a self contained version, with all the requ. files contained in this mod. . Mod cleaned withTesame |
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8035 | 6428 | YOUNG-BLOOD. A CALL TO THE HERO. | Creatures | MMH | 2009-04-06 | Kagz aka Kagrenac aka Raven | YOUNG-BLOOD. A CALL TO THE HERO. Bloodmoon is requ. for this mod. Also "CAIT FARM" mod is req. to play this mod. Do not try to play this mod with "Caits Critters Unleashed" as it will not work. Mod cleaned withTesame |
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8036 | 6427 | Young Blood with Deer fix. | Creatures | MMH | 2009-04-06 | Unknown | ..................................YOUNG-BLOOD.FINAL.................... ...............................A CALL TO THE HERO............................... BLOODMOON IS REQUIRED FOR THIS MOD..........BLOODMOON IS REQUIRED FOR THIS MOD. ... |
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8037 | 6426 | Young Blood FINAL A Call To The Hero | Creatures | MMH | 2009-04-06 | Kagz aka Kagrenac aka Raven | ..................................YOUNG-BLOOD.FINAL.................... ...............................A CALL TO THE HERO............................... BLOODMOON IS REQUIRED FOR THIS MOD..........BLOODMOON IS REQUIRED FOR THIS MOD. This is a mod for SOLSTHEIM ... |
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8038 | 6425 | WOT1Creatures | Creatures | MMH | 2012-11-25 | Kiriel | Compiled by Kiriel Unzip this file into Data Files. It should install directories WOT under Meshes, Icons, Sounds, and Textures - if they do not exist. It will then put folders and files under those directories. Email Kiriel@worldnet.att.net if any problems occur. 6... |
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8039 | 6424 | WM Kitty | Creatures | MMH | 2012-09-16 | Wildman | This is an edited wolf from bloodmoon, made to resemble a cat. I have not finished work on it as I would have liked, but due to RL I most likely never will. There are some seam issues and the head has no morph animation. Because this will require more time to fix I have released this as/is as a r... | |
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8040 | 6423 | Wildman's Skeleton Additions | Creatures | MMH | 2008-10-26 | Wildman | Adds seven new skeletons to leveled creature lists. From the Skeleterra dungeon mod this includes the Imperial Guard and Archer Skeletons, Dragonscale Soldier Skeleton, Barbarian Skeleton, Spear Skeleton (using Hircane's Animation), and Lich Queen (Using Almalexia's Anima... |
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8041 | 6422 | wildernessmod | Creatures | MMH | 2009-04-24 | Unknown | ||
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8042 | 6421 | Wild Siltstriders | Creatures | MMH | 2004-04-13 | Gimli55 | Based on an original concept by Lingarn, this adds a few wild siltstriders behind the temple in Balmora. These animals will not attack you at all - even if you attack them. You cannot access their bodies even after they are dead. . please give me fe... | |
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8043 | 6420 | Wild Horses BETA | Creatures | MMH | 2011-07-20 | Pokegami | Adds wild horses to the levelled lists in Vvardenfell. The horses appear at the lowest level on the normal list (1 for normal lists, 3 for +2 lists etc.). The horses are rideable, just activate them. All credit for the riding script and meshes go... |
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8044 | 6419 | Wild Durzogs | Creatures | MMH | 2003-10-15 | RR_Raptor65 | This plugin makes Durzogs appear in the wilderness of Morrowind. Comes with an easy mode, making Durzogs appear at level 4, and a hard mode, where they appear at level 1. | |
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8045 | 6418 | Wild Boars | Creatures | MMH | 2009-04-24 | Kaira Midnight | This plugin adds 3 different kinds of boars and a special colored one in a cave. They are only found in Solstheim so BloodMoon is indeed included. The special Oinker should be found in the Hall of Zykinith if you can find it. No quests are added yet, but the texture are redon... |
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8046 | 6417 | Where are all the birds going v1.6 | Creatures | MMH | 2009-04-06 | Abot | Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds. This plugin adds to Morrowind peaceful flying birds based on the wonderful models & textures by Lady Eternity & Proudfoot (Dragon's Breech mod). Tribunal/Bloodmoon engine... |
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8047 | 6416 | Where Are All Birds Going? v1.16 | Creatures | MMH | 2004-09-20 | Abot | Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds. This plugin adds to Morrowind peaceful flying creatures based on the wonderful models & textures by Lady Eternity & Proudfoot (Dragon's Breech mod), Cait Sith, Thaedyn Vyr,Kacper ... |
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8048 | 6415 | Where Are All Birds Going? | Creatures | MMH | 2014-12-14 | Abot | Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds. This plugin adds to Morrowind peaceful flying animals based on the wonderful models & textures by Lady Eternity & Proudfoot, Cait Sith, Thaedyn Vyr & Kacper/Kagz, Daduke. |
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8049 | 6414 | Where Are All Birds Going v1.4 | Creatures | MMH | 2009-04-06 | Abot | Where are all birds going? v1.4 An attempt to bind flawed Morrowind AI to bring life to most beautiful birds. birds: Lady Eternity & Proudfoot (Dragon's Breech) meat: Cait sounds: various sources |
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8050 | 6413 | Where Are All Birds Going v1.1 | Creatures | MMH | 2009-04-06 | Abot | Where are all birds going? v1.1 An attempt to bind flawed Morrowind AI to bring life to most beautiful birds. birds: Lady Eternity & Proudfoot (Dragon's Breech) meat: Cait sounds: various sources |