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1 | 14632 | Container Sounds | GHF | 2016-11-03 | ||||
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2 | 14496 | Ambient Town Sounds Morrowind1.4 | GHF | 2016-11-03 | ||||
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3 | 13514 | Voiced Vivec and Yakety Yagrum | Sounds | Fliggerty | 2012-02-11 | Trainwiz | Both Vivec and Yagrum Bagarn have voices. However, for whatever reason, Bethesda did not include these voice files in the game. They exist, but are not in. This mod rectifies that, and adds in their missing voices. Yagrum now greets the player, will ramble when not doing anything else, and screa... |
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4 | 13513 | Morrowind Acoustic Overhaul | Sounds | Fliggerty | 2014-06-21 | PeterBitt, Logitech | ||
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5 | 13512 | Container Sounds | Sounds | Fliggerty | 2015-11-01 | Neoptolemus | Adds an appropriate opening sound to all crates, barrels, chests, pots, urns, cupboards, closets, drawers, desks and sacks. Sounds are added via a simple script which should not impact fps. I also modified some of the chests in Daedric ruins to use the Daedric chest mesh that came with Bloodmoon.... | |
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6 | 13511 | Birds and Crickets | Sounds | Fliggerty | 2015-11-01 | Neoptolemus | Adds an ambient loop whenever the player is in an exterior cell, with birds and insects in the daytime, and crickets at night. Loops are disabled in bad weather, and will not play in the Ashlands, in Mournhold (which has its own ambient sounds), and on Solstheim. Can be used alongside other soun... |
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7 | 13510 | Ambient Town Sounds for Morrowind | Sounds | Fliggerty | 2012-09-21 | Lendrik | This mod adds ambient sounds to most of Morrowind's populated places - towns and villages, taverns, guildhalls, temples and other places. From taverns full of drunkards, to the hushed murmur in temples, to the resonant ambience in forts and castles - all such areas received their own treatment. ... |
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8 | 13375 | Spirit's MGSO Daedric Armor Fixes | Bugfixes | Fliggerty | 2013-05-31 | Spirithawke | When using the Morrowind Overhaul - Sounds & Graphics v3.0 The male daedric cuirass and the daedric gloves do not use the MGSO updated textures. Spirit's MGSO Daedric Armor Fix.esp fixes that. I am also including in this my previously released on the forums fix for the a_daedric_cuirass_f.nif whe... | |
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9 | 12593 | Creepy Voices | Resources | MMH | 2005-03-29 | Moosa | It's just some new sounds I recorded them with my voice for modders to use to add some new sounds to creatures they create or for the others. Has 4 folders and every one has three sounds similiar to each other. 1 of them looks like a skeleton or an ancestral ghost. | |
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10 | 12527 | KEY-E01_Espace-Addon | Resources | MMH | 2006-08-15 | Clavis | This pack adds doorjambs for almost all architectural types in Morrowind to the E01_Espace tileset. Also a couple of sounds for the doors. These door sounds have been added to both the door object and the (door)activator script. Doorjamb types: Common Arched &... | |
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11 | 11989 | Bathhouse | Resources | MMH | 2011-04-05 | Keedo420 | So what is this bathhouse? Just what it sounds like... Like the ancient Roman bathhouses, this is a public building with a large pool of water for bathing and socializing. Mine also features two public showers. The showers are something I am quite proud of, though they have little effect on the g... | |
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12 | 11725 | Animal Sounds 1.2.1 | Resources | MMH | 2015-08-05 | Zaldir | Some animal sounds for use in mods. In total 53 sounds. As of now, it includes: Bear (2) Bee (1) Cat (2) Chicken (1) Cougar (5) Cow (3) Dog (2) Donkey (2) Elephant (3) Frog (1) Goat (2) Horse (2) Jaguar (1) Lamb (1) L... | |
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13 | 11117 | Correct Spell Sounds | Tweaks | MMH | 2005-05-24 | Zener | Changes the spell sounds for spells with incorrect sounds. This mod changes the sounds to match the school of magicka. Mainly for use with | |
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14 | 11057 | Better MCA 5.0 Lovesounds 1.0 | Tweaks | MMH | 2006-08-10 | Witch King | This mod replaces the original sounds when your CHARACTER are having sex in MCA 5.0 with new much better ones. The new sounds were originally used in "Mr Cellophane's Lovers and Legends V0" mod and are much more suitable. Requires Morrowind Comes Alive 5.0 |
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15 | 11026 | Ascended Sleeper SFX Fix & Resource | Tweaks | MMH | 2008-11-28 | quorn | The plug-in patches in the ascended sleeper sounds included with the game, but not assigned. They are quite different, though fitting. Also the keyframe file for the ascended sleeper is fixed so that the ascended sleeper will now play attack and idle sounds. <... |
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16 | 9842 | Children of the Night Part 2 v1 | Quests | MMH | 2009-05-12 | John Barbosa | Children of the Night Part 2: Quest for Ariela Very large single file; icons, mesh, tex, music, sounds, dirty refs and excessive cells; readme NOTE: Patch is available for this Part II problems may occur if running other mods does NOT require CON ! but recommended for story; L20 pc |
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17 | 9461 | Sounds of Silence (Non-continuous Music) | Music | MMH | 2008-04-08 | Harold_X | - Breaks up the continuous playing of music in Morrowind by providing the user with various silent mp3 files to add into the game. - Fully customizable. - Detailed instructions included. Changelog:V10 - original upload. V11 - files properly en... |
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18 | 9452 | New Music for Everything Pack! 1.0 | Music | MMH | 2012-12-25 | Assassin X | Well this changes the music for all the soundtracks in the game, at least the ones you can change. No modern day rock, rap...etc. All "fantasy/medieval" music that sounds perfect for the game. Alot of it comes from other games or movies, some of it from music cds from medieval fairs I go to...etc... | |
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19 | 8895 | Morrowind Overhaul - Sounds & Graphics (MGSO) v3.0 | Models and Textures | MMH | 2013-02-22 | KINGPIX | "Morrowind Sounds and Graphics Overhaul" contains mods that will alter and enhance the visual graphics and the sounds of the game. The aim of this project is to make more people around the world appreciate this huge game by giving them a simple installation file which includes everything they wil... | |
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20 | 8894 | Morrowind Overhaul - Sounds & Graphics | Models and Textures | MMH | 2011-02-03 | KINGPIX | As for the first release, the mods included in this package were NOT created by KingPix, and the creators of every single mod are credited in the credit list, included within this package. The biggest thanks go to whole Morrowind modding community for the amazing mods the've created ... | |
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21 | 8083 | Seaquest part 2 | Miscellaneous | MMH | 2009-05-12 | Mighty Joe Young | This part 2 of 2 contains the Meshes, sounds, and the esp. | |
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22 | 7809 | Graphic Herbalism Expanded Sounds 1.3 Patch | Miscellaneous | MMH | 2013-04-16 | philologos | This mod combines scripts attached to plant "containers" from both the Graphic Herbalism and Expanded Sounds 1.3 plug-ins. Using the patch allows flora to be harvested according to ManaUser's scripts and emit sounds according to PirateLord's. Required: - Expanded Sounds 1.3 by Pir... |
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23 | 7798 | Gnisis Bridge | Miscellaneous | MMH | 2010-08-13 | mjr162006 | Places a bridge by Fort Darius in Gnisis. This makes a more direct connection with road to the east of town on the other side of the ridge. It comes complete with creaking wood sounds along the bridge as well as lights on the end of the bridge for visibility. It adds a generic imperial guard at t... | |
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24 | 7746 | Faction Hellos | Miscellaneous | MMH | 2009-04-05 | 4LOM | This mod uses some of the rarer 'Hello' sounds (the speech files NPCs play when you approach them) from Tribunal that relate to factions you belong to. Formerly they only played occasionally and only in Mournhold. Now, NPCs all over Morrowind from the same faction as you will sometimes greet you ... | |
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25 | 7740 | Expanded Sounds Herbalism Redux Patch | Miscellaneous | MMH | 2013-04-16 | Gorkon | This mod, written by Gorkon (thanks!) allows you to use both Herbalism Redux and Extended Sounds. It combines the two different scripts into one. You WILL need Herbalism Redux. I don't use it, but I guess that there are variables and other scripts that won't be in this patch. |
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26 | 7739 | Expanded Sounds Herbalism for Purists Patch | Miscellaneous | MMH | 2013-04-16 | DWS | Allows you to use both Syc_Herbalism for Purists and Expanded Sounds. It combines the two different scripts into one. Required: - Expanded Sounds (by PirateLord) - Herbalism for Purists (by Syclonix) |
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27 | 7701 | Different Settings | Miscellaneous | MMH | 2007-01-20 | Chris M. | This changes several settings in Morrowind. I didn't particularly like the names that they ad for some of the magic types, or the stats, like Shock... it just sounds a little stupid. So, I thought I would do something about it, just to try and give it a little more of an RPG style (whether it wor... | |
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28 | 7659 | Combined money mod | Miscellaneous | MMH | 2007-04-08 | lucifer.666 | This mod ALTERS THE MONEY and is mainly a COMBINATION of other great mods. The money looks much better now. Coins are BIGGER, ROUND and the coinage is much MORE DETAILED. Now there are (audible) different, better SOUNDS for taking and placing money. The Drakes (valuta in ... |
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29 | 7398 | GooglyBoogly Fixed Summons | Magic and Spells | MMH | 2009-03-14 | GooglyBoogly | This mod removes the souls from all the summons, makes the corpses persist (until the spell expires) to prevent CTD, and removes any non-essential items from the summon. It also restores the sounds missing from the summons: the black bear. the Bone Wolf and the Grey Wolf. ... |
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30 | 7360 | Better Spells Compilation | Magic and Spells | MMH | 2011-06-15 | Revan | This mod combines a series of visual improvement mods for the spell effects, along with a plugin which introduces spell sounds from the Diablo II game and its expansion Lord of Destruction to Morrowind. Attention: Diablo II and its expansion are REQUIRED for t... |
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31 | 7356 | Assorted Minimods v1.0 | Magic and Spells | MMH | 2010-05-20 | Zesvotzashne, Mana User | A minimod pack filled with stuff. Includes: Colored versions of Mana User's icons - Pretty much that. -NO- .ESP required. New Spell Sounds - Total replacement of all spell sounds except Poison, "sound" spell and the Mages's Guild "whoosh". Note they are VERY... |
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32 | 7174 | PC VOICE COMPLETE v1.8 update | Gameplay | MMH | 2009-04-06 | Leon Medado aka pancreas | 1. Adds a voice of your choice to the Player 2. Adds six attack voice sounds played while attacking. 3. Adds six hit voice sounds when player is hit. 4. Adds a jump voice sound when player jumps. 5. Adds two taunt voice sounds when player draws sword. 6. Adds a sound... |
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33 | 6425 | WOT1Creatures | Creatures | MMH | 2012-11-25 | Kiriel | Compiled by Kiriel Unzip this file into Data Files. It should install directories WOT under Meshes, Icons, Sounds, and Textures - if they do not exist. It will then put folders and files under those directories. Email Kiriel@worldnet.att.net if any problems occur. 6... |
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34 | 6414 | Where Are All Birds Going v1.4 | Creatures | MMH | 2009-04-06 | Abot | Where are all birds going? v1.4 An attempt to bind flawed Morrowind AI to bring life to most beautiful birds. birds: Lady Eternity & Proudfoot (Dragon's Breech) meat: Cait sounds: various sources |
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35 | 6413 | Where Are All Birds Going v1.1 | Creatures | MMH | 2009-04-06 | Abot | Where are all birds going? v1.1 An attempt to bind flawed Morrowind AI to bring life to most beautiful birds. birds: Lady Eternity & Proudfoot (Dragon's Breech) meat: Cait sounds: various sources |
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36 | 6412 | Where Are All Birds Going v1.0 missing files-update | Creatures | MMH | 2009-04-06 | Abot | Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds. models & textures: birds: Lady Eternity & Proudfoot (Dragon's Breech mod) meat: Cait sounds: various sources Tribunal engine or better req. |
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37 | 6411 | Where Are All Birds Going v1.0 beta | Creatures | MMH | 2009-04-06 | Abot | Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds. models & textures: birds: Lady Eternity & Proudfoot (Dragon's Breech mod) meat: Cait sounds: various sources Tribunal engine or better req. |
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38 | 6234 | If Wishes Were Horses | Creatures | MMH | 2012-08-02 | MagicNakor | This mod allows the player to ride a horse in the world of Morrowind. There is also a version that allows the player to ride a Nightmare, as well as a version for modders that adds the horses into the CS, with sounds already set up. MagicNakor |
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39 | 5219 | Secret Basement | Cheats | MMH | 2003-09-04 | Cold Shiver | 1 House in Balmora, Caldera, Ald-Ruhn and Vivec they all lead to the same house ....very handy...so you can go in at Balmora go out at Vivec....sounds great doesn't it? It has a ring to teleport back home too and it can recall. Some problems have been fixed in this update. ... | |
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40 | 4968 | Privateer's Hold v1.0 | Chargen | MMH | 2006-03-12 | Jman0warS, ManaUser | Alternate beginning mod. Adds the starter dungeon from Daggerfall into Morrowind. 120+ meshes 130 textures 12 sounds Screenshots available at http://www.disland.net/privateers_hold/ ... s_hold.htm |
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41 | 4597 | Tribunal v1.4.1313 | Bugfixes | MMH | 2009-05-12 | Bethesda Softworks | TRIBUNAL VERSION NOTES VERSION 1.4.1313 Bug Fixes *** Fixed a bug While playing with software audio acceleration. The environment sounds for Mournhold will sound and behave the same as they do when the game is in hardware audio accelerat... |
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42 | 4589 | The Undead 3.0 Missing Sounds | Bugfixes | MMH | 2011-10-08 | Alphax | The Undead 3.0 Missing Sounds by Alphax Addon for: The Undead 3.0 by Neoptolemus http://www.elricm.com/mods.php?mod=4352 http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6616 Bain for Mash Compatible! Sounds taken from "Morrowind Comes A... |
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43 | 4435 | Creature Sound Fix | Bugfixes | MMH | 2007-07-10 | Warlord Jim | This mod merely fixes the sound on the Hunger so it doesn't sound like a werewolf. It also adds th sounds meant for the Ascended Sleeper to the Ascended Sleeper. Now has a seperate esp (soundfixNOSLEEP.esp) that doesn't have the crappy Ascended Sleeper sounds. ... |
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44 | 4316 | Imperial Library of Vvardenfell | Books | MMH | 2010-10-21 | TheUnending | ALSO SEMI-REQUIRES TAMRIEL REBUILT MAPS 1&2. Does not come with extra textures, meshes, or sounds. This mod adds a imperial foretress on the cliffside above the Balmora almsivi temple. I will be expanding the interior and putting in books/npcs/lighting later on, this ... |
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45 | 3840 | Magistrate Demi-God Race v1.7 | Birthsigns | MMH | 2009-05-12 | Magistrate | * WARNING * Severely Outdated Version, Latest Version available here: http://morrowind.nexusmods.com/mods/42366 - A New Race: Semi-Gods - A New BirthSign: The Magistrate - A New Class: High Sorcerer - 4 Unique Sounds for 4 Powers - 6 Unique Powe... |
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46 | 3528 | (Mony's) Total Conversion + Chargen +Extras (base) | Total Conversion | MMH | 2010-11-26 | Monydragon | The Elder Scrolls III
Morrowind Blank Master File Version 2.0 By Monydragon Source; Rizzen ***************************************************************** ... more |
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47 | 3518 | WildernessSoundsMod | Sounds | MMH | 2009-05-12 | The Puma Man | v 1.0 This is the stand-alone sound effects plugin for The Wilderness Mod. It merges these mods; Official Bitter Coast Sounds & Master Index with changes done to them by Pancreas. It also adds night & day wilderness sounds ALL OVER Morrowind! | |
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48 | 3517 | Wilderness Sounds 3.0 | Sounds | MMH | 2009-05-12 | Unknown | ||
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49 | 3494 | Weapon Sounds | Sounds | MMH | 2009-04-06 | Unknown | The archive contains only 2 wav files: Arrow sticking in wood.wav arrow wizzing past.wav No readme is included. |
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50 | 3490 | Voiced Vivec and Yakety Yagrum | Sounds | MMH | 2011-11-09 | Trainwiz | Both Vivec and Yagrum Bagarn have voices. However, for whatever reason, Bethesda did not include these voice files in the game. They exist, but are not in. This mod rectifies that, and adds in their missing voices. Yagrum now greets the player, will ramble when not doing anything else... |