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1 | 15380 | Tales of the Bitter Coast | Quest | MMH | 2004-11-17 | A.P. Hilliard | This module adds around 10 new NPCs to Vvardenfell's west coast. For a complete
list see the end of this document. Otherwise just play the game and look for NPCs you don't recognize wandering around the west coast and in the towns of Gnisis, Seyda Neen, Hla Oad, Ald Velothi and Gnaar Mok. |
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2 | 14480 | Advanced NPCs | GHF | 2016-11-03 | ||||
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3 | 13466 | Blades Safe House | Lythoc | Fliggerty | 2015-06-02 | Lythoc | This mod adds a secret safe house to the Council Club in Balmora. Features include: - Armor sorter with armor pieces magically floating to mannequins. - Book sorter with new original scripting. Sorted books can be read, safely picked up and resorted. - NPCs to guard the complex, which you can dr... |
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4 | 13463 | Westly FCOT clothes in Tamriel Rebuilt | Aoimevelho | Fliggerty | 2013-12-21 | Aoimevelho | Some Tamriel Rebuilt NPCs are now wearing wonderful outfits from Westly's "Fine Clothiers of Tamriel" . I didn't change NPCs from certain fractions since they may wear fraction-specific outfits, I didn't change NPCs that wear TR-specific clothes, NPCs with complex scripts, etc. - almost all Re... |
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5 | 13453 | BadKarma Dresses in Tamriel Rebuilt | Aoimevelho | Fliggerty | 2013-12-19 | Aoimevelho | This is a very simple mod: all Imperial and Breton female nobles and some of Imperial and Breton commoners in "Tamriel Rebuilt - Sacred East" are now wearing medieval dresses made by BadKarma. I modified only those NPCs who don't belong to any factions. | |
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6 | 13389 | Morrowind Redecorated - Balmora | Buildings | Fliggerty | 2013-07-16 | Lucevar | Lore-friendly, atmospheric enhancements to many Balmora interiors, to reflect the personality and social status of their owners, make them feel lived in and in some cases, to give NPCs somewhere to sleep! Requirements: Morrowind Tribunal The mod uses some fu... |
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7 | 13365 | Annastia post-play replacement .esp (to save load time) | Bugfixes | Fliggerty | 2011-08-10 | Lady Godiva | This is the first of my series of replacement .esp files that can be used to replace the main .esp file of any user-made expansion for the game. It is a simple remake of the original .esp file which simply removes all references to dialogue, NPCs, land mass, quests etc. That means one you've repl... | |
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8 | 13346 | Tamriel Rebuilt Alpha Release | Landmasses | Fliggerty | 2014-01-05 | Tamriel Rebuilt | NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads. Tamriel Rebuilt: Alpha, 7 January 2014 This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western h... more |
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9 | 13335 | Ulvanis | NPCs | Fliggerty | 2011-08-09 | praiseargonia | Ulvanis, by praise argonia. I don't feel like writing a long readme so go to the seyda neen light house. Be ready, becuase you need to be at least level 50 to survive. Thanks to grimmy for suggesting it. What more do you want? A freaking cookie? |
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10 | 13334 | The Uber Warrior | NPCs | Fliggerty | 2014-03-16 | Kalamestari_69 | This mod adds an Ebony Warrior styled quest to Morrowind. When you've beaten every main quest from the main game and it's expansions or if you're level 50 or above, or both, then you should receive a message when you're sleeping. This message starts the quest where you have to beat an extremely p... | |
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11 | 13333 | Shut Up! | NPCs | Fliggerty | 2014-10-16 | qqqbbb | This is optimized version of "Shut Up!" mod by Adam Zsoldos. The mod allows NPCs to greet you only when you're looking directly at them. Script was rewritten and simplified so now there should not be any bugs. Don't use this mod with Advanced NPCs mod. Requirements: ... |
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12 | 13332 | Morrowind Comes Alive | NPCs | Fliggerty | 2014-04-01 | Neoptolemus | Adds 1200 NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people travelling to and from towns, and going in and out of taverns, shops... | |
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13 | 13331 | Mighty Umbra | NPCs | Fliggerty | 2012-09-17 | hollaajith | Mighty Umbra Version 1.1 by hollaajith Description : Umbra is a fierce warrior. You can't just shower spells/arows from far away while he dies meekly. Now he has a bow, a mighty bow, befitting such a warrior. Its no longer easy to beat him. Installation : Just put the esp file in Data Files fol... |
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14 | 13330 | Less Generic Nerevarine | NPCs | Fliggerty | 2014-05-05 | Ostar | Less Generic NPC mods introduce unique dialog filtered for individual NPCs that replaces the generic responses usually encountered and create individual personalities and backstories. They are "unofficial" LGNPC mods, only because the LGNPC team has a backlog of mods. I am an LGNPC mod writer/cre... | |
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15 | 13329 | Less Generic Bloodmoon | NPCs | Fliggerty | 2014-05-05 | Ostar | Less Generic mods are "unoffical" versions of the LGNPC series of mods. I am an LGNPC writer/mod creator, so the Less Generic mods are "unofficial" only in that the LGNPC team has a backlog of mods and has not been able to release these. Less Generic Bloodmoon makes the NPCs of the Bloodmoon ex... |
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16 | 13328 | Imperial Presence | NPCs | Fliggerty | 2015-06-22 | cml33 | The idea from the mod came to me while working on my [url=http://www.nexusmods.com/morrowind/mods/43205/]Census and Excise Quarters: | |
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17 | 13327 | Fargoth's House of Earthly Delights | NPCs | Fliggerty | 2015-11-28 | TwilotSpankle | Replaces the 3 girls with Fargoth at Desele's House of Earthly Delights Requirements: Morrowind Thank you DestinedToDie for the Help :3 |
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18 | 13326 | Dren's Thugs | NPCs | Fliggerty | 2011-08-09 | praiseargonia | Dren's thugs By Praise argonia! V1.0 Description Dren's thugs aproached Fevesa asking her if she would sell the farm.She refused and now Dren's thugs are out to get the farm by force, Fevesa needs you help and fighting off the thugs! ... |
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19 | 13325 | Cattle Herder | NPCs | Fliggerty | 2011-08-09 | Grimspire | Cattle Herder V 0.5 - Grimspire ABOUT THE MOD: This mod adds four cattle herders - similar to the mercenary representative of ARJAN's A Lords Men but he brings you a victim to devour instead of a mercenary and y... |
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20 | 13324 | BB Weapons-Wielding mannequins | NPCs | Fliggerty | 2011-08-10 | Deathstalker13 | BB Weapons-Wielding Mannequins Inspired by Weapons-Wielding Mannequins v1.0 by RSN Created by Deathstalker13 Installation Well, this... |
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21 | 13323 | Advanced NPCs | NPCs | Fliggerty | 2015-01-04 | qqqbbb | This mod allows NPCs to: 1. greet each other. NPCs greet each other if you stay in one cell. And they don't greet those standing next to them when you enter a new cell. 2. greet you only when you're looking directly at them. NPCs who hate you or like you a lot will greet you as usual. | |
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22 | 13261 | Hold it | Danae123 | Fliggerty | 2011-08-12 | Danae | Hold it By Danae What the mod does: It adds some pauldons, shields and lanterns that look like common household items to npcs (pacific, non-scripted and not blocked npcs, 50% chance to get an item). Installation: Unzip in your Data file folder Activate the ... |
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23 | 13147 | Myron Reducto's Shrinkwand | Stuporstar | Fliggerty | 2017-05-01 | Stuporstar | A wand that can shrink creatures and npcs. It comes with several settings: - Small - Smaller - Smallest - Teensy - Wee - Titlin' - Kleiner - Frappe The wand can be found lying around the Balmora Mage's Guild, on the desk near the travel npc. To use the wand, equip it and exit inventory. After y... |
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24 | 13115 | Stackable Armor | Tweaks | Fliggerty | 2012-08-23 | Jac | This is a simple mod that removes the scripts from the Legion cuirass and Ordinator (and Her Hands expect for the ones worn by named NPCs) helmet and cuirass so that these armor pieces can be stacked. | |
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25 | 13079 | Telvanni Teleporter | Miscellaneous | Fliggerty | 2015-09-01 | hollaajith | Adds several NPCs which transport you between the Telvanni Lords' towers at Tel Arhun, Tel Branora, Tel Mora, Tel Naga (Sadrith Mora), Tel Uvirith, Tel Vos and Arvs-Drelen (Gnisis). Transportation to/from Gnisis is only possible after Baladas joins the council and similarly, Tel Uvirith transport... | |
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26 | 13018 | Ahemmusa Moved | DonnerGott | Fliggerty | 2019-03-24 | DonnerGott | This mod actually moved the Ahemmusa camp into the ruins of Ald Draedroth, leaving abandonned yurts at the original site. Moves vanilla NPCs and redecorates the ruins into a subterrenean village. Lots of empty space for a modding player to customize, as well. Includes a 2nd ESP with the kids from... | |
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27 | 12857 | Tel Mora Headreplacer | Emma and Grumpy | Fliggerty | 2011-07-28 | Emma | Emma's Tel Mora headreplacer ver 1.0Website: http://emma.tesmods.net/ Forum: http://rethan-manor.net/phpBB2/index.php?c=9 This mod will replace all the heads of the npcs in Tel Mora. The mod was put toget... |
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28 | 12853 | NPC Schedules (beta2) | Emma and Grumpy | Fliggerty | 2011-07-28 | Grumpy | UPDATED VERSION - THIS VERSION INCLUDES A 'FARGOTH-CORRECTION MADE BY TESPIS!! NPC Schedule (Beta) ReadMe This is a fairly simple mod that basically disables NPCs at various times of the day (mostly night). Ambiance only. Don't ... |
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29 | 12848 | Khuul headreplacer - LGNPC-ready | Emma and Grumpy | Fliggerty | 2011-07-28 | Emma | Emma's Khuul headreplacer - LGNPC-ready ver 1.0Website: http://lovkullen.net/Emma/index.htm Forum: http://emmates.proboards.com/index.cgi This mod will replace all the heads of the npcs in Khuul. It has b... |
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30 | 12831 | Dagon Fel headreplacer | Emma and Grumpy | Fliggerty | 2011-07-28 | Emma | Emma's Dagon Fel headreplacer ver 1.1Website: http://emma.tesmods.net/ Forum: http://rethan-manor.net/phpBB2/index.php?c=9 This mod will replace all the heads of the npcs in Dagon Fel. The mod was origina... |
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31 | 12799 | No Trainers | Fliggerty | Fliggerty | 2011-07-24 | Fliggerty | This simple mod only removes the training option from all NPCs that have it, with the intention of making the game a bit more difficult. It is dynamic, so it will work will all trainers added by any mods or expansions. This mod is dependent upon Morrowind Script Extender (MWSE) |
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32 | 12798 | No Spells For Sale | Fliggerty | Fliggerty | 2011-07-23 | Fliggerty | This simple mod only removes the spell selling option from all NPCs that have it, with the intention of making the game a bit more difficult. It is dynamic, so it will work with all trainers added by any mods or expansions. | |
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33 | 12705 | Nord Amulets | Midgetalien | Fliggerty | 2011-10-10 | Midgetalien | This mod adds various Nord amulets around Solsthiem via Levelled lists, hand placed in game or on NPC's. some are unenchanted while some are magical. There are also unique amulets placed on various NPCS. -Magical:Amulets of Frost, Fire and Shock ( each has its elemental shield, 15pts for... |
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34 | 12611 | Dracus' Umbrella Model Pack | Resources | MMH | 2003-09-29 | Dracus Dragani | Included here are 4 umbrella models with 2 styles...a common style and a beach style umbrella. Each style has both an open and a folded umbrella model I originally created these models for a mod that made NPCs equip an umbrella when it rains, doing this by making the op... | |
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35 | 12596 | Simple Mannequins v1.3 | Resources | MMH | 2005-02-01 | Bell-chan | This plugin adds placeable mannequins for use in your own mods. There are male and female mannequins for each race and a practice dummy. The mannequins can be found under the NPCs with the IDs "bc_mannequin_[race]_[gender]" and the inventory items are under the Misc Items with IDs... | |
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36 | 12579 | Clothing Change | Resources | MMH | 2005-07-25 | Geofizz | A modders resource consisting of several scripts allowing an NPCs or mannequins clothes/armor to be changed on the fly by a player in game. | |
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37 | 12574 | Blank Level List | Resources | MMH | 2005-09-21 | TrevorDemented | This is a set of ESPs that have blank level lists or level list that are set for creatures or NPCs to spawn at a certain level. The totally blank level list spawn at level zero and in the ESPs name you tell what level setting is for spawning enemies. This is the b... | |
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38 | 12414 | Long Isle | Resources | MMH | 2008-12-23 | SuterMan | This Mod adds an old rundown city in the Azura's Coast Region. The city contains a Chapel in the center and many shacks sprawled out around it. The Mod is not finished, and got no interiors, quests or NPCs. So basically, anyone who wishes can go a... | |
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39 | 12132 | balmora market 1 zip | Resources | MMH | 2009-05-12 | Raye | an indoor market added to balmora... the Empty version [what is included in this archive] has only the bare bones,whilest the Raye's market version [not included] has my own NPCs and perhaps some others that im tired of trying to find,all in one conveniant place. | |
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40 | 12103 | The Elder Scrolls Treasury Vol. II Edition 1 | Resources | MMH | 2009-05-12 | Zeph | The Elder Scrolls Treasury Volume II: Common Names in Morrowind. A repertory for modders, summarizing the "official" names Bethesda invented for non-personal characters (NPCs as well as some creatures). | |
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41 | 11786 | Klinn's Morrowind Heads Catalog | Resources | MMH | 2013-05-20 | Klinn | Although my Clothing Catalog will help you dress NPCs more quickly, what about their choosing their faces? This handy 'Heads Catalog' may save some time by letting you see what all the faces and hair styles look like before selecting the appropriate one for your NPC. RedwoodTreeSprite was go... | |
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42 | 11723 | Corpse Death-Pose Sets | Resources | MMH | 2015-08-05 | unknown | Modder's resource, contains some NIFs which can be used for corpses or injured NPCs. | |
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43 | 11683 | You violated the law | Tweaks | MMH | 2007-04-28 | Arcimaestro Antares | With this plugin, you can finally say to other Npcs, what they told you many times: You violated the law! With this plugin, if you are a member of the Imperial Legion of rank trooper or higher, talk to another member of the faction and he'll inform you that from now on yo... |
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44 | 11674 | What a Wonderful World | Tweaks | MMH | 2010-02-16 | SuterMan | This mod takes out all NPCs (except a select few and Guards) and replaces most of the creatures on the leveled creature lists with the Corprus Infected. Haven't tested completely but runs fine. So far the Seyda Neen Census Offices, and the Balmora Temple are the only Safe Zone. I might make make ... | |
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45 | 11673 | What a Wonderful World | Tweaks | MMH | 2010-02-16 | SuterMan | This mod takes out all NPCs (except a select few and Guards) and replaces most of the creatures on the leveled creature lists with the Corprus Infected. Haven't tested completely but runs fine. So far the Seyda Neen Census Offices, and the Balmora Temple are the only Safe Zone. I might make make ... | |
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46 | 11594 | The Dialogue Request Mod | Tweaks | MMH | 2006-08-26 | Casey Tucker | ---The Request Mod--- Created by Casey Tucker This is a BETA. I've always wanted a touch of realism to bring Morrowind's dead NPCs to life. In real life, people are social. Naturally, they interact. How d... |
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47 | 11554 | Spell Fix - WGI version | Tweaks | MMH | 2007-02-28 | PetrusOctavianus | This mod sets all spells in Morrowind, Bloodmoon and Tribunal to not auto-calculate. This means that NPCs will cast *only* the spells that are in in their spell selection. As it is NPCs have access to all spells set to auto-calculate, which means they can cast any sp... |
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48 | 11553 | Spell Fix | Tweaks | MMH | 2007-02-28 | PetrusOctavianus | This mod sets all spells in Morrowind, Bloodmoon and Tribunal to not auto-calculate. This means that NPCs will cast *only* the spells that are in in their spell selection. As it is NPCs have access to all spells set to auto-calculate, which means they can cast any sp... |
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49 | 11546 | Solstheim Dialogue FIx | Tweaks | MMH | 2008-12-17 | Mr. Versipellis | Solstheim Dialogue Fix By Mr. Versipellis 17/12/2008 What does this mod do? It removes the topic "Solstheim" from no-lore NPCs by adding an extra condition to the dialogue. I think it creates a better atmosper... |
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50 | 11541 | Sleepers Fix | Tweaks | MMH | 2008-11-25 | quorn | This plug-in alters the sleepers, where instead of being rather mute for topics, the sleepers will behave like normal NPCs before & after the main quest, and while 'awake'. They will have their topics restricted only while 'asleep'. This only affects the sleeper... |