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4901 | 9562 | Balmora Ship Travel | NPCs | MMH | 2005-09-17 | tnsporty883 | This a simple mod that adds ship travel from Balmora to Ebonheart, Vivec Temple, Gnaar Mok, and Hla Oad. I made this for myself simply for ease of travel (after three years of playing this game... Ive walked enough). I put it on here in case someone without the Construction Se... | |
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4902 | 9561 | Balmora NPC Expansion | NPCs | MMH | 2010-02-19 | Licks-His-Lips | This mod adds 8 NPC's into the city of balmora, and they all fit in well, one of them offers services. There names are as follows: Andala Fedave (Dark Elf) (Outside) Braste (Nord) (Outside) Fasett (Breton) (Eight Plates) Jo Rakha (Khajiit) (Mages Gu... |
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4903 | 9560 | Balmora More Npc Pack | NPCs | MMH | 2012-07-25 | William01833(Me) | This Small Npc Pack adds An Orc Merchant, An Imperial Legion Agent A Guard Captain and many more! put in your Morrowind Data Folder and this should work. If you want more npc packs for Balmora or another town just ask in the comments TO INSTALL AFTER YOU CLICK DOWNLOAD AND IT IS DONE GO TO ... | |
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4904 | 9559 | Balmora Extras | NPCs | MMH | 2003-03-31 | Rinso | Adds 3 new NPC's to the town of Balmora, 2 merchants (a smith and a clothier) located in the open area in front of the pawnbroker. 1 NPC next to river who will take you to Hla Oad. and 1 NPC next to the shipmaster in Hla Oad who will take you to Balmora. Feedback i... | |
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4905 | 9558 | Bal Molagmer Quests | NPCs | MMH | 2005-05-28 | HappyHannah | After becoming the Master Thief I was very annoyed to find that I couldn't finish the Bal Molagmer quests because Stacey went on holiday. This mod adds an NPC who will give you the Bal Molagmer quests after Stacey leaves, so you can complete them even after you have become the M... | |
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4906 | 9557 | Avrill Levigne face | NPCs | MMH | 2009-04-06 | Kirel |
The Elder Scrolls III MORROWIND: Kirel's Avrill Lavigne Face *****... |
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4907 | 9556 | Assassination | NPCs | MMH | 2005-05-11 | DragoonWraith | This mod allows you to sneak up on enemies and kill them by snapping their neck. There is a very specific technique to assassination, and it takes a little bit of practice to get used to it. New in v1.5, the mod works correctly with your companions, and it correctly kil... | |
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4908 | 9555 | Assassin's Attack | NPCs | MMH | 2010-10-24 | Skidzinatorz | This Mod adds assassins to the game wich attack you. There are 3 different type of them. The first type is a Cammona Tong Secret agent (thats what i called it) Who look like a normal citizen, they wear a full set of common clothing with a daedric dagger, they are level 20, class assassin and are ... | |
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4909 | 9554 | Ashlander Traders | NPCs | MMH | 2017-07-22 | Brother Juniper | Ashlander Traders The Elderscrolls III: Morrowind Plug-In ----- Brother Juniper humblejuniper@hotmail.com Synopsis: A travelling Ashlander Caravan will set up shop in ... |
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4910 | 9553 | Ashlander Caravan | NPCs | MMH | 2003-04-12 | Brother Juniper | An Ashlander Caravan, with trading posts around the more settled areas, is willing to take you with them (fast travel) to the Ashlander camps. One of the traders (one of several colorful NPCs) is a fortune teller, who may guide you on your quest. | |
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4911 | 9552 | Animated Morrowind II | NPCs | MMH | 2011-01-04 | Arcimaestro Antares | This mod adds 37 new Npcs that use 9 new animations. - 3 sitting bandits, (somewhere in the West Gash and Azura's Coast Region) - a Camonna Thong guy that plays with dagger (Balmora, in front of the Council Club) - a slave cleaner, (Sadrith Mora, Fara's Hole in the Wall) ... |
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4912 | 9551 | Animated Morrowind - Expanded | NPCs | MMH | 2010-12-05 | Vikart | This mod adds more than 170 animated Npcs to the world, using the animations from "Animated Morrowind". The mod Animated Morrowind is required to play this mod, and can be downloaded here. |
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4913 | 9550 | Ammunition Sales Person | NPCs | MMH | 2004-06-09 | Prophet2004 | Ever gone out to a Daedric Shrine and run into a Golden Saint and are about to cap her with your bow when to your horror you realize... I HAVE NO ARROWS!! Then she proceeds to hand you your head Well no more! This adds a level 100 Wood Elf that could drill o... | |
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4914 | 9549 | Alice's Garden | NPCs | MMH | 2002-08-07 | GReG R. | ||
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4915 | 9548 | Alexi Nuccius | NPCs | MMH | 2007-07-10 | dragonfire69691 | This plug in adds a new NPC to Seyda Neen. Her name is Alexi Nuccius, wife of Vodunius Nuccius. She doesn't do anything special, she is just there to look good. | |
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4916 | 9547 | Ald Velothi ShipMaster | NPCs | MMH | 2010-02-18 | Misty Moon | Adds a shipmaster at Ald Velothi that can take you to Gnaar Mok or Khuul, you can also travel from Gnaar Mok or Khuul to Ald Velothi. Cleaned with "TESAME" Original release date: 03-09-2005 |
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4917 | 9546 | Ald Velothi ShipMaster | NPCs | MMH | 2011-10-02 | Misty Moon |
The Elder Scrolls III - MORROWIND -------- ____________________________ Mod Name: Ald Velothi ShipMaster Version Number: 1.0 Category: Ship Master Requires: Morrowind M... |
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4918 | 9545 | Ald Velothi - Khuul Transport | NPCs | MMH | 2008-09-18 | washington | 1. Description: This mod adds two Dunmer fishermen that offer transportation by boat. One is Maelu Seran in Khuul that can offer you transportation to Ald Velothi, and other is Avrary Llervu in Ald Velothi that can take you to Khuul. They have specific dialogue that chang... |
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4919 | 9544 | Akenor the retired adventurer | NPCs | MMH | 2009-04-26 | Asidcousin | Adds a new NPC trader known as Akenor the retired adventurer. He sells you his hard earned loot and his special custom ebony sword (no new textures sorry). For more info read the readme oh and IMO the sword is balanced (it... |
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4920 | 9543 | Ajira Magicka Potions | NPCs | MMH | 2009-05-31 | Devon1441 | This mod makes Ajira (Balmora, Mages Guild, Khajiit) sells -3 Standard Restore Magicka Potions. While playing with a Mage char, I realized that there was no Respawning Standard Restore Magicka Potions for sale, which can make playing as a Mage significantly harder. |
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4921 | 9542 | Adventurers Plugin | NPCs | MMH | 2004-02-23 | Zeanu | A refined and updated version of the original Adventurer's NPCs plugin by Adam. This basicly adds description to it and gives more details to the NPCs as well as some extra dialogue. | |
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4922 | 9541 | Adventurers NPCs v1.0 | NPCs | MMH | 2009-05-12 | adam m0use | = The "Adventurers NPCs" plugin = Adventurer's NPCs attempts to flesh out the Morrowind game world some more by adding a wide variety of new NPCs, both peaceful and aggressive. NOTE: This plugin may be used independently from the "Adventurer's Mod". SUMMARY -... |
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4923 | 9540 | Adventurers NPCs v1.1 | NPCs | MMH | 2009-05-12 | adam m0use | The "Adventurers NPCs" plugin = Adventurer's NPCs attempts to flesh out the Morrowind game world some more by adding a wide variety of new NPCs, both peaceful and aggressive. NOTE: This plugin may be used independently from the "Adventurer's Mod". SUMMARY - R... |
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4924 | 9539 | Adventurers | NPCs | MMH | 2017-07-22 | Adam refined Zeanu | Adventurers Plugin 1.2 made by Adam refined by Zeanu 21-2-2004 What this is * A refined and updated version of the original Adventurer's NPCs plugin by Adam. This basicly adds description to it and gives more details to the NPCs aswe... |
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4925 | 9538 | Adventurer's NPCs v1.1 | NPCs | MMH | 2002-11-15 | Adam | Note: can be used separately from Adventurer's Mod Adventurer's NPCs attempts to flesh out the Morrowind game world by adding a wide variety of new NPCs, both peaceful and aggressive. Includes: - Random pilgrims... commoners...warriors...mages...rogues, mostly added to public places li... |
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4926 | 9537 | Adventurer's NPCs 1.1 name add-on | NPCs | MMH | 2005-05-10 | RammTheThief | This mod adds names to the NPC's which are added by Adv_Npcs_1.1 by Adam. You need Morrowind AND Adv_npcs_1.1 to get it running. The names of the NPC's well aren't that great as I needed to make them up but I think I did a pretty good job. | |
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4927 | 9536 | Advanced Travel Services NPCs v1.1 | NPCs | MMH | 2011-10-02 | CryptsOfTheDead | This is a simple mod actually, which changes the travel agents in Morrowind. It only took me like 4 hours to cover all the NPCs. There's not that many. All Caravaners, and Boat Masters have been covered. If I missed any, please email me, and I will do an update. Changes are: |
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4928 | 9535 | Advanced Guards v4 | NPCs | MMH | 2012-07-18 | The Puma Man | You will learn to respect the law! This mod changes all generic guards in the land of Vardenfell to a much more powerful state. Now gaurds in Vvardenfel will be as strong as the ones in Mournhold. There are 2 different versions of this mod ( can be used at the same time ... |
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4929 | 9534 | Advanced Guards | NPCs | MMH | 2003-04-23 | The Puma Man | You will learn to respect the law! This mod changes all generic guards in the land of Vardenfell to a much more powerful state. Now gaurds in Vvardenfel will be as strong as the ones in Mournhold. There are 2 different versions of this mod ( can be used at ... | |
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4930 | 9533 | Advanced Bribery | NPCs | MMH | 2009-05-19 | Abs13579 | It does the same job as Danjb's advanced persuasion, but it doesnt require any expansions, witch wa helpful to me. Made using Argent's TES Dependency Tool Kit. Changelog:Added a readme and changed the name and put into a .zip file. Now it's smaller |
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4931 | 9532 | Adorable Orcs - Sweet Redguards v1.0 | NPCs | MMH | 2013-05-23 | Robert, Emma | Have you ever felt sorry for the orc children because of their less-than-pretty look? Well, you are not alone... ROBERT felt the same, and as a result, he made new head models for them (based on heads from Better Heads), and adapted some of the hairs from Rhedd and Better Heads to match their new... | |
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4932 | 9531 | Abominite | NPCs | MMH | 2005-11-01 | Ignignokt | A race mod. The body consists of a daedrothis head, orcs upper body, and argonians legs (see screenshot for better idea.) It barely fits into the lore, but my intent was more to just test my skill and make a cool race. This is my first mod, by the way. | |
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4933 | 9530 | 3 child faces | NPCs | MMH | 2009-04-06 | Unknown | ||
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4934 | 9529 | Writing Enhanced v1.0 | MWE, MWSE, MGE | MMH | 2009-04-06 | Aerelorn | See Writing Enhanced.htm | |
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4935 | 9528 | Useful Summoned Creatures | MWE, MWSE, MGE | MMH | 2011-05-25 | ElderScroller | This mod adapts Neo-Daigo's "MWSE Companion Initiative Global" script to summoned creatures, forcing them to attack hostile npc's/creatures within 7168 game units without waiting for the player to get clobbered first (for reference, 7168 game units corresponds to the maximum view distance in va... | |
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4936 | 9527 | Underwater Effects v1.3 | MWE, MWSE, MGE | MMH | 2012-11-16 | Linora, Peachykeen | This simply just adds a blur and a wavy aquatic effect when underwater. Due to new developments in MGE, this no longer requires any scripts. Just follow the instructions in the readme, and you'll be good to go. (I also included a brief explanation on how one can set any shader to be u... |
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4937 | 9526 | Tweaked water shader v1.0 for MGE v3.8 | MWE, MWSE, MGE | MMH | 2007-09-13 | harlanrm | This mod requires a video card with pixel shader 3.0 support. Morrowind Graphics Extender (MGE) 3.8 must be running with distant land and reflective water in order to use this mod. Tweaks include: * near water normal is stretched 3x in y axis * medium water n... |
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4938 | 9525 | Toggle Sneak v1.1 | MWE, MWSE, MGE | MMH | 2013-05-18 | Yacoby | This changes the sneak from having to hold down a key to instead being able to toggle sneak on and off Requires Morrowind Graphics Extender |
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4939 | 9524 | Time Display v0.3.2 | MWE, MWSE, MGE | MMH | 2011-10-24 | Yacoby | This will put the ingame time at the top right of your screen. | |
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4940 | 9523 | Third Person Crosshair | MWE, MWSE, MGE | MMH | 2011-10-08 | Adam Zsoldos | +
------+ | Third Person Crosshair | | ... |
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4941 | 9522 | Rage Indicator v0.1 | MWE, MWSE, MGE | MMH | 2013-05-19 | Yacoby | This Combat Enhanced Addon adds a extra bar to the HUD that displays your current rage level. When you have greater than 25 rage, your bar will turn green. Morrowind, Tribunal, Bloodmoon, MWSE, MWE v1.6, Combat Enchanced and MGE 3.0.3+ required. |
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4942 | 9521 | NPC Enhanced MWSE Patch | MWE, MWSE, MGE | MMH | 2011-06-16 | cdcooley | This is a simple script replacement patch to override the MWE based scripts in Horatio's NPC Enhanced. The MWE scripts make many calls to extended functions in one frame and with MWSE loaded that causes noticable performance problems in certain cells that have many NPCs and ... |
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4943 | 9520 | MWE_ArmorEffects | MWE, MWSE, MGE | MMH | 2005-04-20 | LDones, WDog, MWE update halo | An MWE update to a classic mod, this is one of the mods that I won't play without so I took a crack at making it even faster. The mod is now MWE functional and as a result I've reduced the spell logic from over 80 spell tests & removals per run to just 4. From the original readme: For a touch of ... | |
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4944 | 9519 | MWE Spell Timer Beta | MWE, MWSE, MGE | MMH | 2011-10-24 | BungaDunga | At the beginning of the summer {of 2006}, Fliggerty released a small mod that let you set a time and have subsequent spell casts start messageboxes counting down to 1. I saw it, was slightly inspired and decided to make an MGE+MWSE addon for it. In the end, I used MWE as well to determine the spe... | |
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4945 | 9518 | MWE Package | MWE, MWSE, MGE | MMH | 2007-03-03 | morrothain | This adds the following MWE Mods: Combat ; Writing ; Blocking ; Jounral ; and crim enhanced *Includes MWE* | |
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4946 | 9517 | Morrowind Script Extender Demonstration Plugin | MWE, MWSE, MGE | MMH | 2011-06-16 | cdcooley |
MWSEdemo Morrowind Script Extender Demonstration Plugin (2005-01-08) REQUIRES The Elder Scrolls III: Morrowind, the Tribunal and Bloodmoon Expansions, and FreshFish's M... |
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4947 | 9516 | Morrowind Script Extender (MWSE) v0.94a | MWE, MWSE, MGE | MMH | 2013-04-06 | AnthonyG, Fliggerty | The Morrowind Script Extender is a program designed to increase the features available to Morrowind scripters. When run with the game, it adds extra script functions, allowing the creation of plugins that are impossible or at least very difficult while running the game alone. This vers... |
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4948 | 9515 | Morrowind Enhanced v1.21 | MWE, MWSE, MGE | MMH | 2004-07-16 | Aerelorn | Morrowind Enhanced (MWE) is an external utility used by a growing number of mods to do things that would normally be impossible using normal Morrowind scripting. Morrowind Enhanced itself is not a mod, but is a required component of others. Morrowind Enhanced.exe must be run concurrently with Mor... | |
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4949 | 9514 | Morrowind Enhanced v1 21 | MWE, MWSE, MGE | MMH | 2009-04-06 | Aerelorn | See Morrowind Enhanced.htm | |
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4950 | 9513 | Linora's Locking Bashing Mod Beta | MWE, MWSE, MGE | MMH | 2011-12-03 | Linora | I feel my Lockbashing mod is finally ready for testing. (I've played with it a bit without any issues thusfar.) The only thing I think is really subject to change at this point as far as functionality is concerned is the formula for determining the locks for which the player can bash, which will ... |