# Actions Id Name Category Site Date Author Description
4901
9562
Balmora Ship Travel NPCs MMH 2005-09-17 tnsporty883 This a simple mod that adds ship travel from Balmora to Ebonheart, Vivec Temple, Gnaar Mok, and Hla Oad. I made this for myself simply for ease of travel (after three years of playing this game... Ive walked enough).  I put it on here in case someone without the Construction Se...
4902
9561
Balmora NPC Expansion NPCs MMH 2010-02-19 Licks-His-Lips This mod adds 8 NPC's into the city of balmora, and they all fit in well, one of them offers services. There names are as follows:  
Andala Fedave (Dark Elf) (Outside)  
Braste (Nord) (Outside)  
Fasett (Breton) (Eight Plates)  
Jo Rakha (Khajiit) (Mages Gu...
4903
9560
Balmora More Npc Pack NPCs MMH 2012-07-25 William01833(Me) This Small Npc Pack adds An Orc Merchant, An Imperial Legion Agent A Guard Captain and many more! put in your Morrowind Data Folder and this should work. If you want more npc packs for Balmora or another town just ask in the comments  TO INSTALL AFTER YOU CLICK DOWNLOAD AND IT IS DONE GO TO ...
4904
9559
Balmora Extras NPCs MMH 2003-03-31 Rinso Adds 3 new NPC's to the town of Balmora, 2 merchants (a smith and a clothier) located in the open area in front of the pawnbroker. 1 NPC next to river who will take you to Hla Oad. and 1 NPC next to the shipmaster in Hla Oad who will take you to Balmora.     Feedback i...
4905
9558
Bal Molagmer Quests NPCs MMH 2005-05-28 HappyHannah After becoming the Master Thief I was very annoyed to find that I couldn't finish the Bal Molagmer quests because Stacey went on holiday. This mod adds an NPC who will give you the Bal Molagmer quests after Stacey leaves, so you can complete them even after you have become the M...
4906
9557
Avrill Levigne face NPCs MMH 2009-04-06 Kirel


    The Elder Scrolls III
          MORROWIND:
 Kirel's Avrill Lavigne Face
              
*****...
4907
9556
Assassination NPCs MMH 2005-05-11 DragoonWraith This mod allows you to sneak up on enemies and kill them by snapping their neck. There is a very specific technique to assassination, and it takes a little bit of practice to get used to it.    New in v1.5, the mod works correctly with your companions, and it correctly kil...
4908
9555
Assassin's Attack NPCs MMH 2010-10-24 Skidzinatorz This Mod adds assassins to the game wich attack you. There are 3 different type of them. The first type is a Cammona Tong Secret agent (thats what i called it) Who look like a normal citizen, they wear a full set of common clothing with a daedric dagger, they are level 20, class assassin and are ...
4909
9554
Ashlander Traders NPCs MMH 2017-07-22 Brother Juniper Ashlander Traders
The Elderscrolls III: Morrowind Plug-In

-----
Brother Juniper
humblejuniper@hotmail.com


Synopsis: A travelling Ashlander Caravan will set up shop in ...
4910
9553
Ashlander Caravan NPCs MMH 2003-04-12 Brother Juniper An Ashlander Caravan, with trading posts around the more settled areas, is willing to take you with them (fast travel) to the Ashlander camps. One of   the traders (one of several colorful NPCs) is a fortune teller, who may guide you on your quest.
4911
9552
Animated Morrowind II NPCs MMH 2011-01-04 Arcimaestro Antares This mod adds 37 new Npcs that use 9 new animations.

- 3 sitting bandits, (somewhere in the West Gash and Azura's Coast Region)
- a Camonna Thong guy that plays with dagger (Balmora, in front of the Council Club)
- a slave cleaner, (Sadrith Mora, Fara's Hole in the Wall) ...
4912
9551
Animated Morrowind - Expanded NPCs MMH 2010-12-05 Vikart This mod adds more than 170 animated Npcs to the world, using the animations from "Animated Morrowind".
The mod Animated Morrowind is required to play this mod, and can be downloaded here.
4913
9550
Ammunition Sales Person NPCs MMH 2004-06-09 Prophet2004 Ever gone out to a Daedric Shrine and run into a Golden Saint and are about to cap her with your bow when to your horror you realize... I HAVE NO ARROWS!!  Then she proceeds to hand you your head    Well no more!  This adds a level 100 Wood Elf that could drill o...
4914
9549
Alice's Garden NPCs MMH 2002-08-07 GReG R.
4915
9548
Alexi Nuccius NPCs MMH 2007-07-10 dragonfire69691 This plug in adds a new NPC to Seyda Neen. Her name is Alexi Nuccius, wife of Vodunius Nuccius. She doesn't do anything special, she is just there to look good.
4916
9547
Ald Velothi ShipMaster NPCs MMH 2010-02-18 Misty Moon Adds a shipmaster at Ald Velothi that can take you to Gnaar Mok or Khuul,  
you can also travel from Gnaar Mok or Khuul to Ald Velothi.  
 
Cleaned with "TESAME"  
 
Original release date: 03-09-2005
4917
9546
Ald Velothi ShipMaster NPCs MMH 2011-10-02 Misty Moon

The Elder Scrolls III - MORROWIND

--------

____________________________
Mod Name: Ald Velothi ShipMaster

Version Number: 1.0

Category: Ship Master

Requires: Morrowind

M...
4918
9545
Ald Velothi - Khuul Transport NPCs MMH 2008-09-18 washington 1. Description:  
 
This mod adds two Dunmer fishermen that offer transportation by boat. One is Maelu Seran in Khuul that can offer you transportation to Ald Velothi, and other is Avrary Llervu in Ald Velothi that can take you to Khuul. They have specific dialogue that chang...
4919
9544
Akenor the retired adventurer NPCs MMH 2009-04-26 Asidcousin Adds a new NPC trader known as Akenor the retired adventurer.  
 
He sells you his hard earned loot and his special custom ebony sword (no new textures sorry).  
 
For more info read the readme  
 
oh and IMO the sword is balanced (it...
4920
9543
Ajira Magicka Potions NPCs MMH 2009-05-31 Devon1441 This mod makes Ajira (Balmora, Mages Guild, Khajiit) sells -3 Standard Restore Magicka Potions.  
While playing with a Mage char, I realized that there was no Respawning Standard Restore Magicka Potions for sale, which can make playing as a Mage significantly harder.
4921
9542
Adventurers Plugin NPCs MMH 2004-02-23 Zeanu A refined and updated version of the original Adventurer's NPCs plugin by Adam. This basicly adds description to it and gives more details to the NPCs as well as some extra dialogue.
4922
9541
Adventurers NPCs v1.0 NPCs MMH 2009-05-12 adam m0use = The "Adventurers NPCs" plugin =

Adventurer's NPCs attempts to flesh out the Morrowind game world some more by adding a wide variety of new NPCs, both peaceful and aggressive.

NOTE: This plugin may be used independently from the "Adventurer's Mod".

SUMMARY
-...
4923
9540
Adventurers NPCs v1.1 NPCs MMH 2009-05-12 adam m0use The "Adventurers NPCs" plugin =

Adventurer's NPCs attempts to flesh out the Morrowind game world some more by adding a wide variety of new NPCs, both peaceful and aggressive.

NOTE: This plugin may be used independently from the "Adventurer's Mod".

SUMMARY
- R...
4924
9539
Adventurers NPCs MMH 2017-07-22 Adam refined Zeanu Adventurers Plugin 1.2 made by Adam refined by Zeanu
21-2-2004

What this is

*
A refined and updated version of the original Adventurer's NPCs plugin by Adam.
This basicly adds description to it and gives more details to the NPCs aswe...
4925
9538
Adventurer's NPCs v1.1 NPCs MMH 2002-11-15 Adam Note: can be used separately from Adventurer's Mod Adventurer's NPCs attempts to flesh out the Morrowind game world by adding a wide variety of new NPCs, both peaceful and aggressive. Includes:

- Random pilgrims... commoners...warriors...mages...rogues, mostly added to public places li...
4926
9537
Adventurer's NPCs 1.1 name add-on NPCs MMH 2005-05-10 RammTheThief This mod adds names to the NPC's which are added by Adv_Npcs_1.1 by Adam. You need Morrowind AND Adv_npcs_1.1 to get it running.    The names of the NPC's well aren't that great as I needed to make them up but I think I did a pretty good job.
4927
9536
Advanced Travel Services NPCs v1.1 NPCs MMH 2011-10-02 CryptsOfTheDead This is a simple mod actually, which changes the travel agents in Morrowind. It only took me like 4 hours to cover all the NPCs. There's not that many. All Caravaners, and Boat Masters have been covered. If I missed any, please email me, and I will do an update.

Changes are:
4928
9535
Advanced Guards v4 NPCs MMH 2012-07-18 The Puma Man You will learn to respect the law!

This mod changes all generic guards in the land of Vardenfell to a much more powerful state. Now gaurds in Vvardenfel will be as strong as the ones in Mournhold.

There are 2 different versions of this mod ( can be used at the same time ...
4929
9534
Advanced Guards NPCs MMH 2003-04-23 The Puma Man You will learn to respect the law!    This mod changes all generic guards in the land of Vardenfell to a much more powerful state. Now gaurds in Vvardenfel will be as strong as the ones in Mournhold.    There are 2 different versions of this mod ( can be used at ...
4930
9533
Advanced Bribery NPCs MMH 2009-05-19 Abs13579 It does the same job as Danjb's advanced persuasion, but it doesnt require any expansions, witch wa helpful to me. Made using Argent's TES Dependency Tool Kit.

Changelog:Added a readme and changed the name and put into a .zip file. Now it's smaller
4931
9532
Adorable Orcs - Sweet Redguards v1.0 NPCs MMH 2013-05-23 Robert, Emma Have you ever felt sorry for the orc children because of their less-than-pretty look? Well, you are not alone... ROBERT felt the same, and as a result, he made new head models for them (based on heads from Better Heads), and adapted some of the hairs from Rhedd and Better Heads to match their new...
4932
9531
Abominite NPCs MMH 2005-11-01 Ignignokt A race mod. The body consists of a daedrothis head, orcs upper body, and argonians legs (see screenshot for better idea.) It barely fits into the lore, but my intent was more to just test my skill and make a cool race. This is my first mod, by the way.
4933
9530
3 child faces NPCs MMH 2009-04-06 Unknown
4934
9529
Writing Enhanced v1.0 MWE, MWSE, MGE MMH 2009-04-06 Aerelorn See Writing Enhanced.htm
4935
9528
Useful Summoned Creatures MWE, MWSE, MGE MMH 2011-05-25 ElderScroller This mod adapts Neo-Daigo's "MWSE Companion Initiative Global" script to summoned creatures, forcing them to attack hostile npc's/creatures within 7168 game units without waiting for the player to get clobbered first (for reference, 7168 game units corresponds to the maximum view distance in va...
4936
9527
Underwater Effects v1.3 MWE, MWSE, MGE MMH 2012-11-16 Linora, Peachykeen This simply just adds a blur and a wavy aquatic effect when underwater.

Due to new developments in MGE, this no longer requires any scripts. Just follow the instructions in the readme, and you'll be good to go. (I also included a brief explanation on how one can set any shader to be u...
4937
9526
Tweaked water shader v1.0 for MGE v3.8 MWE, MWSE, MGE MMH 2007-09-13 harlanrm This mod requires a video card with pixel shader 3.0 support.

Morrowind Graphics Extender (MGE) 3.8 must be running with distant land and reflective water in order to use this mod.

Tweaks include:
* near water normal is stretched 3x in y axis
* medium water n...
4938
9525
Toggle Sneak v1.1 MWE, MWSE, MGE MMH 2013-05-18 Yacoby This changes the sneak from having to hold down a key to instead being able to toggle sneak on and off
Requires
Morrowind Graphics Extender
4939
9524
Time Display v0.3.2 MWE, MWSE, MGE MMH 2011-10-24 Yacoby This will put the ingame time at the top right of your screen.
4940
9523
Third Person Crosshair MWE, MWSE, MGE MMH 2011-10-08 Adam Zsoldos +

------+
|                      Third Person Crosshair                     |
|             &#...
4941
9522
Rage Indicator v0.1 MWE, MWSE, MGE MMH 2013-05-19 Yacoby This Combat Enhanced Addon adds a extra bar to the HUD that displays your current rage level. When you have greater than 25 rage, your bar will turn green.

Morrowind, Tribunal, Bloodmoon, MWSE, MWE v1.6, Combat Enchanced and MGE 3.0.3+ required.
4942
9521
NPC Enhanced MWSE Patch MWE, MWSE, MGE MMH 2011-06-16 cdcooley This is a simple script replacement patch to override the MWE based scripts in
Horatio's NPC Enhanced.  The MWE scripts make many calls to extended functions
in one frame and with MWSE loaded that causes noticable performance problems
in certain cells that have many NPCs and ...
4943
9520
MWE_ArmorEffects MWE, MWSE, MGE MMH 2005-04-20 LDones, WDog, MWE update halo An MWE update to a classic mod, this is one of the mods that I won't play without so I took a crack at making it even faster. The mod is now MWE functional and as a result I've reduced the spell logic from over 80 spell tests & removals per run to just 4. From the original readme: For a touch of ...
4944
9519
MWE Spell Timer Beta MWE, MWSE, MGE MMH 2011-10-24 BungaDunga At the beginning of the summer {of 2006}, Fliggerty released a small mod that let you set a time and have subsequent spell casts start messageboxes counting down to 1. I saw it, was slightly inspired and decided to make an MGE+MWSE addon for it. In the end, I used MWE as well to determine the spe...
4945
9518
MWE Package MWE, MWSE, MGE MMH 2007-03-03 morrothain This adds the following MWE Mods: Combat ; Writing ; Blocking ; Jounral ; and crim enhanced *Includes MWE*
4946
9517
Morrowind Script Extender Demonstration Plugin MWE, MWSE, MGE MMH 2011-06-16 cdcooley


MWSEdemo
Morrowind Script Extender Demonstration Plugin
(2005-01-08)

REQUIRES
The Elder Scrolls III: Morrowind,
the Tribunal and Bloodmoon Expansions,
and FreshFish's M...
4947
9516
Morrowind Script Extender (MWSE) v0.94a MWE, MWSE, MGE MMH 2013-04-06 AnthonyG, Fliggerty The Morrowind Script Extender is a program designed to increase the features available to Morrowind scripters. When run with the game, it adds extra script functions, allowing the creation of plugins that are impossible or at least very difficult while running the game alone.

This vers...
4948
9515
Morrowind Enhanced v1.21 MWE, MWSE, MGE MMH 2004-07-16 Aerelorn Morrowind Enhanced (MWE) is an external utility used by a growing number of mods to do things that would normally be impossible using normal Morrowind scripting. Morrowind Enhanced itself is not a mod, but is a required component of others. Morrowind Enhanced.exe must be run concurrently with Mor...
4949
9514
Morrowind Enhanced v1 21 MWE, MWSE, MGE MMH 2009-04-06 Aerelorn See Morrowind Enhanced.htm
4950
9513
Linora's Locking Bashing Mod Beta MWE, MWSE, MGE MMH 2011-12-03 Linora I feel my Lockbashing mod is finally ready for testing. (I've played with it a bit without any issues thusfar.) The only thing I think is really subject to change at this point as far as functionality is concerned is the formula for determining the locks for which the player can bash, which will ...