# Actions Id Name Category Site Date Author Description
1
15329
invisibleson GHF 2016-11-03
2
15079
Prison Moon Enhanced II GHF 2016-11-03
3
14691
DN 1st person Helm10 GHF 2016-11-03
4
14690
DN 1st Person Enhan.1 GHF 2016-11-03
5
14689
DN 1st Person Enhan.0 GHF 2016-11-03
6
13532
Owned Beds MWE, MWSE, MGE Fliggerty 2013-08-05 Spirithawke Changes the Bed_Standard script to give you a warning if the bed is owned by a person or a faction. You may then decide if you still want to sleep in the bed or not. In addition, if the bed is owned by a dead person, it will replace the bed with a new un-owned bed. This mod will only affect beds ...
7
13514
Voiced Vivec and Yakety Yagrum Sounds Fliggerty 2012-02-11 Trainwiz Both Vivec and Yagrum Bagarn have voices. However, for whatever reason, Bethesda did not include these voice files in the game. They exist, but are not in.
This mod rectifies that, and adds in their missing voices. Yagrum now greets the player, will ramble when not doing anything else, and screa...
8
13510
Ambient Town Sounds for Morrowind Sounds Fliggerty 2012-09-21 Lendrik This mod adds ambient sounds to most of Morrowind's populated places - towns and villages, taverns, guildhalls, temples and other places. From taverns full of drunkards, to the hushed murmur in temples, to the resonant ambience in forts and castles - all such areas received their own treatment.
...
9
13483
Ninja Army Revamped Companions Fliggerty 2011-08-11 Genozyde24 Introduction:
Version 1.2
This is my second mod.
This mod adds a small dojo underground. The entrance is found in Gnisis, check the patio on the very north side next to the mining residences. Inside the dojo is your personal army of
ninjas. They use Grumpy's Companion Script 3.1.Now you must ta...
10
13425
Blood Seeker Dragon_Lance Fliggerty 2011-08-08 Dragon_Lance Name: Blood Seeker Sword
Version: 1.0
Date: 9/19/2008
Category: Weapons
Recommended: Tribunal and Bloodmoon (will not work without)
Author(s): Dragon_Lance
Description
This sword is an art in itself and took much time to implement. Enjoy! This is a personal endeavor of 3D artistry, ...
11
13393
The City of Balmora Buildings Fliggerty 2015-09-30 SYMBIOTE DINOSAUR This city overhual adds many details and buildings that I decided Balmora was lacking. Now Balmora is more detailed and has new buildings, however most of these new buildings are not accessable for the main reason that I hate doing the same interior over and over again, how I handled this is that...
12
13389
Morrowind Redecorated - Balmora Buildings Fliggerty 2013-07-16 Lucevar Lore-friendly, atmospheric enhancements to many Balmora interiors, to reflect the personality and social status of their owners, make them feel lived in and in some cases, to give NPCs somewhere to sleep!
Requirements:

Morrowind
Tribunal
The mod uses some fu...
13
13385
Chronicles Immersive Chargen v2.24 Buildings Fliggerty 2016-02-08 EricBoyce1 In this release, Chronicles Immersive Chargen v2.4 (Alpha Release) of this expanding city mod that seeks to give the player a new experience. It expands the town of Seyda Neen along the roadside. The city itself is very large. There is are new guards and prisoners to the Imperial Prison Ship, Doc...
14
13364
West Gash Retreat Denina Fliggerty 2012-09-17 Denina This is an empty house built with plain/common architecture located in the West Gash region on the old Ald-ruhn Road. Visit the Rat in the Pot in Ald-ruhn where a Dunmer woman is eager to sell.
This was a personal mod I made years ago that I never released and only am doing so on request from pe...
15
13330
Less Generic Nerevarine NPCs Fliggerty 2014-05-05 Ostar Less Generic NPC mods introduce unique dialog filtered for individual NPCs that replaces the generic responses usually encountered and create individual personalities and backstories. They are "unofficial" LGNPC mods, only because the LGNPC team has a backlog of mods. I am an LGNPC mod writer/cre...
16
13292
Eyeglasses Items Fliggerty 2011-08-26 Calislahn Eyeglasses Modders Resource
These were originaly made for my personal character but I have decided to release them as a modders resource after seeing a request for eyeglasses on the official forum.
In this zip you will find the following files:
GlassesLeftKnee.nif -...
17
13265
Staff Agency Danae123 Fliggerty 2014-09-07 Danae The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will hav... more
The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will have a monthly wage (200-400 gold) and will refuse to perform services until they are paid (they will stay where you put them though)
Once you have recruited someone, they will
follow you (to your home, presumably)
perform daily services
perform improved services after a pay raise.
carry and hold tools of their trade.
share lore related to their trade.

As an example, to hire an alchemist, you need a mortar. The alchemist will then hold a mortar and give you a selection of potions daily. After a pay raise (from 200 to 400 monthly) the potions will have a greater quality. He will tell you about the alchemical properties of plants.


Other remarks:

each employee actually carries a number of tools, some of them set up as a shield, or as a light (those will be used in darker rooms), remove the items you do not want them to use from their inventories.
you can fire your employees at any time.
you can hire any number of the same type of employee
you can lower their wages back if you do not like their improved service.
the names of classes have not been changed: your staff is compatible with Archimaestro Antares's Bigmod (highly recommended).

Services:


Alchemist: gives a selection of potions.
Mage: spellmaking, travel to Mage guilds, random soul gem or scroll.
Necromancer: restores magicka
Smith: repairs, give a hammer
Healer: heals, cures and restores
Merchant: has 2500 gold to trade
Guild guide: offers travel to Gnisis, Molag Mar, Fort Frostmoth, Mounrhold
Ashlander scout: offers travel to the 4 Ashlander camps. Fully fledged companion.
Butler: gives a drink of your choice
Cook: gives food.
Maid: grooms the player (personality buff)
Farmer: gives a variety of crops
Miner: gives a variety of ores and gems
Housekeeper: adopts cats and kittens
Fisherman: gives scales and dreugh wax.
Dancer: is a ballerina.
Bard: plays songs
Gardener: gives potted flowers (harvestable)
Librarian: gives a random book
Courtesans: massages (restore fatigue, fortify endurance)
Herder: breeds guars, possibly a pack guar.
Hunter: gives meat and hides
Sailor: updates world map with port towns, sings for a beer.
Agent: fully fledged companion
Seamstress: gives shirts, creates new (female) outfits.
Magician: trades an empty soul gem for a filled one, enchanter service, fully fledged companion.
Trainers: ... Train.
Guards: ... Guard, companions

Install

Unzip in you Data Folder. You will be prompted to overwrite the meshes, textures and icons folders. Do so.

Incompatibility

None I can think of, no cell has been changed.
The items, dialogue topic have their own IDs
No ingame npc or object has been modified.

Contact

You can contact me (Danae) over at the Bethesda Official forums, at Great House Fliggerty, at the Nexus and at Wolflore.
18
13207
Prison Moon Enhanced II Gameplay Fliggerty 2013-11-11 Spirithawke Complete remake of the original Prison Moon Enhanced by Nahtaivel. Makes the Ministry of Truth in Vivec more interesting by adding a number of rocks that orbit the Ministry of Truth itself.
Things changed from the original and the reasons why:
The original had some issues when I tried it out. I ...
19
13158
Twisted Forks Stuporstar Fliggerty 2014-07-18 Stuporstar Are you sick of not being able to place cutlery down like a normal person because the mesh is awkwardly turned sideways? Then this mod is for you! This mod fixes the meshes so you can put them down with ease. It does however require an ESP, because now all the silverware in the game is turned sid...
20
13141
Books of Vvardenfell Stuporstar Fliggerty 2013-08-03 Stuporstar This simple mod adds over 50 new lore-friendly books to Morrowind.
However, these are not just guide books designed to make stuff easier to look up while you play the game (though they serve that purpose well).
Each book has its own author, a person who exists somewhere in Nirn (not necessarily ...
21
13131
Darknut's 1st Person Enhanced 2.0 Tweaks Fliggerty 2016-02-08 Darknut 1st Person Enhanced By Darknut 2-5-16
Version 2.0
This mod replaces the 1st person animations with the 3rd Person animations.
The affect is more realistic 1st person.

If you like more realistic game play this mod is for you.

This mod only effects 1st person animation.

...
22
13113
Tamrielic Lore Tweaks Fliggerty 2016-05-09 PikachunoTM ; Tamrielic Lore
; A mod by PikachunoTM
; Release Version 1.1, build 2
; Description //
This mod is a personal project intending to bring more artifacts to the Museum of Artifacts in Mournhold, Museum of Artifacts. It adds in everything missing from Tamrielic Lore (and more!).
//
; Notice //...
23
13085
Darknut's 1st Person Helms Darknut Fliggerty 2011-07-27 Darknut 1st Person Helm View version 1.1a a MGE mod by Darknut, with alot of help from Timeslip.
This patch that replaces the shader Textures only.
just Overwrite the current textures with these.
I've modified the view area of most of the helm based on feedback I have gotten from users.
Most shou...
24
13084
Darknut's 1st Person Enhanced Darknut Fliggerty 2011-07-27 Darknut Darknut's 1st Person Enhanced By Darknut 2-14-16
Version 2.1
This mod replaces the 1st person animations with the 3rd Person animations.
The affect is more realistic 1st person.
Clothes & Armors now show in 1st person view. ( no legs or feet ... yet )
If you like more realistic game pla...
25
13077
Sadrith Mora Dock Walkway Miscellaneous Fliggerty 2013-08-14 Leonardo This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance.

The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the... more
This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance.

The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the Telvanni Council Hall regardless if I wanted to start a new quest or to finish a quest.

Of course there are other reasons too why a dock walkway was needed.

-Required
Morrowind and the expansions Tribunal, Bloodmoon (just for the benefits of better scripting)

-Installation
Just extract the archive in Wrye Mash then active the Dock Walkway_No Building.esp plugin.

-Changelog
0.1 Initial release (briefly tested in-game with one companion in tow and that was successful)

-Known Conflicts/Issues
None. Let me know if there are any conflicts.

Any mod that edit these exterior cells (Sadrith Mora 17,4 and Sadrith Mora 17,5) could conflict and if it does then load this mod after the other mod since there are no modified script added to this mod (only vanilla scripts for the laterns in CS).

-Contact Info
I can be contacted via PM on these forums and my username is 'Leonardo':

BethSoft forum, Great House Fliggerty, TES Alliance, AFK Mods, The Assimilation Lab

-Legal
You are free to do whatever you want except for uploading this mod to Morrowind.Nexus since I'm rarely visiting Nexus forums or uploading the mod to other sites without first being contacted.

If you want to use for your own project then go ahead and make your mod.
26
13070
Invisible Son - Children of Morrowind Addon Miscellaneous Fliggerty 2012-05-01 gaddgadd This is just a small plugin to change Cassius Olcinius (the invisible son) into a teenager, instead of being an adult.
It requires Children of Morrowind v2. Make sure it is set to load after anything that edits this npc. No special instructions, just plug n' play
27
12970
Symbiote Dinosaur's Snow Retexture Models and Textures Fliggerty 2015-06-20 SYMBIOTE DINOSAUR This mod is Dedicated to Wilson "Snowflake" Bentley.

After a few people commenting on DarkElfGuy's showcase of my previous Snow texture saying it looked good but felt a bit overwhelming, I decided to make a version with the snowflakes being a little more translucent and a little less overwhelmi...
28
12931
Cat Basket Models and Textures Fliggerty 2011-08-26 Calislahn Cat Basket by Calislahn

I made this orginally for a mod project I was involved in a couple of years ago, the mod never saw the light of day and this has been sitting on my hard drive ever since. One of my reasons for realising it now is the fact that thanks to Cait there...
29
12823
Claymore Emporium Emma and Grumpy Fliggerty 2011-07-28 Grumpy Adds a new area to the Moonmoth Legion Fort that has one armorer (reasonably wealthy), some
30
12808
The Transaltillus Shops: Beast Fliggerty Fliggerty 2011-07-30 Bryss Phoenix, Fliggerty
THE ELDER SCROLLS III: MORROWIND
THE TRANSALTILLUS SHOPS
Beasts

by Bryss Phoenix & Fliggerty
05 June 06
bryss.phoenix@gmail.com Cody@erekson.org
Fliggerty's website can be viewed at http://cody.erekson.org
================...
31
12783
Improved Hand-to-Hand Fliggerty Fliggerty 2011-07-24 Fliggerty Hand-to-hand combat has always bothered me. It seems kind of pointless to me. Getting punched in the face doesn't make me tired, it hurts. It really hurts if the person punching me is wearing a gauntlet. This mod aims to simulate that. You now give, and recieve, health damage when engaged in hand...
32
12775
Fliggerty's Fleeing Fetchers Fliggerty Fliggerty 2011-07-24 Fliggerty It is not reasonable for an innocent bystander to walk in the middle of a battle that is raging in the streets. Nor does it seem feasible for a simple commoner to stand and watch a murderous rampage without running for safety.
When you are in the midst of a battle, any non-combatants around you...
33
12708
Nord Leg Enchantment Midgetalien Fliggerty 2011-10-10 Midgetalien Bethesda made an enchantment that was supposed to go on the nord leg - but for some reason they didn't implement this.
This mod fixes that by putting the enchantment on the leg.
The enchantment is:
Cast when Strikes
- weakness to common disease, duration 30 seconds, 1-5pts
- Damage att...
34
12550
Development Training Resources MMH 2006-03-10 Jason A. Parker Have you gotten tired of changing your character's stats to test mods? Don't like having moded stats not line up with in game leveling? This mod adds a room to the Seyda Neen Census & Excise Office that contains master trainers for all skills, a place to rest for level-up, and a gold ...
35
12496
Canyon City(unfinished) Resources MMH 2007-01-13 flyingllama I was disappointed in Morrowind's lack of massive, sprawling cities (vivec seemed a little too "clean"), so I decided to try to make my own. The reason, I discovered, why there aren't any large cities is that they are incredibly difficult and time consuming to make. After two months of working on...
36
12481
Vampire Claws Resources MMH 2007-03-31 Harborgolfer Resource pack containing (five) 3rd person and (one) 1st person nif files replacing the standard Better Body hands with various long nailed ones. Several sample textures and a PSD file with UV maps and saved textures to use or re-tint are also included.
37
12369
Dark weapon set-alpha Resources MMH 2009-04-06 Unknown ***************************************************************** The Elder Scrolls III Morrowind: Crimson Weapon Set v 0.34 Please email ...
38
12284
Sandstone-v0.9b Resources MMH 2009-04-06 Jason Hoffoss Test cell for sandstone tile set
39
12243
Blank ESP Resources MMH 2009-04-06 Kugai aka Matthew Wilson Blank.esp Readme.date: 17/02/2003 Kugai What is it? DO NOT RUN MORROWIND WITH THIS FILE SELECTED IN YOUR DATEFILES!!!! FOR MODDERS PLANNING A TC ONLY!!!!!!!! Goto the website below if you're unsure you need this...
40
12224
Blank ESP Resources MMH 2009-04-24 Kugai aka Matthew Wilson What is it? Blank.esp Readme.date: 17/02/2003 Kugai DO NOT RUN MORROWIND WITH THIS FILE SELECTED IN YOUR DATEFILES!!!! FOR MODDERS PLANNING A TC ONLY!!!!!!!! Goto the website below if you're unsure you need this...
41
12185
Pseudo Speedtree for Morrowind Resources MMH 2009-04-26 Qarl Modder resource. No ESP. Just models and textures. Basically this is 3 models which are two dimensional planes which always face the player and are always verticle. One has a tree, one has a bush, and one has grass. The planes have alpha channels on them. So they're basically sprites. The reason ...
42
12160
g07h k1ll3rs Scrolls and Ofudas Resources MMH 2009-05-12 g07h_k1ll3r This is a modders rescource and the only reason an ESP is included is so that people can check the stuff out ingame. The resource contains four different kinds of japanese-style scrolls with three different colors (Green, Red and Golden Brown) and two ofudas. The Scrolls
43
12105
BlankESP Resources MMH 2009-05-12 Kugai aka Matthew Wilson Blank ESP ReadMe This is basically a blank .esp file that only should be used by modders planning to make a total conversion. Unlike most empty blank .esp's you can run this one via selecting it in the data files, but ...
44
12103
The Elder Scrolls Treasury Vol. II Edition 1 Resources MMH 2009-05-12 Zeph The Elder Scrolls Treasury Volume II: Common Names in Morrowind. A repertory for modders, summarizing the "official" names Bethesda invented for non-personal characters (NPCs as well as some creatures).
45
12029
Battling Bard 5th season Resources MMH 2010-05-07 Mystery05 This is the 3rd outfit for my clothing and armor line.It's from the 5th season. no new foot wear this time as I use the boots from the battling bard red velvet outfit. ( which also contains instructions on how to set up armor and clothing in the CS) The body suit ( her top and shorts...
46
11949
Smith Shed Resource v1.0 Resources MMH 2011-10-31 Slartibartfast [The 3 meshes with original for comparison] The 3 meshes with original for comparison This is a collection of 3 variations of the Smith Shed mesh found in the Bloodmoon expansion, these are: Ex_S_Smith_Shed This is a low polygon version of the original with 334 polygons fewer and with no loss in ... more
[The 3 meshes with original for comparison] The 3 meshes with original for comparison This is a collection of 3 variations of the Smith Shed mesh found in the Bloodmoon expansion, these are: Ex_S_Smith_Shed This is a low polygon version of the original with 334 polygons fewer and with no loss in detail which should free up system resources for more meaningful ta...
47
11938
Sky City (rwedit) Resources MMH 2011-12-24 Razorwing _fidel's Sky City, edited by Razorwing I was asked by kalikut to take a look at _fidel's Sky City mesh to sort out some of the problems with it, mainly removing untextured meshes and attempting to get the poly count down to a more reasonable level. It was done with _fidel's general...
48
11937
Sky City (rwedit) Resources MMH 2011-12-24 Razorwing _fidel's Sky City, edited by Razorwing I was asked by kalikut to take a look at _fidel's Sky City mesh to sort out some of the problems with it, mainly removing untextured meshes and attempting to get the poly count down to a more reasonable level. It was done with _fidel's general p...
49
11872
Peace and Tranquility Resources MMH 2012-07-28 phijama Two of these blades started life at the same time as I produced 'Na'Eelrin', but for one reason or another I gave up after 2 hours work. Vagabond Angel inspired me to finish these blades after the release of his very accomplished sword, 'Hissyo'. This plugin is essentially released as ...
50
11831
Miscellaneous Tapestries and Paintings Pack v1.0 Resources MMH 2012-12-20 Korana These paintings and tapestries where made for random projects and where never used, or I have had requests to release them seperatley. Feel free to use these in whatever way you see fit, for whatever reason. There is an esp file included that has the tapestries and paintings...