# Actions Id Name Category Site Date Author Description
9801
4662
Balmora Fortress Buildings MMH 2003-12-30 Witch King This is my first mod -  a fortress in Balmora (named) Lord Varal's, after my character)  that includes 3 towers and a weapon/armor house.     Arriving in Balmora via Silt Strider, look to your left you will see it on the Mountain top.    NPCs (for l...
9802
4661
Balmora Floating Houses Buildings MMH 2008-03-09 Elder Mage S Adds a new floating house complete with entrance room, study, garden and bedroom for your convience.  
It's pretty obvious where it is once you get to Balmora.  
I will be adding more to this so don't worry if it looks bare.  
 
Thanks to Blue Eagle for a ...
9803
4660
Balmora Fighters Club Buildings MMH 2005-11-27 Phluphwitt Limebarte This plugin adds a new building to Balmora; the Balmora Fight Club.  Situated just to the left of the temple in Balmora, the new Fight Club, owned by Gadram Hlaalu, offers a place for the weary fighter to relax.  Whilst there you can have a few drinks and bet on the outcom...
9804
4659
Balmora Farmers Market v1.1 Buildings MMH 2014-01-09 EchoFlame A Farmers Market has come to Balmora! You can buy most ingredients as
well as weapons, drinks and much more! The Market is located in the
main square in Balmora by the siltstrider.

Requires other mods:
Sils Argonian Heads and Hair.
Adul's Arsenal.
Daduke's Th...
9805
4658
Balmora Council Club Shelves Buildings MMH 2005-11-08 SwordForTheLord I usually end up doing the quest to clear out the Council Club in Balmora, and end up with a decent option for a house of my own, with my own bartender. Unfortunately, I have commonly found the furniture lacking. This small mod adds shelves, a few small chests, and a few large chest...
9806
4657
Balmora Baths and Halls Buildings MMH 2009-07-11 Princess Stomper Adds Roman-style baths, a public hall and communal firepit to the Hlaalu Council Manor in Balmora.  
 
Adds new cells to the right-hand door of the Hlaalu Council Manor in Balmora.  
 
1. Why are there two doors to one cell? It's stupid! Use the other do...
9807
4656
Balmora Bath House Buildings MMH 2004-02-23 Dazz_Hero A Bath House has opened in Balmora!    Built around an ancient sewage facility long forgotten by citizens of Balmora, the Bath House is free for all who want to come in and relax a bit..  This version has been fixed and includes the soap.
9808
4655
Bal Baradus Buildings MMH 2005-02-27 Bajamaja This mod adds a village named Bal Baradus to the Ascadian Isles Region. There are about 10 buildings in the city and a cave to explore. The goal with this mod was to make it melt into Morrowind, so it felt like it could have been there from the beginning. I'm not sure if I succe...
9809
4654
Azuras castle v0.65M Buildings MMH 2009-05-12 Shaggy, TantorRC Azura's Castle v0.65


Author: Shaggy
Co-Author: TantorRC
Email: Shaggy2286@hotmail.com
Date: April 9, 2004
Future update planed: Yes
Version number: 0.65

Credits:
Ravensong - She created serenetower, which is where i got a few ideas (like t...
9810
4653
Astarsis Gazeeteer Buildings MMH 2009-05-12 Astarsis


    The Elder Scrolls III
          MORROWIND:
     Astarsis Gazeeteer
       version 1.0
         ...
9811
4652
Art Of War Museum v1.0 Buildings MMH 2013-03-14 Painkiller_Rider Painkiller's Art of War Museum v1.0

-----
By: Painkiller_Rider & Friends
In Memoriam: Frank Frazetta
Plug-in Scope and Credits:

-----
* New (underground) section to the Museum of Artifacts in Mournho...
9812
4651
ARM Textures Buildings MMH 2009-05-12 Unknown
9813
4650
ARM Meshes Buildings MMH 2009-05-12 Unknown
9814
4649
ARM ESP Icons Buildings MMH 2009-05-12 Carnithus Title:   Carnithus’ Armamentarium

Author :   Carnithus

Version :   1.0

Requires:  Morrowind/Tribunal/Blood Moon

Mature Warning:  This MOD contains depictions of NUDITY. If you are in anyway offended or afraid of the NUDE fo...
9815
4648
Arakan Arena Buildings MMH 2013-02-09 UNKNOWN books not translated. have fun fighting the mystery creatures
9816
4647
APime's House Project Buildings MMH 2004-05-26 APime11987 This mod add the ability to buys houses fully furnished in balmora from the outfitter, adds 5 NPCs outside in his store. The houses are not cheap ranging from 500-75000, I thought these prices are ok, if you dont like them you can easily change them.

   This mo...
9817
4646
Amochol Catamaran Buildings MMH 2012-07-31 Wiechcheu This is a pretty simple, but interesting mod; it changes almost nothing in the world, except
some docks. This is not a cheat mod, there are no free weapons, only a set of common clothes and a
few cheap books (None over 50 gold I believe). Basically, all it does is place a boat on the ...
9818
4645
Amazon's Cave Buildings MMH 2012-01-26 Skooma Modder A cave underneath the silt-strider port in Gnisis that has the Amazons from Greek Mythology to Morrowind.
9819
4644
Ald-ruhn, Dunmers Only Buildings MMH 2009-05-12 Unknown Ald-ruhn,Dunmers Only exquisite Special 3.0
yours for the pick, Dark Elf Dunmerfriend :)
You will get a tavern made by the  master of magicka...........me :)
this is my nr 3 house and i must say,this one is special,it has all you ever need to have a fair go at the game.
9820
4643
Ald Velothi Tower Buildings MMH 2004-10-26 StrykrDelta This mod adds a small redoran tower and storage shed to Ald Velothi.
9821
4642
Akaviri Smith [Tribunal] Buildings MMH 2009-05-12 Legato Legato's TC showcase: Akaviri smith
TRIBUNAL VERSION 1.3


____

NOTE! To avoid variable and actor conflicts, please don't use this with
     my old "The Last Samurai armor" mod!

N...
9822
4641
AK IndarysGreathouse Buildings MMH 2009-05-12 aimeekae

Indarys Greathouse Readme
=


author: AimeeKae
email: whitemage_ffxi@hotmail.com

=

Introduction
=


This mod requires ...
9823
4640
AIR DwemerStorageDevice Buildings MMH 2009-05-12 AirBreather


The Elder Scrolls III
MORROWIND:
Dwemer Storage Device V.1

By: AirBreather
May 3, 2004




Index:
1...
9824
4639
Addition To the Seyda Neen Warehouse Buildings MMH 2005-08-01 Valor I made this because I thought that a warehouse should have something more of a warehouse feel. So I built stairs going down, added a room with armor, weapons, food and gold. Everything belongs to the guards and there are three now there.    To prevent stealing and to add t...
9825
4638
Abandonen Tower Buildings MMH 2009-05-12 Beloth


The Elder Scrolls III
MORROWIND
Acadian Island mod
made by Beloth






1. Installing the Mod and Warnin...
9826
4637
Abandoned Temple Buildings MMH 2007-10-23 Master1076 This mod adds an optionally furnished or unfurnished Abandoned Temple to Ascadian Isle Region(1,-9)  
Follow the road to Vivec from Pelagiad and you will see the temple on the way.  
It is opposite Balur's Farmhouse and just ahead of where you first meet Nels Llendo (The highw...
9827
4636
Abandoned Drow Cave 1.1 Buildings MMH 2011-10-02 kalikut

-----------
Abandoned Drow Cave 1.1 readme.txt by kalikut


-----------


1. What it is
2. How to install
3. Mod uses & releasin...
9828
4635
Abandoned Cave Home Buildings MMH 2005-07-05 As the Hind A small cave house just north of Seyda Neen.    A rustic retreat with no uber items or huge amounts of money (total 125 ish). Short story as to why the original owner is no longer in residence but no quest as I don't know anything about scripting. Originally made for m...
9829
4634
A Windmill for Pelagiad Buildings MMH 2010-09-29 Mr. C. Racer As the title says, this plugin adds one of Dongle's awesome animated mills to Pelagiad. The building sits on a raised part of the landscape, just north of the fort. The mill includes an animated grindstone and spinning blades, a ladder to reach the upper part of the building, and lots, lots of sa...
9830
4633
A simple shack outside Seyda Neen Buildings MMH 2009-01-23 Cooleoj It does what is says. It adds a shack on a little island near Seyda Neen. Not a big thing or something. I was bored and made this mod very fast. Hope you like it. :)
9831
4632
A Portcullis for Wolverine Hall Buildings MMH 2006-01-19 Nonsuch This plug-in adds a much-needed Portcullis (Main Gate) to the imperial  fort at Wolverine Hall, just outside Sadrith Mora. Ever seen a fort without a front gate? Want to be a guard at a fort without a front gate? Well, see what you think of the difference.
 
 If you use...
9832
4631
A Portcullis for Pelagiad Buildings MMH 2004-03-17 Nonsuch This is an update of a small plug-in that adds a much-needed portcullis (like Ghostgate's) to Fort Pelagiad. It's just for looks, but I think the Fort looks more like a tourist attraction without it. See what you think.

Changelog:Standardized New Object names.  
Restor...
9833
4630
A Portcullis for Moonmoth Buildings MMH 2004-04-15 Nonsuch This is an update of a small plug-in that adds a much-needed portcullis (like at Ghostgate) to Fort Moonmoth, near Balmora. It's just for looks...well, that is unless your stationed there. But see what you think.

Changelog:Standardized New Object names.  
Restores Game...
9834
4629
A Portcullis for Hawkmoth Buildings MMH 2004-04-07 Nonsuch This is an update of a small plug-in that adds a much-needed portcullis (like Ghostgate's) to Fort Hawkmoth in Ebonheart. It's just for looks, but I think Hawkmoth isn't much of a "Fortification" without it. See what you think.

Changelog:Standardized New Object names.
9835
4628
(Q) Bank v(Q)2.1 Buildings MMH 2009-04-06 Indestructible, Qwert This is the final(Indestructible) release of the banking mod that allows you deposit money, earn interest, withdraw money, get loans, store items in a safety deposit box(for a fee) and purchase homes.

Qwert's Modifications:
1.Adds bank personnel to the temple in mournhold.
2...
9836
4627
You have captured a soul Bugfixes MMH 2009-04-06 Soccerball All this plug does is change the "Your" in "Your have captured a soul" to "You".  Tested with my saves and verified functional.  Didn't seem to disturb anything, but although I don't foresee any problems arising from the use of this mod in a new gam...
9837
4626
Writ Bug Fix Bugfixes MMH 2002-06-20 Mashin
9838
4625
Wraithguard Bugfixes MMH 2003-01-11 DarkChojin .  This is now fixed; see readme for info.
9839
4624
Word Use Fix Bugfixes MMH 2003-01-15 Blockhead This plug-in fixes 2 odd word-use bugs in the dialogue of Morrowind - misuse of the word "issues" and using "an" when "a" should be used.  More info in readme file.
9840
4623
Wolven Fixes Bugfixes MMH 2014-10-01 Qawsed Asap I notice two error in the Wolven race. One is the neck. The other is the
rotating jaw. In the fix folder contains the fix. The meshes folder is
for removing the rotating jaw and the esp is to remove the ugly neck.

Currently, the race mod can be found here:
http://www....
9841
4622
WJ's Tweaks Bugfixes MMH 2006-07-01 Warlord Jim The purpose of this mod is to make it so when you eat corprus meat you get corprus disease. That always bugged me how that didn't happen.  
 
Other tweaks include making scribs weak to fire and frost, and making slaughterfish weak against shock an dfrost but strong against fi...
9842
4621
Wizards' Islands and BE compatibility v1.0 Bugfixes MMH 2013-04-25 ThreadWhisperer This is a replacement ESM file for Wizards' Islands. It renames a few items so that it is compatible with Balmora Expansion. Please note that this is an unofficial fix and therefor not supported by the Wizards' Islands team! Please contact ThreadWhisperer if you have any questions about this. We ...
9843
4620
Wizards Islands FPS fix v1.0 Bugfixes MMH 2005-09-08 Gorkon This plugin fixes certain areas in the Wizards Islands mod, like the BloodLords Quarters and the Cult Area. These run horribly slow on some systems (sometimes less than 1 FPS). The fix changes the way the scripts responsible for these slowdowns work. This puts FPS back to normal rates. See readme...
9844
4619
Weapon Fix Bugfixes MMH 2004-03-23 Varg 'Euthanasiologist' Makes weapons stats more realistic and balanced, based on specifications of real-world prototypes, makes different types more useful. *Optionally* modifies weapons in plugins. For all weapons in MW, Tribunal, BM, SoP, WCM, Marksman mod and others.    No plugins or addons a...
9845
4618
Water Level Fix v1.1 Bugfixes MMH 2010-08-31 Taddeus IMPORTANT NOTE - Since its 2.0 release, the Morrowind Code Patch contains a 'Detect water level fix' (Bug fixes section - checked by default). If you install it, you'll no longer need my Water Level Fix, since they solve the same problem, but MCP does it in a more reliable and complete way. I'll ...
9846
4617
Vodunious Nuccius Fix v1.0 Bugfixes MMH 2013-05-24 Slartibartfast This mod fixes an issue reported on the official Morrowind forums.

Logitech, on 10 May 2013 - 4:33 PM, said:

Just a little error in one of journal entries:

BUG: MS_Nuccius, Index 100 "I bought a cursed ring from Vodunius Nuccius so he would have enough gold to ...
9847
4616
van Helsing crossbow hat,glasshouse fix,v1 Bugfixes MMH 2009-04-06 Unknown
9848
4615
Vampiric Levitation Fix Bugfixes MMH 2003-07-12 Kal Choedan Bethesda originally intended that Vampires were supposed to be able to fly(a sort of limited levitation), the power was included  but somehow never implemented in the game, and was missed from the scripts which run when you become a vampire    This small plugin fixes ...
9849
4614
Vampire Werewolf - Werewolf realism patch Bugfixes MMH 2006-12-17 Blade9722 This is a trivial fix which allows to play Sabregirl Werewolf Realism and Cortex Vampire Werewolf mods together.  
It simply changes Sabregirl WereCheckScript by commenting this three lines:  
 
;if ( PCVampire == 1 ) ;MAKE SURE PC CAN'T BE VAMP AND WERE
9850
4613
Vampire Werewolf Bugfixes MMH 2004-08-22 Cortex Allows vampires to become werewolves.
 Allows werewolves to become vampires.
 Fixes the vampire werewolf head bug.
 A choice of 4 different heads for your vampire werewolf.    RECOMMENDED MOD: [url=http://www.rpgplanet.com/morrowind/modcont...