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1 | 14745 | Dialogue Closer of Doom | GHF | 2016-11-03 | ||||
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2 | 14551 | Better Dialogue Font | GHF | 2016-11-03 | ||||
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3 | 14550 | Better Dialogue Font - Polish | GHF | 2016-11-03 | ||||
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4 | 13537 | Hortator Nerevarine Fix | Dialog | Fliggerty | 2014-04-10 | hollaajith | Annoyed that after completeing house/guild quests and leveling high and getting ready to be named Hortator and Nerevarine, only to realise it is completely skipped thanks to your level and reputation being high ? Then, this is the mod for you. This stops those 'concerned people' forcing you to me... | |
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5 | 13477 | CM Partners - Creature Activation Control | Companions | Fliggerty | 2013-09-27 | Deylendor | This is an add-on for CM Partners (work for Baron's Partners too). It modifies the beastscript which is attached to all creatures provided by CM Partners. Your creatures are now controlable by just activating and selecting a choice in the messagebox windows instead of by dialogue, which is way f... |
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6 | 13476 | Carrie Irrietie - Breton Alchemist | Companions | Fliggerty | 2011-08-12 | Nicholiathan | Carrie Irrietie by Nicholiathan File date 8/10/2009 11:57:21 AM CST will remain unchanged on all versions. updated 8/15/2009 05:09 PM CST Preamble: This is a pre-beta release the mod is not complete. There are problems in the dialog with typos, spelling errors & gramer. Not all the scripts func... |
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7 | 13475 | A Lord's Men | Companions | Fliggerty | 2014-09-25 | Arjan Wardekker, WHReaper | A Lord's Men 2.5.0 unofficial update: 2.1 changes: - All dialogue entries for Mercenary representative changed from ID filter to new class ALM_Mercenary_Representative - Created new Mercenary representatives for Hlaalu guards, Imperial guards, etc. - Created script for eve... |
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8 | 13381 | Ald Redaynia | Buildings | Fliggerty | 2015-12-31 | WHReaper | Ald Redaynia 1.0.2 Introduction In game dialogue mentions Ald Redaynia... |
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9 | 13365 | Annastia post-play replacement .esp (to save load time) | Bugfixes | Fliggerty | 2011-08-10 | Lady Godiva | This is the first of my series of replacement .esp files that can be used to replace the main .esp file of any user-made expansion for the game. It is a simple remake of the original .esp file which simply removes all references to dialogue, NPCs, land mass, quests etc. That means one you've repl... | |
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10 | 13352 | Denina's Hot Beverages | Denina | Fliggerty | 2013-01-29 | Denina | This simple mod adds coffee, hot chocolate and tea, sold by the mug, on various publicans/traders. There is no new dialogue or anything added to the leveled list in the interest of minimizing conflicts. My thanks to Kiteflyer61 for making the meshes and textures that made this mod possible as I'v... | |
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11 | 13342 | Solstheim Eraser | Landmasses | Fliggerty | 2015-05-01 | Anonytroll | This mod erases Solstheim from the map, S'Virr from Khuul and the latest rumors pertaining to Solstheim from the accessible dialoge. For all intents and purposes, the Sea of Ghosts is in the state it was in the Arena and Daggerfall maps - Solstheim free. Hircine will have to run his Bloodmoon ... |
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12 | 13330 | Less Generic Nerevarine | NPCs | Fliggerty | 2014-05-05 | Ostar | Less Generic NPC mods introduce unique dialog filtered for individual NPCs that replaces the generic responses usually encountered and create individual personalities and backstories. They are "unofficial" LGNPC mods, only because the LGNPC team has a backlog of mods. I am an LGNPC mod writer/cre... | |
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13 | 13280 | Two Birds Outdoor Bakery v1.1 | Stores and Merchants | Fliggerty | 2013-04-22 | Crankgorilla | This mod places a Baker in the foreign quarter of Vivec. He sells pies, has some dialog and is there to make the place look nicer. He is in an outside location on the ground floor of the canton. Version 1.1 Update - Makes the foods into slow leaching alchemy, at a decent price. Stock up when pas... |
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14 | 13265 | Staff Agency | Danae123 | Fliggerty | 2014-09-07 | Danae | The player can hire various staff through a new NPC in Ebonheart great hall. To recruit your new staff, you will either need gold or items. For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims. Additionally, all staff members will hav... more |
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15 | 13149 | Quest Tweaks and Alternatives | Stuporstar | Fliggerty | 2014-11-22 | Stuporstar | This mod adds more options to Morrowind's original quests, fleshes out some quest related dialogue, and makes minor tweaks to a few quest rewards. This mod does not add whole new quests, and does not remove original content. Version 1 is primarily mage focused, because those quests are the ones... |
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16 | 13059 | Better Dialogue Font - Polish | Miscellaneous | Fliggerty | 2013-07-29 | Hrnchamd | Better Dialogue Font, Polish Edition Author: Hrnchamd Description This is a high resolution replacer for the Magic Cards font, used in most of the UI - menus, dialogue and the journal. It should provide improved clarity without changing the font size. The font is derived from the ... |
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17 | 13058 | Better Dialogue Font | Miscellaneous | Fliggerty | 2013-07-29 | Hrnchamd | Better Dialogue Font 1.1 Author: Hrnchamd Description This is a high resolution replacer for the Magic Cards font, used in most of the UI - menus, dialogue and the journal. It should provide improved clarity without changing the font size. The font is derived from the original ver... |
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18 | 13026 | Durzilla | DonnerGott | Fliggerty | 2014-12-20 | DonnerGott | Durzilla is an armored, miniature War Durzog which the PC can "recruit" as a companion. After a certain level, the player stumbles-across a battle between a Dremora and a Boyant Armiger and his Durzog. The master dies defeating the Dremora, and the Durzog can be acquired via dialog. There are... |
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19 | 13009 | The Corner Loft | Houses | Fliggerty | 2012-12-19 | Celethiel | This is my first Mod for Morrowind in years. It's a House mod, loosely tied to the main quest however there is no quest or dialogue to get the house. There is a note on the front door, and a key... nearby in a fairly obvious place i might add. It is pretty lore friendly, even. And slightly Amus... |
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20 | 12854 | Pack Donkeys | Emma and Grumpy | Fliggerty | 2011-07-28 | Emma | PACK DONKEYS featuring Cait's pack donkey models Requires: Bloodmoon and Tribunal Dialog, plugin creation: b... |
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21 | 12832 | Dog Companions | Emma and Grumpy | Fliggerty | 2011-07-28 | Grumpy, Emma | DOG COMPANIONs VER 2.0 featuring Cait's dog models Requires: Bloodmoon Dialog, plugin creation: by Emma Co... |
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22 | 12816 | Vvardenfell Footpad | Fliggerty | Fliggerty | 2011-07-25 | Fliggerty | There's no need to play the part of an honest citizen of Vvardenfell. Honest work? Freelancing?Guild missions? No longer! Make a fortune by simply helping yourself to gold earned by others. This mod gives the dialogue topic "give me your gold." Depending upon your levels, your mark's level... | |
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23 | 12813 | Universal Companion Share | Fliggerty | Fliggerty | 2011-07-24 | Fliggerty | One of the limitations of Morrowind has always been that to give an NPC the Companion Share option, you would have to add a script to them, thus altering every NPC. I have come up with a good workaround for that. When any NPC is currently in AIFollow mode, they will have the dialogue option &qu... |
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24 | 12806 | Take All Button of Pain and Happiness | Fliggerty | Fliggerty | 2011-07-24 | Fliggerty | It has been suggested that I employ the methods I used to create my Dialogue Closer of Doom to emulate the \"Take All\" button press function on the xBox. I have done so; here it is. When a container is open, all you have to do is press the preset key (third mouse button by default) then press th... | |
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25 | 12762 | Dialogue Closer of Doom | Fliggerty | Fliggerty | 2011-07-30 | Fliggerty | The Elder Scrolls III MORROWIND: Dialogue Closer of Doom Index: 1. Description 2. Installation 3. Playing the Plugin 4. Features 5. Versio... |
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26 | 12537 | Dialogless Companion template | Resources | MMH | 2006-07-09 | Flycatcher | Dialogless companion template. This is a small project I made wile working on another project and must be considered a beta [b]What is it?[/b]> Well it's a script - with it you can create your own companion in TECS b... | |
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27 | 12239 | Empty ESM | Resources | MMH | 2009-04-06 | Thread_Whisperer | Cleaned of land, and some dialogue, this master file is designed for those who wish to create Total Conversions based on Morrowind files, Tribunal Files, AND Bloodmoon Files. | |
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28 | 12102 | BTG's Blank ESP™ | Resources | MMH | 2009-05-12 | Brian The Goldfish | Essentially, BTG's Blank ESP is a version of Kugai's Blank ESP. But this has some subtle differences - namely, the addition of all (or most of) the Tribunal/Bloodmoon objects. It's also 100% dialogue-free (hence the somewhat smaller file size). Simple as that, really. I don't want to downplay the... | |
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29 | 11687 | Morrowind Dialog Explorer | Resources | MMH | 2018-08-19 | Sophie Kirschner | Morrowind Dialog Explorer Morrowind Dialog Explorer is a mod tool which allows you to search and explore Morrowind's dialog topics and responses. You can learn more about MWDE at https://pineapplemachine.com/files/mwde MWDE is open source on GitH... |
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30 | 11686 | Morrowind Dialog Explorer | Resources | MMH | 2018-08-21 | Sophie Kirschner | Morrowind Dialog Explorer Morrowind Dialog Explorer is a mod tool which allows you to search and explore Morrowind's dialog topics and responses. You can learn more about MWDE at https://pineapplemachine.com/files/mwde MWDE is open so... |
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31 | 11654 | Wakim's Game Improvements 9 Combined | Tweaks | MMH | 2009-04-06 | Wakim, Qwert | Adds Flee AI, a magic system overhaul, dialogue and faction-relation enhancements, and numerous Item/Character/Game Settings balances, all making Morrowind a richer and more vibrant world for all kinds of characters to play in | |
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32 | 11595 | The Fyrryman | Tweaks | MMH | 2006-10-29 | Ershatz | Ever looked at the useless boat at Tel Fyr and been annoyed? Well, no more as the Fyrryman (not a spelling mistake, just a bad pun) is here to help. He will take you to Tel Aruhn and Vos (the existing Boat people will take you there). The Fyrryman has custom dialogue, a h... |
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33 | 11594 | The Dialogue Request Mod | Tweaks | MMH | 2006-08-26 | Casey Tucker | ---The Request Mod--- Created by Casey Tucker This is a BETA. I've always wanted a touch of realism to bring Morrowind's dead NPCs to life. In real life, people are social. Naturally, they interact. How d... |
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34 | 11574 | Take All Button of Pain and Happiness | Tweaks | MMH | 2007-04-22 | Fliggerty | It has been suggested that I employ the methods I used to create my Dialogue Closer of Doom to emulate the "Take All" button press function on the xBox. I have done so; here it is. When a container is open, all you have to do is press the preset key (third mouse button by ... |
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35 | 11556 | Spellmaking Mod | Tweaks | MMH | 2003-09-01 | Vimes | This mod allows the player to study and create their own spells for free, and without having to talk directly to an NPC, using a balanced spellmaking skill instead to determine the success. Yes, It does use the dialogue function still. But everything possible has been done to ... | |
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36 | 11548 | Sottilde's Code Book Quest Fixer | Tweaks | MMH | 2009-04-24 | Mars (aka LadyMaedhros) | Offers an alternate way to play the Sottilde Code Book quest for the Thieves' Guild. Dialogue and journal changes only. | |
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37 | 11546 | Solstheim Dialogue FIx | Tweaks | MMH | 2008-12-17 | Mr. Versipellis | Solstheim Dialogue Fix By Mr. Versipellis 17/12/2008 What does this mod do? It removes the topic "Solstheim" from no-lore NPCs by adding an extra condition to the dialogue. I think it creates a better atmosper... |
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38 | 11490 | Rad LAL Dialogue fix | Tweaks | MMH | 2006-09-02 | Radnurag | This plugin adds some changes to Mr. Cellophane's LAL mod in the dialogue part, so make sure the mod is loaded AFTER that one, LAL is STILL REQUIRED!!! this is just a patch... 1. Beastraces now talk the way they are used to when you click the "Fancy A Shag?" topic ("Ajira... |
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39 | 11441 | No-Tutorial Startup Scripts | Tweaks | MMH | 2009-10-06 | Valtur Naa | This entry presents a very simple pair of startup scripts. The first leads to an ordinary game. You'll be in the dark, pick out your character, and be ready to move out the door. Chargen characters should engage in normal dialogue. The second is the real reason this is even here. It'... |
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40 | 11434 | No More 'Excuse Me Nerevarine' | Tweaks | MMH | 2002-06-27 | Raptormeat | Beaten the game yet? Annoyed by the number of time's you seen this greeting? E...e...e...excuse me Nerevarine. It's just that you are a big hero, and I don't know how to talk to -" ? This little plug in fixes that endless repeating dialogue after you have beaten the ... |
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41 | 11413 | Nasty Camonna Tong v1.2n | Tweaks | MMH | 2013-03-08 | Von Djangos | I love the fact the Camonna Tong have so many unique, offensive responses to you within their dialogue. However, the spell was totally broken by the fact they would cheerily greet you (in dialogue or voice) just like every other npc! So I rounded off their nastiness by adding a selecti... |
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42 | 11412 | Nasty Cammona Tong v1.2 | Tweaks | MMH | 2013-03-08 | Von Djangos | Adds more offensive greetings to members of the Camonna Tong. Responses range from surly and difficult to outright racist slurs if your character is Khajiit or Argonian. Fixes some Balmora dialogue bugs in relation to the Camonna Tong. Voice files are edited to be aggressively r... |
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43 | 11376 | Merchant Investments | Tweaks | MMH | 2008-08-26 | Fliggerty | It has been suggested that someone try to imitate the "merchant investing" system implemented in Oblivion. Most merchants will now have the dialogue topic "Invest in your business." Selecting this will allow you to donate gold to increase that merchant's avail... |
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44 | 11314 | Kirel's Observant Ordinators | Tweaks | MMH | 2006-01-22 | Kirel | A simple tweak that let's Ordinators see that you're wearing Indoril Armor without you having to initialize dialog with them first. Beta, may be incombatibilities with mods that alter voice greetings - works fine with VGreetings though. |
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45 | 11151 | Dialogue Closer of Doom | Tweaks | MMH | 2007-02-17 | Fliggerty | A single keypress will now allow you to exit dialogue immediately. Rather than always clicking on "Goodbye," or being forced to choose between options right away, you now have an alternative. The key used is entirely customizable. This mod is dependent upon Morrowind Scrip... |
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46 | 11100 | Clear Bounty Without Being In Thieves Guild | Tweaks | MMH | 2006-01-02 | DemonFire | This mod adds some dialogue so that even if you can't join the thieves guild, they can still remove your bounty, except for the same price that the guards would charge you. This is basically the same thing as dropping anything stolen and talking to a guard, except it may add a bit of value ... | |
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47 | 11099 | Clean House of Earthly Delights | Tweaks | MMH | 2013-06-21 | Kaira Midnight | This Mod adds... 1. A more suitable stage for the House of Earthly Delights 2. More Dancers! 3. You can rent beds but if that topic isn't there, you may edit the dialogue yourself. 4. Kinjarsi now is a trader; you can buy and sell stuff and you get the Underwear and bras from ... |
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48 | 11066 | Bigger Vanilla Font | Tweaks | MMH | 2016-03-04 | Hrnchamd | Requirements: - Better Dialogue Font 1.1 by Hrnchamd - English / European edition - Unrestrict menu size option applied in Morrowind Code Patch Installation: 1. Install Better Dialogue Font 1.1 by Hrnchamd 2. Install Bigger Vanilla Font Notes:<... |
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49 | 11029 | At the Desk | Tweaks | MMH | 2008-05-15 | Paylardo! | This very simple mod will move Socucius Ergalla and Sellus Gravius to behind their respective desks, rather than each of them standing in front. Seems more logical for a desk job, no? For Socucius to begin his dialogue, simply walk up to the front of the desk across from him. <... |
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50 | 10992 | Almalexia Undialog | Tweaks | MMH | 2004-02-20 | SeekerVI | This simple "mod" shifts the omnipressant subject of "Almalexia" to Temple faction members. |