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9801 | 4662 | Balmora Fortress | Buildings | MMH | 2003-12-30 | Witch King | This is my first mod - a fortress in Balmora (named) Lord Varal's, after my character) that includes 3 towers and a weapon/armor house. Arriving in Balmora via Silt Strider, look to your left you will see it on the Mountain top. NPCs (for l... | |
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9802 | 4661 | Balmora Floating Houses | Buildings | MMH | 2008-03-09 | Elder Mage S | Adds a new floating house complete with entrance room, study, garden and bedroom for your convience. It's pretty obvious where it is once you get to Balmora. I will be adding more to this so don't worry if it looks bare. Thanks to Blue Eagle for a ... |
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9803 | 4660 | Balmora Fighters Club | Buildings | MMH | 2005-11-27 | Phluphwitt Limebarte | This plugin adds a new building to Balmora; the Balmora Fight Club. Situated just to the left of the temple in Balmora, the new Fight Club, owned by Gadram Hlaalu, offers a place for the weary fighter to relax. Whilst there you can have a few drinks and bet on the outcom... | |
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9804 | 4659 | Balmora Farmers Market v1.1 | Buildings | MMH | 2014-01-09 | EchoFlame | A Farmers Market has come to Balmora! You can buy most ingredients as well as weapons, drinks and much more! The Market is located in the main square in Balmora by the siltstrider. Requires other mods: Sils Argonian Heads and Hair. Adul's Arsenal. Daduke's Th... |
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9805 | 4658 | Balmora Council Club Shelves | Buildings | MMH | 2005-11-08 | SwordForTheLord | I usually end up doing the quest to clear out the Council Club in Balmora, and end up with a decent option for a house of my own, with my own bartender. Unfortunately, I have commonly found the furniture lacking. This small mod adds shelves, a few small chests, and a few large chest... | |
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9806 | 4657 | Balmora Baths and Halls | Buildings | MMH | 2009-07-11 | Princess Stomper | Adds Roman-style baths, a public hall and communal firepit to the Hlaalu Council Manor in Balmora. Adds new cells to the right-hand door of the Hlaalu Council Manor in Balmora. 1. Why are there two doors to one cell? It's stupid! Use the other do... |
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9807 | 4656 | Balmora Bath House | Buildings | MMH | 2004-02-23 | Dazz_Hero | A Bath House has opened in Balmora! Built around an ancient sewage facility long forgotten by citizens of Balmora, the Bath House is free for all who want to come in and relax a bit.. This version has been fixed and includes the soap. | |
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9808 | 4655 | Bal Baradus | Buildings | MMH | 2005-02-27 | Bajamaja | This mod adds a village named Bal Baradus to the Ascadian Isles Region. There are about 10 buildings in the city and a cave to explore. The goal with this mod was to make it melt into Morrowind, so it felt like it could have been there from the beginning. I'm not sure if I succe... | |
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9809 | 4654 | Azuras castle v0.65M | Buildings | MMH | 2009-05-12 | Shaggy, TantorRC | Azura's Castle v0.65 Author: Shaggy Co-Author: TantorRC Email: Shaggy2286@hotmail.com Date: April 9, 2004 Future update planed: Yes Version number: 0.65 Credits: Ravensong - She created serenetower, which is where i got a few ideas (like t... |
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9810 | 4653 | Astarsis Gazeeteer | Buildings | MMH | 2009-05-12 | Astarsis |
The Elder Scrolls III MORROWIND: Astarsis Gazeeteer version 1.0 ... |
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9811 | 4652 | Art Of War Museum v1.0 | Buildings | MMH | 2013-03-14 | Painkiller_Rider | Painkiller's Art of War Museum v1.0 ----- By: Painkiller_Rider & Friends In Memoriam: Frank Frazetta Plug-in Scope and Credits: ----- * New (underground) section to the Museum of Artifacts in Mournho... |
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9812 | 4651 | ARM Textures | Buildings | MMH | 2009-05-12 | Unknown | ||
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9813 | 4650 | ARM Meshes | Buildings | MMH | 2009-05-12 | Unknown | ||
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9814 | 4649 | ARM ESP Icons | Buildings | MMH | 2009-05-12 | Carnithus | Title: Carnithus’ Armamentarium Author : Carnithus Version : 1.0 Requires: Morrowind/Tribunal/Blood Moon Mature Warning: This MOD contains depictions of NUDITY. If you are in anyway offended or afraid of the NUDE fo... |
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9815 | 4648 | Arakan Arena | Buildings | MMH | 2013-02-09 | UNKNOWN | books not translated. have fun fighting the mystery creatures | |
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9816 | 4647 | APime's House Project | Buildings | MMH | 2004-05-26 | APime11987 | This mod add the ability to buys houses fully furnished in balmora from the outfitter, adds 5 NPCs outside in his store. The houses are not cheap ranging from 500-75000, I thought these prices are ok, if you dont like them you can easily change them. This mo... |
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9817 | 4646 | Amochol Catamaran | Buildings | MMH | 2012-07-31 | Wiechcheu | This is a pretty simple, but interesting mod; it changes almost nothing in the world, except some docks. This is not a cheat mod, there are no free weapons, only a set of common clothes and a few cheap books (None over 50 gold I believe). Basically, all it does is place a boat on the ... |
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9818 | 4645 | Amazon's Cave | Buildings | MMH | 2012-01-26 | Skooma Modder | A cave underneath the silt-strider port in Gnisis that has the Amazons from Greek Mythology to Morrowind. | |
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9819 | 4644 | Ald-ruhn, Dunmers Only | Buildings | MMH | 2009-05-12 | Unknown | Ald-ruhn,Dunmers Only exquisite Special 3.0 yours for the pick, Dark Elf Dunmerfriend :) You will get a tavern made by the master of magicka...........me :) this is my nr 3 house and i must say,this one is special,it has all you ever need to have a fair go at the game. |
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9820 | 4643 | Ald Velothi Tower | Buildings | MMH | 2004-10-26 | StrykrDelta | This mod adds a small redoran tower and storage shed to Ald Velothi. | |
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9821 | 4642 | Akaviri Smith [Tribunal] | Buildings | MMH | 2009-05-12 | Legato | Legato's TC showcase: Akaviri smith TRIBUNAL VERSION 1.3 ____ NOTE! To avoid variable and actor conflicts, please don't use this with my old "The Last Samurai armor" mod! N... |
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9822 | 4641 | AK IndarysGreathouse | Buildings | MMH | 2009-05-12 | aimeekae |
Indarys Greathouse Readme = author: AimeeKae email: whitemage_ffxi@hotmail.com = Introduction = This mod requires ... |
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9823 | 4640 | AIR DwemerStorageDevice | Buildings | MMH | 2009-05-12 | AirBreather |
The Elder Scrolls III MORROWIND: Dwemer Storage Device V.1 By: AirBreather May 3, 2004 Index: 1... |
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9824 | 4639 | Addition To the Seyda Neen Warehouse | Buildings | MMH | 2005-08-01 | Valor | I made this because I thought that a warehouse should have something more of a warehouse feel. So I built stairs going down, added a room with armor, weapons, food and gold. Everything belongs to the guards and there are three now there. To prevent stealing and to add t... | |
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9825 | 4638 | Abandonen Tower | Buildings | MMH | 2009-05-12 | Beloth |
The Elder Scrolls III MORROWIND Acadian Island mod made by Beloth 1. Installing the Mod and Warnin... |
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9826 | 4637 | Abandoned Temple | Buildings | MMH | 2007-10-23 | Master1076 | This mod adds an optionally furnished or unfurnished Abandoned Temple to Ascadian Isle Region(1,-9) Follow the road to Vivec from Pelagiad and you will see the temple on the way. It is opposite Balur's Farmhouse and just ahead of where you first meet Nels Llendo (The highw... |
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9827 | 4636 | Abandoned Drow Cave 1.1 | Buildings | MMH | 2011-10-02 | kalikut |
----------- Abandoned Drow Cave 1.1 readme.txt by kalikut ----------- 1. What it is 2. How to install 3. Mod uses & releasin... |
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9828 | 4635 | Abandoned Cave Home | Buildings | MMH | 2005-07-05 | As the Hind | A small cave house just north of Seyda Neen. A rustic retreat with no uber items or huge amounts of money (total 125 ish). Short story as to why the original owner is no longer in residence but no quest as I don't know anything about scripting. Originally made for m... | |
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9829 | 4634 | A Windmill for Pelagiad | Buildings | MMH | 2010-09-29 | Mr. C. Racer | As the title says, this plugin adds one of Dongle's awesome animated mills to Pelagiad. The building sits on a raised part of the landscape, just north of the fort. The mill includes an animated grindstone and spinning blades, a ladder to reach the upper part of the building, and lots, lots of sa... | |
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9830 | 4633 | A simple shack outside Seyda Neen | Buildings | MMH | 2009-01-23 | Cooleoj | It does what is says. It adds a shack on a little island near Seyda Neen. Not a big thing or something. I was bored and made this mod very fast. Hope you like it. :) | |
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9831 | 4632 | A Portcullis for Wolverine Hall | Buildings | MMH | 2006-01-19 | Nonsuch | This plug-in adds a much-needed Portcullis (Main Gate) to the imperial fort at Wolverine Hall, just outside Sadrith Mora. Ever seen a fort without a front gate? Want to be a guard at a fort without a front gate? Well, see what you think of the difference. If you use... |
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9832 | 4631 | A Portcullis for Pelagiad | Buildings | MMH | 2004-03-17 | Nonsuch | This is an update of a small plug-in that adds a much-needed portcullis (like Ghostgate's) to Fort Pelagiad. It's just for looks, but I think the Fort looks more like a tourist attraction without it. See what you think. Changelog:Standardized New Object names. Restor... |
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9833 | 4630 | A Portcullis for Moonmoth | Buildings | MMH | 2004-04-15 | Nonsuch | This is an update of a small plug-in that adds a much-needed portcullis (like at Ghostgate) to Fort Moonmoth, near Balmora. It's just for looks...well, that is unless your stationed there. But see what you think. Changelog:Standardized New Object names. Restores Game... |
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9834 | 4629 | A Portcullis for Hawkmoth | Buildings | MMH | 2004-04-07 | Nonsuch | This is an update of a small plug-in that adds a much-needed portcullis (like Ghostgate's) to Fort Hawkmoth in Ebonheart. It's just for looks, but I think Hawkmoth isn't much of a "Fortification" without it. See what you think. Changelog:Standardized New Object names. |
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9835 | 4628 | (Q) Bank v(Q)2.1 | Buildings | MMH | 2009-04-06 | Indestructible, Qwert | This is the final(Indestructible) release of the banking mod that allows you deposit money, earn interest, withdraw money, get loans, store items in a safety deposit box(for a fee) and purchase homes. Qwert's Modifications: 1.Adds bank personnel to the temple in mournhold. 2... |
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9836 | 4627 | You have captured a soul | Bugfixes | MMH | 2009-04-06 | Soccerball | All this plug does is change the "Your" in "Your have captured a soul" to "You". Tested with my saves and verified functional. Didn't seem to disturb anything, but although I don't foresee any problems arising from the use of this mod in a new gam... | |
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9837 | 4626 | Writ Bug Fix | Bugfixes | MMH | 2002-06-20 | Mashin | ||
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9838 | 4625 | Wraithguard | Bugfixes | MMH | 2003-01-11 | DarkChojin | . This is now fixed; see readme for info. | |
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9839 | 4624 | Word Use Fix | Bugfixes | MMH | 2003-01-15 | Blockhead | This plug-in fixes 2 odd word-use bugs in the dialogue of Morrowind - misuse of the word "issues" and using "an" when "a" should be used. More info in readme file. | |
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9840 | 4623 | Wolven Fixes | Bugfixes | MMH | 2014-10-01 | Qawsed Asap | I notice two error in the Wolven race. One is the neck. The other is the rotating jaw. In the fix folder contains the fix. The meshes folder is for removing the rotating jaw and the esp is to remove the ugly neck. Currently, the race mod can be found here: http://www.... |
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9841 | 4622 | WJ's Tweaks | Bugfixes | MMH | 2006-07-01 | Warlord Jim | The purpose of this mod is to make it so when you eat corprus meat you get corprus disease. That always bugged me how that didn't happen. Other tweaks include making scribs weak to fire and frost, and making slaughterfish weak against shock an dfrost but strong against fi... |
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9842 | 4621 | Wizards' Islands and BE compatibility v1.0 | Bugfixes | MMH | 2013-04-25 | ThreadWhisperer | This is a replacement ESM file for Wizards' Islands. It renames a few items so that it is compatible with Balmora Expansion. Please note that this is an unofficial fix and therefor not supported by the Wizards' Islands team! Please contact ThreadWhisperer if you have any questions about this. We ... | |
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9843 | 4620 | Wizards Islands FPS fix v1.0 | Bugfixes | MMH | 2005-09-08 | Gorkon | This plugin fixes certain areas in the Wizards Islands mod, like the BloodLords Quarters and the Cult Area. These run horribly slow on some systems (sometimes less than 1 FPS). The fix changes the way the scripts responsible for these slowdowns work. This puts FPS back to normal rates. See readme... | |
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9844 | 4619 | Weapon Fix | Bugfixes | MMH | 2004-03-23 | Varg 'Euthanasiologist' | Makes weapons stats more realistic and balanced, based on specifications of real-world prototypes, makes different types more useful. *Optionally* modifies weapons in plugins. For all weapons in MW, Tribunal, BM, SoP, WCM, Marksman mod and others. No plugins or addons a... | |
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9845 | 4618 | Water Level Fix v1.1 | Bugfixes | MMH | 2010-08-31 | Taddeus | IMPORTANT NOTE - Since its 2.0 release, the Morrowind Code Patch contains a 'Detect water level fix' (Bug fixes section - checked by default). If you install it, you'll no longer need my Water Level Fix, since they solve the same problem, but MCP does it in a more reliable and complete way. I'll ... | |
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9846 | 4617 | Vodunious Nuccius Fix v1.0 | Bugfixes | MMH | 2013-05-24 | Slartibartfast | This mod fixes an issue reported on the official Morrowind forums. Logitech, on 10 May 2013 - 4:33 PM, said: Just a little error in one of journal entries: BUG: MS_Nuccius, Index 100 "I bought a cursed ring from Vodunius Nuccius so he would have enough gold to ... |
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9847 | 4616 | van Helsing crossbow hat,glasshouse fix,v1 | Bugfixes | MMH | 2009-04-06 | Unknown | ||
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9848 | 4615 | Vampiric Levitation Fix | Bugfixes | MMH | 2003-07-12 | Kal Choedan | Bethesda originally intended that Vampires were supposed to be able to fly(a sort of limited levitation), the power was included but somehow never implemented in the game, and was missed from the scripts which run when you become a vampire This small plugin fixes ... | |
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9849 | 4614 | Vampire Werewolf - Werewolf realism patch | Bugfixes | MMH | 2006-12-17 | Blade9722 | This is a trivial fix which allows to play Sabregirl Werewolf Realism and Cortex Vampire Werewolf mods together. It simply changes Sabregirl WereCheckScript by commenting this three lines: ;if ( PCVampire == 1 ) ;MAKE SURE PC CAN'T BE VAMP AND WERE |
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9850 | 4613 | Vampire Werewolf | Bugfixes | MMH | 2004-08-22 | Cortex | Allows vampires to become werewolves. Allows werewolves to become vampires. Fixes the vampire werewolf head bug. A choice of 4 different heads for your vampire werewolf. RECOMMENDED MOD: [url=http://www.rpgplanet.com/morrowind/modcont... |