# Actions Id Name Category Site Date Author Description
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Westly Presents: The Sidhe and The Darklings GHF 2016-11-03 Westly
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Tel Moonrar v1.0 Houses MMH 2009-04-06 Mercling Tel Moonrar v1.0
Design: Mercling
Email: Mercling@aol.com

-:-:- Installation -:-:-
Requires only morrowind
Extract these files into your MorrowindData Files folder. For example:
C:Program FilesBethesda SoftworksMorrowindData Files
It's that easy.

-:-:- What It Does -:-:-
Since I first a... more
Tel Moonrar v1.0
Design: Mercling
Email: Mercling@aol.com

-:-:- Installation -:-:-
Requires only morrowind
Extract these files into your MorrowindData Files folder. For example:
C:Program FilesBethesda SoftworksMorrowindData Files
It's that easy.

-:-:- What It Does -:-:-
Since I first acquired my telvanni tower at Tel Urvith I've aspired to make something larger more fitting and in a more suitable location and thus Tel Moonrar is born.
The first thing you should note is that there are no quests involved in this mod (that's not to say you can't have a bit of an adventure with it) it was primarily designed to be a tower mod and as so it includes individual chambered rooms which include:

Lower Tower
With guard post, entrance to dungeon, upper tower, trophy chamber and teleport crystal

Upper Tower
With bedroom and access to balcony and chambered rooms

Dungeon
With Dragons, loot ;) and exit to island

Trophy chamber
With manikin stands and trophy cases

Alchemy chamber
With many types of potted plants and complete with a set of alchemy baskets and alchemy gear

Spell craft chamber
With spell craft tome and Inscription

Library chamber
With lots of book space

Armory chamber
With manikin pods, weapon tables and a special set of amour

The tower is set on a new island which is NE of Sadrith Mora, it's quite large so you can't miss it, beware lowbie players the entrance is guarded by some small but powerful guards which you'll have to kill.

There is now a point to go down into your dungeon more often, the dragons down there have a tendency to horde precious items as well as large amounts of gold, the only problem is that you'll need to kill them to get at it ;)

-:-:- Thanks -:-:-
Ok so this is the bit where I heap thanks on all of those who helped me make this mod what it is, so here we go:

The DopeHatMan
Email: dopehatman@yahoo.com
l
Thanx for letting me use inscription, spell craft tome and the little bag of holding you released with Uvirith Inside
Wormgod
For the amazing dragon model, sorry I couldn't manage to get hold of you to ask permission.
Nazz
For the missing parts of the saviors amour
Chron Ventri
For the wonderful display cases
And everyone who was kind enough to help me on the Elder Scrolls Forums, you know who you are!!!!! :)
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D13_Stonehouse GHF Invitational Entrants Fliggerty 2011-07-24 Deathstalker13 new home just north of seyda neen. look inside for some extra equipment any imperial legionaire, or battlemage would be proud of.underworld catacombs, below the house. includes storage and sparring areas.new weapons, robes and helms to the house.a chance to get the wings of the queen of bats.
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13511
Birds and Crickets Sounds Fliggerty 2015-11-01 Neoptolemus Adds an ambient loop whenever the player is in an exterior cell, with birds and insects in the daytime, and crickets at night. Loops are disabled in bad weather, and will not play in the Ashlands, in Mournhold (which has its own ambient sounds), and on Solstheim.
Can be used alongside other soun...
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Hawkhaven v2.0 SpiritedTreasure Fliggerty 2011-07-24 Spirited Treasure Adds a copy and paste of Pelagiad Halfway Tavern to Vivec.. Many many changes by me.. A house mod with myself added as companion inside... Can sleep 3 in the basement area. Along with high capacity trunks and closets for each companion's kit.One double bed for player is upstairs. Includes a batht...
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13493
Wolf Pack Creatures Fliggerty 2012-09-16 hollaajith Wolf Pack
Version 1.0
By hollaajith
Description : Makes the wolf pack in solstheim behave as a true pack. Also adds an alpha wolf and a 20% chance of snow wolf to spawn in the pack.
Renames the wolves appearing outside of a pack to stray wolves.
Installation : From the Morrowind Launcher, sele...
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13483
Ninja Army Revamped Companions Fliggerty 2011-08-11 Genozyde24 Introduction:
Version 1.2
This is my second mod.
This mod adds a small dojo underground. The entrance is found in Gnisis, check the patio on the very north side next to the mining residences. Inside the dojo is your personal army of
ninjas. They use Grumpy's Companion Script 3.1.Now you must ta...
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Dungeon Crawler Companions Fliggerty 2011-11-20 Shaddow This mod adds an Orc dungeon crawler in front of Addamasartus cave's entrance, he has just arrived in Vvardenfell and wants to clear the cave of bandits but is a tad scared due to a noise he heard coming from inside and wants you to come with him. Help him or not, you decide.
Have fun playing th...
9
13470
Locked Doors Fix qqqbbb Fliggerty 2014-08-24 qqqbbb Some doors that lead to another cell are accessible from both sides. If such a door is locked then what happens is you enter new cell, turn around but the door you've just used is locked (remember the door in Census and Excise Office?). This mod fixes it.
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Westly Presents: The Sidhe and The Darklings Westly Fliggerty 2012-11-17 Westly This plugin adds:
2 new better body playable races, the Sidhe and the Darklings
5 female and 5 male Sidhe Heads
4 female and 4 male Darkling Heads
Male and Female Vampire heads for both races
A large variety of hairs for each race and their respective sexes
Race Descriptions:
:
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13411
Yuanti dungeon 2nd version alpha Dungeons Fliggerty 2013-11-20 Quasidivine A totally different take on my first mod based on suggestions made by SpiritHawke This mod hopefully illistrates the difference in skill level from when I just started to now.. Enjoy
This action packed dungeon will have you fleeing for your life as an evil long lost daedra worshipping cult begin...
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Yuanti Dungeon Dungeons Fliggerty 2013-11-11 Quasidivine Hello Every one! This is my first ever upload, and mod!. It features a dungeon of large size, full of Yuanti critters. It also features new armor, staff and various other
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13385
Chronicles Immersive Chargen v2.24 Buildings Fliggerty 2016-02-08 EricBoyce1 In this release, Chronicles Immersive Chargen v2.4 (Alpha Release) of this expanding city mod that seeks to give the player a new experience. It expands the town of Seyda Neen along the roadside. The city itself is very large. There is are new guards and prisoners to the Imperial Prison Ship, Doc...
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13376
Suran Temple Door Fix Bugfixes Fliggerty 2014-07-07 cml33 The front door to the temple in Suran uses a Hlaalu style door instead of a Velothi style door. This mod corrects this inconsistency. This mod also repositions the door inside the temple which used to stick out a bit too far.
Update 1.1 Lowers the temple a tiny bit so that it no longer floats.
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Molag Mar Small Home v.1.0 Denina Fliggerty 2013-02-03 Denina This places a small Velothi-style house beside the silt strider in Molag Mar (cell -12
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13344
Strange Grove Landmasses Fliggerty 2015-05-15 John Kahler Part of the May Modathon Month (I hope!)
This plug-in adds an island between Khuul and the south-east side of Solstheim, which has 12 quests, several new items, including lollies,
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ASH 2.0 Ort Edit Alchemical Fliggerty 2014-04-16 Ortorin The orginal work by Scruggs contained a sack that allways stayed at 1 pound regardless of how many ingredients were contained inside. This edit of mine adds weight to the sack based on the combined weight of the ingredients rounded down to the nearest five.
The sack can only go up to 500 pounds...
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Special Lanternz Items Fliggerty 2013-11-24 Quasidivine This mod is an early mod i made quite some time ago. It features a merchant in balmora who sells new lanterns. The lanterns use versions of the standard lanterns, retextured and have the script used in the ShieldPlacer_MW mod. As always I have some untold special perk or two placed somewhere in t...
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Mummified Dunmer Unbandaged Items Fliggerty 2015-11-01 Neoptolemus Adds random Dunmer mummies (like the ones in the Caverns of the Incarnate) to the urns in the tombs across Vvardenfell. It uses leveled lists, so there's a one in five chance you'll find one of six types of mummy when you check inside an urn. Collect them all! You can pick them up, carry them aro...
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13280
Two Birds Outdoor Bakery v1.1 Stores and Merchants Fliggerty 2013-04-22 Crankgorilla This mod places a Baker in the foreign quarter of Vivec. He sells pies, has some dialog and is there to make the place look nicer. He is in an outside location on the ground floor of the canton.
Version 1.1 Update - Makes the foods into slow leaching alchemy, at a decent price. Stock up when pas...
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Suran Supplies 1.1 Stores and Merchants Fliggerty 2012-01-20 Crankgorilla A custom store that specializes in exclusive potions. Consider stopping to Barter at Suran Supplies next time you visit the township.
Features
Games that require heavy potion use will find this useful.
Suran Supplies location is descreet and made to be compatable with any other mod running in ...
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13232
C.H.E.S.T. v1.1 Kiteflyer61 Fliggerty 2014-04-02 Kiteflyer61 C.H.E.S.T. (Coffer Home, Enchanted, Secure, Transportable) Is a portable home that appears to be a simple chest. When the key is used in the lock, however, you are transported inside to find a rather spacious living area with multiple rooms. Here you can store all of your possesions without fear ...
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Built-in bookcase resource Kiteflyer61 Fliggerty 2011-12-22 Kiteflyer61, Latendresse76 This is a set of bookcases/shelves built into the walls of the common tileset. There is also a freestanding double sided bookcase for use in the center of a room. The shelves use the vanilla textures, so they'll change to match whatever texture replacer you may have.
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MW Yardstick Kiteflyer61 Fliggerty 2011-10-31 Kiteflyer61 MW yardstick is a simple measuring tool that allows you to measure objects in Either the CS or your favorite modeling program. It's
marked in MW units with 1 unit blocks on one side and 10 unit blocks on the other. I've included the .blend file for those of you who use
blender and would like ...
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13212
Baseball bat resource Kiteflyer61 Fliggerty 2013-04-22 Kiteflyer61 Just a simple Baseball bat mesh and texture. :D
Built-in bookcase resource,http://download.fliggerty.com/download-129-591,Kiteflyer61 and Latendresse76,2011-12-22 05:11:34,Morrowind,This is a set of bookcases/shelves built into the walls of the common tileset. There is also a freestanding double sid... more
Just a simple Baseball bat mesh and texture. :D
Built-in bookcase resource,http://download.fliggerty.com/download-129-591,Kiteflyer61 and Latendresse76,2011-12-22 05:11:34,Morrowind,This is a set of bookcases/shelves built into the walls of the common tileset. There is also a freestanding double sided bookcase for use in the center of a room. The shelves use the vanilla textures
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Intervention Improved Gameplay Fliggerty 2014-09-06 hollaajith - Adds missing Temple markers at Suran, Vos, Maar Gan and Ghostgate.
- Adds shrines to temples at Suran, Molag Mar and Vos Chapel.
- Removes the Tribunal shrine at Fort Darius in Gnisis and moves it inside Gnisis Temple.
- When you cast Intervention, now you move infront of Altars instead of wi...
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The Trading House Quests Fliggerty 2011-08-10 Tshultze Name: The Trading House
Author: tshultze
Date: 02/15/09
Requirements: T&B
Installation: Install into your data files folder, check the box, and play.
Summary: This adds a building outside of Gnisis that allows the player to make a bit of a profit, of course the PC demeans himself/herself
by bei...
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13166
Ancient Foes Quests Fliggerty 2017-01-19 Darkelfguy Along the northern coast of the Sheogorad, a lone cottage sits isolated from the world, where time seemingly passes by unnoticed. Here lives the reclusive Odmlir Wulfharth, a warrior of the famed Nordic Wulfharth clan who resides all alone in this barren landscape, but this is no simple hermit se...
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13158
Twisted Forks Stuporstar Fliggerty 2014-07-18 Stuporstar Are you sick of not being able to place cutlery down like a normal person because the mesh is awkwardly turned sideways? Then this mod is for you! This mod fixes the meshes so you can put them down with ease. It does however require an ESP, because now all the silverware in the game is turned sid...
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13155
Stinkers 2.0 to 3.0 Upgrader Stuporstar Fliggerty 2013-09-10 Stuporstar This is an upgrade patch for any mod with built-in Stinkers 2.0 compatibility. It will replace all Stinkers 2.0 resources with Stinkers 3.0 resources. Run this mod continuously alongside Stinkers 3.0 to ensure all 2.0 resources are automatically replaced as you play the game.
Though this mod upd...
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Crate Texture Resource Stuporstar Fliggerty 2013-02-24 Stuporstar Just a simple photoshop resource for making new crates, because I wanted something a little nicer for tea crates. It's only 256x256, because I found I didn't need anything bigger, even after putting logos on the sides (you'll have to supply your own for those.) It has several layers you can toggl...
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13134
Caius Cosades Redux Tweaks Fliggerty 2013-03-22 Spirited Treasure This mod Straighten's Caius bed. It picks up one turned over chair and one bottle. It gives Caius a shirt and trousers and shoes. It adds a lantern to the outside of his apartment. It adds a unique and playable Imperial Male head for Caius. It adds one player useable(unowned) high capacity chest ...
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Castle Wars Alternate Start Tweaks Fliggerty 2011-08-11 Falador Wiz1 The new location is just outside seyda neen to the west. It is justy across a small river. It is literally a giant shrine. You cant miss it. Have fun!!!Compatible with all addons and future updates!
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Tre Sma Grisar's Lair DonnerGott Fliggerty 2016-03-27 DonnerGott This is an Easter Egg, Stocking-Stuffer, side-track mod. It mostly takes place on Solstheim, except for an Imperial Legion questline.
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13005
Seyda Shack Houses Fliggerty 2011-08-08 Praiseargonia Author: Praiseargonia
Title: Seyda Shack
Version: 1.1
Requires: Morrowind, bloodmoon and tribunal.
Description:
A small shack outside Seyda neen on its own little island. It should be Easy to find, just look around the town a bit and you'll find it. It contains some containers and a bed, and al...
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13001
Repherion Houses Fliggerty 2017-04-21 Thexare Repherion is a small subterranean dwelling up on a hill along the road from Pelagiad to Balmora. It's in the style of the Ancestral Tombs, with one section more akin to a Velothi dome. There's not much in the way of items inside; some minor furnishings, a steel blade or two, and a few alchemy pla...
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12983
Driftwood Shack Houses Fliggerty 2011-08-11 Antes Name: Driftwood Shack
Version: 1.0
Date: 7/19/2010
Category: Buildings
Author: Captain Teddy/Antes
Description

This mod adds a small beach house shack not far north from Pelagiad, on the coast of Lake Amaya. It has a pretty nice view in my opinion, and is well off. The inside is smal...
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12972
UC: Armory Models and Textures Fliggerty 2011-10-14 Knots -UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: ARMORY
by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots

FEATURES:
-Repl... more
-UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: ARMORY
by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots

FEATURES:
-Replacement, high res textures for all weapons and armor
-Replacement, high poly meshes for most armor and some weapons including Wraithguard!
-Many weapons and armor now have bump, environment, and glow maps where appropriate
-Several weapons and pieces of armor that previously had unique names/enchantments but not unique meshes now look distinctive.
-Glass shields and weapons are now transparent on the 'glass' bits

DESCRIPTION & MORE INFO:
This is a compilation that includes most (if not all) of the best weapon and armor replacers for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. Each modder showcased in this package shows an eye for detail and an apreciation for the game's original look and feel; each weapon and piece of armor should be familiar to a veteran player of the vanilla game, while at the same time having been lent the ability to sparkle and shine (sometimes literally!) on today's high resolution displays.

Optionally, some weapons that previously had not unique meshes but were uniquely named/enchanted have become visually unique. You will need to use UCArmoryUnique.esp for these changes to become apparent in your game.

The items made unique by use of the .esp are the following:
Banhammer, Bonebiter Bow of Sul-Senipul, Boots of Blinding Speed, Conoon Chodala's Axe, Conoon Chodala's Boots, Dagger of Symaccus, Dreugh Cuirass, Ebony Spear, Erur-Dan's Cuirass, Erur-Dan's Spear, Karpal's Friend, Light of Day, Mountain Spirit, Seasplitter, Spirit Eater, Staff of Carnal Channeling, Stormforge, Temreki, and Trebonius' Staff

In addition to the above effects, this pack contains Plankye's enchantment glow remover (pluginless noglow). If you use anything that modifies the enchantment glow, you may want to take care to make sure the relevant files are not replaced. Keep in mind however that many of the rare artifacts that would generally have a glow now have bump and environment maps, and that the vanilla glow or any replacements for it besides a remover like the one included will diminish or completely override the effect of the new detail.

This is the first of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind.

You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here.
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Asgard 3.3 Emma and Grumpy Fliggerty 2011-07-29 Grumpy UNZIP TO THE C:\ (root) FOLDER!!! NOT DATA FILES!!!

Hope you got a big puter, cause you'll need it for this!
Large interior that's had several changes since earlier versions.
New location: Due to several requests, it's been moved to the north side of Balmora. Steps just to the right of the te...
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12746
Umber Hulk Resource Midgetalien Fliggerty 2013-12-24 Midgetalien Contains ONLY the mesh for an "umber hulk"
consider it a BETA as there is no texture.
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12744
Toggle Spells Midgetalien Fliggerty 2011-11-10 Midgetalien This mod adds the ability to "toggle" spells on and off. Basicaly you cast the spell and then cast it again to remove it.
The spells that you can currently toggle are:
Levitate
Nighteye
Waterbreathing
Waterwalking
Swiftswim
Sanctuary

Each spell has 2 side effects: Drain magicka 10...
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12726
Skeleton Shield Midgetalien Fliggerty 2011-10-10 Midgetalien This mod adds 1 Skull Shield to the CS. It has not been placed anywhere in Game. It is a modders resource for you to use in your mods.

While it is a modders resource i would like an e-mail stating that your using it and what its being used for
1.1 Update:
Fixes texture so its not upside down.
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Dialogless Companion template Resources MMH 2006-07-09 Flycatcher Dialogless companion template. This is a small project I made wile working on another project and must be considered a beta [b]What is it?[/b]> Well it's a script - with it you can create your own companion in TECS b...
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12515
Throwing Weapons Resources MMH 2006-08-22 Wierdoom This mod adds a throwing version of every none artifact spear and war axe in the game. They have the same stats as spears and war axes and you can find them in a chest in Ra'virr's shop beside his bed.
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12477
William Blake Tapestries Resources MMH 2007-05-12 Ironed Maidens This is a modder's resource, I suppose. Not much, really, just eight paintings by William Blake put into tapestry form. I've tried to make sure they fit in with Morrowind by being a little on the darker side. You can use how you wish, in your next greatest housing mod, or ...
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12476
New Elf ears Resources MMH 2007-05-17 Gagatek I have always thought there should be another, smaller, more delicate version of the many elf ears in Morrowind. These new elf ears were a gift to me from Gagatek. Consider them a modders resource. Don't forget to play with the sizing in nifscope.. I've incl...
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12453
Pipe Organ Resources MMH 2008-02-12 WildKarrde A pipe organ and optional extra side pipes.
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12420
Elthar's Seamless Texturing Pack: Round Shields Resources MMH 2008-11-27 Elthar textures of round wooden shields, 1 is not quite round and 1 has cuts on two sides. REMEMBER, this is only textures and no meshes included! You have to get meshes from Morrowind or other modder's resources and skin them with these textures.
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Transitional Doorways Resources MMH 2009-03-10 Phaedrus This resource contains 46 meshes of doorways (which Bethesda called "doorjambs") of different architectural styles on each side. These meshes will allow you to mix styles when building interiors. This is a modder's resource, you'll need to add these meshes yourself ...
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Imperial Tiles Resources MMH 2009-03-10 Phaedrus new meshes for the Imperial tile set. A ceiling-only tile. An embrasure tile (arrow-slit), with a matching sunbeam, and a view. Retexture the view with an appropriate screenshot, and place it just beyond the embrasure so the player can look outside...