# Actions Id Name Category Site Date Author Description
1
14745
Dialogue Closer of Doom GHF 2016-11-03
2
14551
Better Dialogue Font GHF 2016-11-03
3
14550
Better Dialogue Font - Polish GHF 2016-11-03
4
13537
Hortator Nerevarine Fix Dialog Fliggerty 2014-04-10 hollaajith Annoyed that after completeing house/guild quests and leveling high and getting ready to be named Hortator and Nerevarine, only to realise it is completely skipped thanks to your level and reputation being high ? Then, this is the mod for you. This stops those 'concerned people' forcing you to me...
5
13477
CM Partners - Creature Activation Control Companions Fliggerty 2013-09-27 Deylendor This is an add-on for CM Partners (work for Baron's Partners too).
It modifies the beastscript which is attached to all creatures provided by CM Partners.
Your creatures are now controlable by just activating and selecting a choice in the messagebox windows instead of by dialogue, which is way f...
6
13476
Carrie Irrietie - Breton Alchemist Companions Fliggerty 2011-08-12 Nicholiathan Carrie Irrietie
by Nicholiathan
File date 8/10/2009 11:57:21 AM CST will remain unchanged on all versions.
updated 8/15/2009 05:09 PM CST
Preamble: This is a pre-beta release the mod is not complete. There are problems in the dialog with typos, spelling errors & gramer. Not all the scripts func...
7
13475
A Lord's Men Companions Fliggerty 2014-09-25 Arjan Wardekker, WHReaper A Lord's Men 2.5.0 unofficial update:

2.1 changes:
- All dialogue entries for Mercenary representative changed from ID filter to new class
ALM_Mercenary_Representative
- Created new Mercenary representatives for Hlaalu guards, Imperial guards, etc.
- Created script for eve...
8
13381
Ald Redaynia Buildings Fliggerty 2015-12-31 WHReaper Ald Redaynia 1.0.2
Introduction
In game dialogue mentions Ald Redaynia...
9
13365
Annastia post-play replacement .esp (to save load time) Bugfixes Fliggerty 2011-08-10 Lady Godiva This is the first of my series of replacement .esp files that can be used to replace the main .esp file of any user-made expansion for the game. It is a simple remake of the original .esp file which simply removes all references to dialogue, NPCs, land mass, quests etc. That means one you've repl...
10
13352
Denina's Hot Beverages Denina Fliggerty 2013-01-29 Denina This simple mod adds coffee, hot chocolate and tea, sold by the mug, on various publicans/traders. There is no new dialogue or anything added to the leveled list in the interest of minimizing conflicts. My thanks to Kiteflyer61 for making the meshes and textures that made this mod possible as I'v...
11
13342
Solstheim Eraser Landmasses Fliggerty 2015-05-01 Anonytroll This mod erases Solstheim from the map, S'Virr from Khuul and the latest rumors pertaining to Solstheim from the accessible dialoge.
For all intents and purposes, the Sea of Ghosts is in the state it was in the Arena and Daggerfall maps - Solstheim free.
Hircine will have to run his Bloodmoon ...
12
13330
Less Generic Nerevarine NPCs Fliggerty 2014-05-05 Ostar Less Generic NPC mods introduce unique dialog filtered for individual NPCs that replaces the generic responses usually encountered and create individual personalities and backstories. They are "unofficial" LGNPC mods, only because the LGNPC team has a backlog of mods. I am an LGNPC mod writer/cre...
13
13280
Two Birds Outdoor Bakery v1.1 Stores and Merchants Fliggerty 2013-04-22 Crankgorilla This mod places a Baker in the foreign quarter of Vivec. He sells pies, has some dialog and is there to make the place look nicer. He is in an outside location on the ground floor of the canton.
Version 1.1 Update - Makes the foods into slow leaching alchemy, at a decent price. Stock up when pas...
14
13265
Staff Agency Danae123 Fliggerty 2014-09-07 Danae The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will hav... more
The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will have a monthly wage (200-400 gold) and will refuse to perform services until they are paid (they will stay where you put them though)
Once you have recruited someone, they will
follow you (to your home, presumably)
perform daily services
perform improved services after a pay raise.
carry and hold tools of their trade.
share lore related to their trade.

As an example, to hire an alchemist, you need a mortar. The alchemist will then hold a mortar and give you a selection of potions daily. After a pay raise (from 200 to 400 monthly) the potions will have a greater quality. He will tell you about the alchemical properties of plants.


Other remarks:

each employee actually carries a number of tools, some of them set up as a shield, or as a light (those will be used in darker rooms), remove the items you do not want them to use from their inventories.
you can fire your employees at any time.
you can hire any number of the same type of employee
you can lower their wages back if you do not like their improved service.
the names of classes have not been changed: your staff is compatible with Archimaestro Antares's Bigmod (highly recommended).

Services:


Alchemist: gives a selection of potions.
Mage: spellmaking, travel to Mage guilds, random soul gem or scroll.
Necromancer: restores magicka
Smith: repairs, give a hammer
Healer: heals, cures and restores
Merchant: has 2500 gold to trade
Guild guide: offers travel to Gnisis, Molag Mar, Fort Frostmoth, Mounrhold
Ashlander scout: offers travel to the 4 Ashlander camps. Fully fledged companion.
Butler: gives a drink of your choice
Cook: gives food.
Maid: grooms the player (personality buff)
Farmer: gives a variety of crops
Miner: gives a variety of ores and gems
Housekeeper: adopts cats and kittens
Fisherman: gives scales and dreugh wax.
Dancer: is a ballerina.
Bard: plays songs
Gardener: gives potted flowers (harvestable)
Librarian: gives a random book
Courtesans: massages (restore fatigue, fortify endurance)
Herder: breeds guars, possibly a pack guar.
Hunter: gives meat and hides
Sailor: updates world map with port towns, sings for a beer.
Agent: fully fledged companion
Seamstress: gives shirts, creates new (female) outfits.
Magician: trades an empty soul gem for a filled one, enchanter service, fully fledged companion.
Trainers: ... Train.
Guards: ... Guard, companions

Install

Unzip in you Data Folder. You will be prompted to overwrite the meshes, textures and icons folders. Do so.

Incompatibility

None I can think of, no cell has been changed.
The items, dialogue topic have their own IDs
No ingame npc or object has been modified.

Contact

You can contact me (Danae) over at the Bethesda Official forums, at Great House Fliggerty, at the Nexus and at Wolflore.
15
13149
Quest Tweaks and Alternatives Stuporstar Fliggerty 2014-11-22 Stuporstar This mod adds more options to Morrowind's original quests, fleshes out some quest related dialogue, and makes minor tweaks to a few quest rewards. This mod does not add whole new quests, and does not remove original content.

Version 1 is primarily mage focused, because those quests are the ones...
16
13059
Better Dialogue Font - Polish Miscellaneous Fliggerty 2013-07-29 Hrnchamd Better Dialogue Font, Polish Edition
Author: Hrnchamd

Description

This is a high resolution replacer for the Magic Cards font, used in most of the UI - menus, dialogue and the journal. It should provide improved clarity without changing the font size.
The font is derived from the ...
17
13058
Better Dialogue Font Miscellaneous Fliggerty 2013-07-29 Hrnchamd Better Dialogue Font 1.1
Author: Hrnchamd

Description

This is a high resolution replacer for the Magic Cards font, used in most of the UI - menus, dialogue and the journal. It should provide improved clarity without changing the font size.
The font is derived from the original ver...
18
13026
Durzilla DonnerGott Fliggerty 2014-12-20 DonnerGott Durzilla is an armored, miniature War Durzog which the PC can "recruit" as a companion. After a certain level, the player stumbles-across a battle between a Dremora and a Boyant Armiger and his Durzog. The master dies defeating the Dremora, and the Durzog can be acquired via dialog.

There are...
19
13009
The Corner Loft Houses Fliggerty 2012-12-19 Celethiel This is my first Mod for Morrowind in years.
It's a House mod, loosely tied to the main quest however there is no quest or dialogue to get the house.
There is a note on the front door, and a key... nearby in a fairly obvious place i might add. It is pretty lore friendly, even. And slightly Amus...
20
12854
Pack Donkeys Emma and Grumpy Fliggerty 2011-07-28 Emma
PACK DONKEYS
featuring Cait's pack donkey models

Requires: Bloodmoon and Tribunal
Dialog, plugin creation: b...
21
12832
Dog Companions Emma and Grumpy Fliggerty 2011-07-28 Grumpy, Emma
DOG COMPANIONs VER 2.0
featuring Cait's dog models

Requires: Bloodmoon
Dialog, plugin creation: by Emma
Co...
22
12816
Vvardenfell Footpad Fliggerty Fliggerty 2011-07-25 Fliggerty There's no need to play the part of an honest citizen of Vvardenfell. Honest work? Freelancing?Guild missions? No longer! Make a fortune by simply helping yourself to gold earned by others. This mod gives the dialogue topic "give me your gold." Depending upon your levels, your mark's level...
23
12813
Universal Companion Share Fliggerty Fliggerty 2011-07-24 Fliggerty One of the limitations of Morrowind has always been that to give an NPC the Companion Share option, you would have to add a script to them, thus altering every NPC.
I have come up with a good workaround for that. When any NPC is currently in AIFollow mode, they will have the dialogue option &qu...
24
12806
Take All Button of Pain and Happiness Fliggerty Fliggerty 2011-07-24 Fliggerty It has been suggested that I employ the methods I used to create my Dialogue Closer of Doom to emulate the \"Take All\" button press function on the xBox. I have done so; here it is. When a container is open, all you have to do is press the preset key (third mouse button by default) then press th...
25
12762
Dialogue Closer of Doom Fliggerty Fliggerty 2011-07-30 Fliggerty
The Elder Scrolls III
MORROWIND:
Dialogue Closer of Doom

Index:
1. Description
2. Installation
3. Playing the Plugin
4. Features
5. Versio...
26
12537
Dialogless Companion template Resources MMH 2006-07-09 Flycatcher Dialogless companion template. This is a small project I made wile working on another project and must be considered a beta [b]What is it?[/b]> Well it's a script - with it you can create your own companion in TECS b...
27
12239
Empty ESM Resources MMH 2009-04-06 Thread_Whisperer Cleaned of land, and some dialogue, this master file is designed for those who wish to create Total Conversions based on Morrowind files, Tribunal Files, AND Bloodmoon Files.
28
12102
BTG's Blank ESP™ Resources MMH 2009-05-12 Brian The Goldfish Essentially, BTG's Blank ESP is a version of Kugai's Blank ESP. But this has some subtle differences - namely, the addition of all (or most of) the Tribunal/Bloodmoon objects. It's also 100% dialogue-free (hence the somewhat smaller file size). Simple as that, really. I don't want to downplay the...
29
11687
Morrowind Dialog Explorer Resources MMH 2018-08-19 Sophie Kirschner Morrowind Dialog Explorer
Morrowind Dialog Explorer is a mod tool which allows you to search and explore Morrowind's dialog topics and responses. You can learn more about MWDE at https://pineapplemachine.com/files/mwde MWDE is open source on GitH...
30
11686
Morrowind Dialog Explorer Resources MMH 2018-08-21 Sophie Kirschner Morrowind Dialog Explorer
Morrowind Dialog Explorer is a mod tool which allows you to search and explore Morrowind's dialog topics and responses. You can learn more about MWDE at https://pineapplemachine.com/files/mwde MWDE is open so...
31
11654
Wakim's Game Improvements 9 Combined Tweaks MMH 2009-04-06 Wakim, Qwert Adds Flee AI, a magic system overhaul, dialogue and faction-relation enhancements, and numerous Item/Character/Game Settings balances, all making Morrowind a richer and more vibrant world for all kinds of characters to play in
32
11595
The Fyrryman Tweaks MMH 2006-10-29 Ershatz Ever looked at the useless boat at Tel Fyr and been annoyed? Well, no more as the Fyrryman (not a spelling mistake, just a bad pun) is here to help. He will take you to Tel Aruhn and Vos (the existing Boat people will take you there).  
 
The Fyrryman has custom dialogue, a h...
33
11594
The Dialogue Request Mod Tweaks MMH 2006-08-26 Casey Tucker ---The Request Mod---  
Created by Casey Tucker  
 
 
This is a BETA.  
 
I've always wanted a touch of realism to bring Morrowind's dead NPCs to life.  In real life, people are social.  Naturally, they interact.  How d...
34
11574
Take All Button of Pain and Happiness Tweaks MMH 2007-04-22 Fliggerty It has been suggested that I employ the methods I used to create my Dialogue  
Closer of Doom to emulate the "Take All" button press function on the xBox.  I have done so; here it is.  When a container is open, all you have to do is press the preset key (third mouse button by ...
35
11556
Spellmaking Mod Tweaks MMH 2003-09-01 Vimes This mod allows the player to study and create their own spells for free, and without having to talk directly to an NPC,  using a balanced spellmaking skill instead to determine the success. Yes, It does use the dialogue function still. But everything possible has been done to ...
36
11548
Sottilde's Code Book Quest Fixer Tweaks MMH 2009-04-24 Mars (aka LadyMaedhros) Offers an alternate way to play the Sottilde Code Book quest for the Thieves' Guild.  Dialogue and journal changes only.
37
11546
Solstheim Dialogue FIx Tweaks MMH 2008-12-17 Mr. Versipellis Solstheim Dialogue Fix  
 
By Mr. Versipellis  
 
17/12/2008  
 
What does this mod do? It removes the topic "Solstheim" from no-lore NPCs by adding an extra condition to the dialogue. I think it creates a better atmosper...
38
11490
Rad LAL Dialogue fix Tweaks MMH 2006-09-02 Radnurag This plugin adds some changes to Mr. Cellophane's LAL mod in the dialogue part, so make sure the mod is loaded AFTER that one, LAL is STILL REQUIRED!!! this is just a patch...  
 
1. Beastraces now talk the way they are used to when you click the "Fancy A Shag?" topic ("Ajira...
39
11441
No-Tutorial Startup Scripts Tweaks MMH 2009-10-06 Valtur Naa This entry presents a very simple pair of startup scripts. The first leads to an ordinary game. You'll be in the dark, pick out your character, and be ready to move out the door. Chargen characters should engage in normal dialogue.

The second is the real reason this is even here. It'...
40
11434
No More 'Excuse Me Nerevarine' Tweaks MMH 2002-06-27 Raptormeat Beaten the game yet? Annoyed by the number of time's you seen this greeting? E...e...e...excuse me Nerevarine. It's just that you are a big hero, and I don't know how to talk to -" ?

 This little plug in fixes that endless repeating dialogue after you have beaten the ...
41
11413
Nasty Camonna Tong v1.2n Tweaks MMH 2013-03-08 Von Djangos I love the fact the Camonna Tong have so many unique, offensive responses to you within their dialogue. However, the spell was totally broken by the fact they would cheerily greet you (in dialogue or voice) just like every other npc!

So I rounded off their nastiness by adding a selecti...
42
11412
Nasty Cammona Tong v1.2 Tweaks MMH 2013-03-08 Von Djangos Adds more offensive greetings to members of the Camonna Tong.
Responses range from surly and difficult to outright racist slurs if your
character is Khajiit or Argonian. Fixes some Balmora dialogue bugs in
relation to the Camonna Tong. Voice files are edited to be aggressively r...
43
11376
Merchant Investments Tweaks MMH 2008-08-26 Fliggerty It has been suggested that someone try to imitate the "merchant investing" system implemented in Oblivion.   
Most merchants will now have the dialogue topic "Invest in your business."  Selecting this will allow you to  
donate gold to increase that merchant's avail...
44
11314
Kirel's Observant Ordinators Tweaks MMH 2006-01-22 Kirel A simple tweak that let's Ordinators see that you're wearing Indoril Armor without you having to initialize dialog with them first.  
 
Beta, may be incombatibilities with mods that alter voice greetings - works fine with VGreetings though.
45
11151
Dialogue Closer of Doom Tweaks MMH 2007-02-17 Fliggerty A single keypress will now allow you to exit dialogue immediately.  Rather than always clicking on "Goodbye," or being forced to choose between options right away, you now have an alternative.  The key used is entirely customizable.  
This mod is dependent upon Morrowind Scrip...
46
11100
Clear Bounty Without Being In Thieves Guild Tweaks MMH 2006-01-02 DemonFire This mod adds some dialogue so that even if you can't join the thieves guild, they can still remove your bounty, except for the same price that the guards would charge you.  This is basically the same thing as dropping anything stolen and talking to a guard, except it may add a bit of value ...
47
11099
Clean House of Earthly Delights Tweaks MMH 2013-06-21 Kaira Midnight This Mod adds...
1. A more suitable stage for the House of Earthly Delights
2. More Dancers!
3. You can rent beds but if that topic isn't there, you may edit the dialogue yourself.
4. Kinjarsi now is a trader; you can buy and sell stuff and you get the Underwear and bras from ...
48
11066
Bigger Vanilla Font Tweaks MMH 2016-03-04 Hrnchamd Requirements:
- Better Dialogue Font 1.1 by Hrnchamd
- English / European edition
- Unrestrict menu size option applied in Morrowind Code Patch

Installation:
1. Install Better Dialogue Font 1.1 by Hrnchamd
2. Install Bigger Vanilla Font


Notes:<...
49
11029
At the Desk Tweaks MMH 2008-05-15 Paylardo! This very simple mod will move Socucius Ergalla and Sellus Gravius to behind their respective desks, rather than each of them standing in front. Seems more logical for a desk job, no? For Socucius to begin his dialogue, simply walk up to the front of the desk across from him.  
 <...
50
10992
Almalexia Undialog Tweaks MMH 2004-02-20 SeekerVI This simple "mod" shifts the omnipressant subject of "Almalexia" to Temple faction members.