# Actions Id Name Category Site Date Author Description
1
15380
Tales of the Bitter Coast Quest MMH 2004-11-17 A.P. Hilliard This module adds around 10 new NPCs to Vvardenfell's west coast. For a complete
list see the end of this document. Otherwise just play the game and look for NPCs you don't
recognize wandering around the west coast and in the towns of Gnisis, Seyda Neen, Hla Oad, Ald Velothi
and Gnaar Mok.
2
13543
Tel Moonrar v1.0 Houses MMH 2009-04-06 Mercling Tel Moonrar v1.0
Design: Mercling
Email: Mercling@aol.com

-:-:- Installation -:-:-
Requires only morrowind
Extract these files into your MorrowindData Files folder. For example:
C:Program FilesBethesda SoftworksMorrowindData Files
It's that easy.

-:-:- What It Does -:-:-
Since I first a... more
Tel Moonrar v1.0
Design: Mercling
Email: Mercling@aol.com

-:-:- Installation -:-:-
Requires only morrowind
Extract these files into your MorrowindData Files folder. For example:
C:Program FilesBethesda SoftworksMorrowindData Files
It's that easy.

-:-:- What It Does -:-:-
Since I first acquired my telvanni tower at Tel Urvith I've aspired to make something larger more fitting and in a more suitable location and thus Tel Moonrar is born.
The first thing you should note is that there are no quests involved in this mod (that's not to say you can't have a bit of an adventure with it) it was primarily designed to be a tower mod and as so it includes individual chambered rooms which include:

Lower Tower
With guard post, entrance to dungeon, upper tower, trophy chamber and teleport crystal

Upper Tower
With bedroom and access to balcony and chambered rooms

Dungeon
With Dragons, loot ;) and exit to island

Trophy chamber
With manikin stands and trophy cases

Alchemy chamber
With many types of potted plants and complete with a set of alchemy baskets and alchemy gear

Spell craft chamber
With spell craft tome and Inscription

Library chamber
With lots of book space

Armory chamber
With manikin pods, weapon tables and a special set of amour

The tower is set on a new island which is NE of Sadrith Mora, it's quite large so you can't miss it, beware lowbie players the entrance is guarded by some small but powerful guards which you'll have to kill.

There is now a point to go down into your dungeon more often, the dragons down there have a tendency to horde precious items as well as large amounts of gold, the only problem is that you'll need to kill them to get at it ;)

-:-:- Thanks -:-:-
Ok so this is the bit where I heap thanks on all of those who helped me make this mod what it is, so here we go:

The DopeHatMan
Email: dopehatman@yahoo.com
l
Thanx for letting me use inscription, spell craft tome and the little bag of holding you released with Uvirith Inside
Wormgod
For the amazing dragon model, sorry I couldn't manage to get hold of you to ask permission.
Nazz
For the missing parts of the saviors amour
Chron Ventri
For the wonderful display cases
And everyone who was kind enough to help me on the Elder Scrolls Forums, you know who you are!!!!! :)
3
12620
Skullcrusher Skin Resources MMH 2002-06-18 Dekkon & Nomad_17
4
12619
Free Model Set #2 Resources MMH 2002-08-13 coodiak A model of a carrying bag slung over the right shoulder. Uses up the right pauldron armor space. More for effect and Npc appearance.
5
12618
Missing Wall Piece Resources MMH 2002-11-15 Beardo Here is a missing static wall piece NIF(common stone theme) uses stock tex Install instructions and full credit in readme
6
12617
TF_7 New Tapestries Resources MMH 2002-11-18 TextureFreak This one adds 7 new textures for the common tapestries. They are more classic this time. I hope you like it.
7
12616
Bloodpool Resources MMH 2003-04-07 Lord Gabryael Simply retextures the muck pond into a blood pool, so that you can make ponds, pools, and even waterfalls of dark red blood. The models are NOT used in a mod, but are here to be used by others.
8
12615
Sylvan Houses Resources MMH 2003-08-08 Soulshade This is a set of 5 Sylvan house models, complete with interiors. The sizes range from a small hut to a large manor.
9
12614
TF_Fireplace Replacer Resources MMH 2003-09-22 TextureFreak This mod replaces most of the in nord_fireplaces with four retextured versions. You can find these retextured version in Caldera, Dagon Fel, Pelagiad and Seyda Neen. I will update this mod in the future and fix all standard MW houses that do have chimneys but mysteriously don't have a fireplace i...
10
12613
Dracus' Mortar & Pestle Model Resources MMH 2003-09-29 Dracus Dragani Included here is an orginal mortar and pestle model for use in mods along with an icon file for use as an item. If you want to see what it looks like then go to my website: Morrowind Dimensions http://phobos.ramapo.edu/~fzazulka/misc.htm
11
12612
Dracus' Tree Model Pack Resources MMH 2003-09-29 Dracus Dragani Included here are 3 original tree models for use in mods - all one style of tree with 3 variations. These trees were originally made for a tree replace mod that I was working on but it never got finished, so these are the models that I have left from it. If you want to...
12
12611
Dracus' Umbrella Model Pack Resources MMH 2003-09-29 Dracus Dragani Included here are 4 umbrella models with 2 styles...a common style and a beach style umbrella. Each style has both an open and a folded umbrella model I originally created these models for a mod that made NPCs equip an umbrella when it rains, doing this by making the op...
13
12610
Retextured Halberd Resources MMH 2003-10-15 Cid88 A modders resource to be used in any mod, as long as you give me credit. A nicely retextured halberd.
14
12609
Retextured Warhammer Resources MMH 2003-10-15 Cid88 Just a retextured warhammer for a modder's use. You can use it in your mod, as long as you give me credit.
15
12608
Oriental Blade and Saber Resources MMH 2003-10-15 Cid88 Two retextured weapons, an Oriental Blade, and a duel saber intended for modders only. You can use it in a mod and publish it, as long as you give me credit.
16
12607
Ceremonial Blade Texture Resources MMH 2003-10-15 Cid88 Simply a retextured weapon with very nice details. Can be used as a sword or a dagger, depending on the modder's choice. Note: This is a modder's resource, not a mod. You'll have to insert it into a mod yourself. You can use it in any mod, as long as you gi...
17
12606
TF_Sand Land Textures Resources MMH 2004-03-14 TextureFreak I've had these 6 sand land textures sitting on my harddisk for way too long so now I finally found the time to edit them and make them ready for departure. The textures are 256 x 256 in size and I edited them a long time ago when I had a much slower system so they are somewhat l...
18
12605
Tolkar Dai-katana Resources MMH 2004-03-29 Tolkar New retextured Dai-katana, it's in the vicinity of Wayn at Balmora Fighters Guild. This is one of my first plugins, enjoy. This plugin can be used by any modders in their mod, just give me credit.
19
12604
TF_Velothi Tileset update Resources MMH 2004-05-30 TextureFreak This little update replaces the texture TF_wall_V01.dds from the TF_velothi_tileset mod (01) with a better tiling texture. Texture has been improved by Kiriel. For more info please read the readme file included with the update.
20
12603
The Imperial Meshes Pack Resources MMH 2004-07-07 Alcar Here are some meshes in imperial style. This pack adds 51 new meshes for imperial castles like a drawbridge(with script and lever), interior and exterior windows, interior stair, exterior illuminated windows and some other interesting meshes. There are some examples in ...
21
12602
Cultist Resource Pack Resources MMH 2004-07-11 Astion This is a simple package that contains my first retextures for Morrowind. 1 Retextured Morag Tong robe (Black, silver and blue jewels) 1 Retextured Daedric Crescent (Darker blade, red silhouette symbol on hilt 1 Retextured Templar Pauldron mes...
22
12601
The Daedric Statue Replacer Pack Resources MMH 2004-08-01 Astion This plugin will replace the meshes and textures of all the Daedric statues in the game. In addition, the eyes of the "Talker" statues are now glowmapped with unique colours for that eerie sense of supernatural presence. There are three different styles of statue: Gold...
23
12600
NPC Spelling List Resources MMH 2004-08-22 Vysion This mod is my first - and it is not even a mod. Instead it is a spelling list I culled from a file sent to me by Om on the elderscrolls.com forums. Of course, the text itself is from Bethesda. All I did was take the NPC master list and shrink it down to hav...
24
12599
Flora additions v1.01 Resources MMH 2004-09-05 Greybeard There is not enough beauty in Morrowind! At least not enough for modders, eh? Well, to help to alleviate that problem, I've added variations of a number of Bethesda's plants. Where there was one variation each of flora_plant_01 ... _04, there are now 5 or six. There are also quite a few variation...
25
12598
Crom's Blade Resources MMH 2004-09-29 Schwaa I made this sword for a Thief mission I made, and thought others might like it as well. Please see readme for install how-to, as it is a modder's resource, not in the game at present and needs to be added to the CS
26
12597
Wooden Armor Mannequins Resource Resources MMH 2004-12-06 ReflectioN Every now and then a question comes up on the Elderscrolls Forums about wooden armor mannequins and how to make them. I've created this little resource mod to enable people to make their own wooden armor mannequins. This mod is just a modder's resource. It contains no esp fi...
27
12596
Simple Mannequins v1.3 Resources MMH 2005-02-01 Bell-chan This plugin adds placeable mannequins for use in your own mods. There are male and female mannequins for each race and a practice dummy. The mannequins can be found under the NPCs with the IDs "bc_mannequin_[race]_[gender]" and the inventory items are under the Misc Items with IDs...
28
12595
Coil of Rope Resources MMH 2005-02-06 Stabbey_the_Clown It doesn't do anything. It adds a miscellaneous item, a pickupable coil of rope to the game. It has no purpose. It is a resource for modders only.
29
12594
Realistic Grass Resources MMH 2005-03-29 Geonox This is the animated and static version of the grass models. The grass will move ingame however tga/transparat textures and animated textures will slow the game down. If you have trouble viewing Balmora I suggest you use the non animated [static] version. This is a modders re...
30
12593
Creepy Voices Resources MMH 2005-03-29 Moosa It's just some new sounds I recorded them with my voice for modders to use to add some new sounds to creatures they create or for the others. Has 4 folders and every one has three sounds similiar to each other. 1 of them looks like a skeleton or an ancestral ghost.
31
12592
Transparency Test Resources MMH 2005-04-21 RX31 I created this mod to demonstrate the many transparency settings which are available for the Tes Shader, Transparency Modes, Advanced in the TesExporter. I?ve made this pretty much for my own purpose to find just the right transparency. Morrowind is all that is required...
32
12591
Dwemer Vertical Shaft Meshes Resources MMH 2005-05-01 pianomanDylan Dwemer style meshes, meant for vertical movement. (hence the name vertical shaft). Very small files, Includes shaft, shaft extrude, top, endcap, platform, and every combination of exit style for the extrude (1, 2A, 2L, 3, 4). Total of 10 meshes .
33
12590
Smighter Resources MMH 2005-05-16 Ivan Arnochik The mod contains 5 files: 4 textures "*.bmp" and one "*.nif" file called "Smighter". There is nothing special about the file, simply model and textures for a new weapon.
34
12589
The Arched tile set Resources MMH 2005-05-19 Oom Fooyat This is a basic indoor tile set with tiles for hallways and ?single hight? rooms. The set is based on arched ceilings and smooth walls with a border. This releas is a set of nif-files only.
35
12588
Dwemer Platform Pack Resources MMH 2005-05-19 pianomanDylan All dwemer textures, there are 6 meshes: 512 platform, 256 platform,beam, 512 beam, a beam clamp, and a pipe-column. They are all highly compatible with each other, and I had fun playing with them when I finished. And like the last meshes I made, the file is so small it would b...
36
12587
Rays of Light Resources MMH 2005-05-22 Qarl new meshes for modders. 3 styles of 5 colors of light rays. Glow-mapped. No collision. Not placed in game.
37
12586
Silver Katana Resources MMH 2005-05-28 VagabondAngel This is primarily intended as a resource but includes the .esp I use for my own game, which adds the new mesh (Hissyo mesh with more traditional tsuka) as a Silver Katana to levelled lists. One is also for sale at Alusaron's - one of the smith's in Vivec Foreign Quarter.
38
12585
Pearl Light Resource Resources MMH 2005-06-02 Redguard_Slayer This is a Modders Resource, meaning that it can be used in whatever way you wish, place it in you mod, retexture it, whatever. All I ask is that you give me credit for the mesh if you release your work. The Pearl is glowmapped, and has been positioned so that it can be ...
39
12584
Sword and Sheath Resources MMH 2005-06-13 E1team This is another version of the sheath and sword I meshed recently. Only now I have added a serpent blade and made some retexturing. This plugin includes meshes of a sheath and a sword. I made an esp file but it doesn't add the sheath and sword to the game it's m...
40
12583
Archer Tapestries Resources MMH 2005-06-27 Craigor Only textures included in this. Textures are 256x512 and should work with your standard tapestry mesh or any other vertical hanging meshes. Feel free to use these textures in any mod you wish. If you do use them in a released mod, just add me to your credits or something. Enjoy!
41
12582
Legato's Akaviri Resource Pack Resources MMH 2005-07-01 Legato
42
12581
Sword of Kahless v1.0 Resources MMH 2005-07-02 Jerothac This mod adds the Sword of Kahless to the construction set. I did not make this mod, and if Katana3DG shows back up, then I will take it down. A really excellent version of the Bat'leth from 'Star Trek'
43
12580
All stronghold non-equipping transport ring Resources MMH 2005-07-13 Torch654 After you get your stronghold started go to the shabby bedroll in the census office in Seyda Neen. The ring will be in the small chest over the bedroll. When equipped a message box asks which stronghold you want to go to, when you pick one the ring go's back in your inventory wi...
44
12579
Clothing Change Resources MMH 2005-07-25 Geofizz A modders resource consisting of several scripts allowing an NPCs or mannequins clothes/armor to be changed on the fly by a player in game.
45
12578
Katana3DG's Fang of Baelin Resources MMH 2005-07-29 Jerothac The Fang of Baelin is another creation of Master Weaponsmith Kit Rae. I have altered the design slightly to make it look more useful in the game. Note: I have not yet figured out how to link a different animation to the use of this weapon, so the standard a...
46
12577
Psychedelic Mushrooms v1.0 Resources MMH 2005-08-09 Qarl sizes of 3 different mushroom shapes for a total of 9 meshes. They're alpha channel enable (translucent) and glow mapped (glowy).
47
12576
TF_Bead Curtains Resources MMH 2005-08-11 TextureFreak This small modders resource includes 3 different bead curtain styles. Each of these 3 styles have 2 different models. There is one style fit for the bigger halls, one for the common doorway and one for the common windows. The models have no collision detection meaning t...
48
12575
Daedric Scimitar Resources MMH 2005-08-31 JediKnight The mod adds the Daedric Scimtar to the usual Dremora Lord and Golden Saint leveled item lists. The weapon is unenchanted, but there is also an enchanted one you can find near one of Malacaths statues. This is a noncheat mod; my first fully-functional, actually. It oughtta fill your...
49
12574
Blank Level List Resources MMH 2005-09-21 TrevorDemented This is a set of ESPs that have blank level lists or level list that are set for creatures or NPCs to spawn at a certain level. The totally blank level list spawn at level zero and in the ESPs name you tell what level setting is for spawning enemies. This is the b...
50
12573
Imperial Style Museum Displays Resources MMH 2005-09-25 Heremod Production This is not a mod, only a modders resource. This adds new textures for two static objects in Tribunal add-on: Furn_museum_display_01 and - Furn_museum_display_02, located in cell Mournhold, Museum of Artifacts. Textures are designed to be used w...