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9601 | 4862 | Rockhard Helmet Shop | Buildings | MMH | 2009-05-12 | Andy Clegg | Title: Rockhard Helmet Shop, v.1.1 By: The V8 man Date: August 18, 2003 Size: 34KB Requirements: Tribunal This mod creates a Helmet Shop on the east side of St. Olm's Canal in Vivec. Rex Rockhard, the proprietor, has over 20 different helms to sell, from chitl... |
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9602 | 4861 | Robes Are Us! | Buildings | MMH | 2003-07-12 | Emokid123 | Athelis Nayiron and her husband have moved to Morrowind, bringing their massive robe colection with them. Here you can find every robe on morrowind for sale, displayed with fully functioning mannequins, so you can see what a robe looks like before you buy it. ... | |
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9603 | 4860 | River Watch | Buildings | MMH | 2004-08-22 | Len Alox | Places the River Watch Household on the river in Balmora. It is on the opposite side of the river as the Mage and Fighter's guilds. Has a table set for three, a small Library, a medium sized armory, a cozy bedroom, and water works room. |
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9604 | 4859 | River Side House | Buildings | MMH | 2004-02-11 | Campbell | Adds a comfortable house south of balmora. The house also has some hidden unique extras which you have to find aswell as a garden and some valuable limeware. To get to the house follow the river south from Balmora | |
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9605 | 4858 | RheasVIVEC | Buildings | MMH | 2010-03-03 | AXEMurderConsortium | RheasVIVEC adds doors inside the Vivec cantons that teleport the character to the other cantons. Most of the cantons underwent a slight remodeling. The new design makes it easier to travel within Vivec. Includes a Rowhouse in the Foreign Quarter of Vivec. Funny at fi... |
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9606 | 4857 | Rethan Expansion v2.2 | Buildings | MMH | 2009-05-12 | Baratheon79 | This updated version adds a 4th construction stage to the Hlaalu stronghold (with accompanying quest). All of the features of previous versions are present (except that the mannequins in the armory are no longer the moveable kind). There is now fast travel by boat to Balmora (with stage 4 constru... | |
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9607 | 4856 | Rethan City - Enhanced Edition | Buildings | MMH | 2010-11-20 | Lord Dagobert | Brand new enhanced edition! More stuff outside, new NPCs, less bugs, better-looking buildings. Adds a few things to Rethan Manor: 6 buildings (1 prison,traders,houses and a tower), a siltsrider and a boat for travel, and adds 4 rooms to the Manor.... |
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9608 | 4855 | Redoran Stronghold Extension | Buildings | MMH | 2005-05-18 | Centurion | ||
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9609 | 4854 | Ratworks | Buildings | MMH | 2006-05-19 | Kaith | Deep below Vivec in the underworks, there are many passages leading through the ground. The Ratworks is one such tunnel. It is the main highway for most theives, assassins, and other people of the night. It also provides a quick way to get between cantons. | |
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9610 | 4853 | Racer's Roost | Buildings | MMH | 2011-10-02 | Baratheon79 |
The Elder Scrolls III MORROWIND: Racer's Roost Version 1.1 ... |
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9611 | 4852 | Pwn's Pelagiad Farmhouse | Buildings | MMH | 2011-12-13 | Sir_Pwnz | A size-able farm and farmhouse located directly next to the main section of Pelagiad. This is still very fresh and isn't all that great as of right now. Though I would like to start generating feedback to further help me. Installation: Just drag and drop the ... |
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9612 | 4851 | Prancing Ash Inn | Buildings | MMH | 2011-12-07 | Chaka ZG | From the Readme: === Prancing Ash Inn About: This mod adds a small inn in Seyda Neen, where you can sleep for a small fee of 10 gold. -- Ins... |
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9613 | 4850 | Pirate Quest | Buildings | MMH | 2003-04-07 | Dirko | Adds a new quest to the game activated by talking to the wood elf in the East Empire Trading Company in Ebonheart. Quest will take you to a previously unknown fortress to the west of Ebonheart, hopefully far enough out to sea not to conflict with other people's mods. See readme for info. | |
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9614 | 4849 | Personal Storage Quarters | Buildings | MMH | 2003-10-24 | Colorhaze | This plugin adds a small storage room/home accsessiable via a trap door located just outside and to the left of the Balmora south town entrance, just underneath the silt strider platform structure. Unlike many house plugs out there this interior is very small in size. ... | |
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9615 | 4848 | Peanut Island House | Buildings | MMH | 2004-08-26 | Timrod DX | This mod adds a small, peanut-shaped island with a house on it to the Bitter Coast Region, -11,2. The house is Hlaalu style, but with a twist. Instead of the top floor being closed up, the walls are all open, allowing for a very nice ocean view. And yes, I know t... | |
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9616 | 4847 | PDI | Buildings | MMH | 2005-12-30 | DemonFire | Adds an island south of Seyda Neen, with a fully furbished keep, inside and out. Also adds a faction, but no quests as of yet. Sorry, I was in a hurry when I put this up. I forgot to include that this is my first mod to do with building cells, etc. I know it's not v... |
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9617 | 4846 | PC Clothier - Balmora | Buildings | MMH | 2004-09-27 | AimeeKae | With this mod, your character can become the owner of a clothier shop. The PC Clothier plugin adds a little building just inside the gates of the trade city Balmora. There are several ways to acquire the shop. You can ask about rumors in Balmora to find out how to acqui... | |
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9618 | 4845 | Paradise Isle | Buildings | MMH | 2003-05-15 | Rabbiddog | This a new Island off the Bitter Coast region Called Paradise Island a ways SW of Seyda Neen. To get to the Island go to the new dock by the Seyda Neen lighthouse. I started this mod because I felt that after saving Morrowind I deserved someplace befitting my heroic deeds. The Island has many thi... | |
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9619 | 4844 | Palinor The City in the West | Buildings | MMH | 2004-04-02 | Tristan | Palinor City In The West is a little village that is east of the city Gnisis. This is another version to the orignal Palinor; is more detailed. I would like feed back Please. | |
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9620 | 4843 | Palatial Manor | Buildings | MMH | 2004-01-26 | Levdir | This lovely house is located in scenic Caldera, and is a home fit for a king. Despite its humble outward appearance, it is a fully and luxuriously furnished manor house. There are some (by some I mean a few too many) power items in the storage room, but I have inc... | |
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9621 | 4842 | Outer Godsreach Home | Buildings | MMH | 2009-04-06 | lochnarus | Outer Godsreach Home The Elderscrolls III: Morrowind Plug-In ----- lochnarus lochnarus@yahoo.com Synopsis: Adds a medium size manor home to the... |
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9622 | 4841 | Oblivion Fort | Buildings | MMH | 2010-02-24 | PK009 | Adds a Old Fort to the exit of Pelagiad, based on the Forts of Oblivion, but done in the Morrowind´s way. It has some Uber rewards, with Uber Bosses, but that´s the point. The fort has been abandoned many years ago, and no one in Pelagiad will tell you something, because the fort is V... | |
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9623 | 4840 | Oasis | Buildings | MMH | 2003-11-03 | Benjamin Vasconcellos | Creates a resort in the Grazelands Region. Nice scenery, new people to talk to, a flat to purchase with plenty of space, a bar, a bath house and travel service from the Balmora Mages Guild. | |
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9624 | 4839 | Oakridge Ranch | Buildings | MMH | 2004-04-19 | Kromm | This is a house mod I made, tailored to my own tastes. Its a fairly large ranch based in the Grazelands Region (11, 7) ; built in the Bloodmoon Nordic style buildings (Skaal Village for example). Living quarters consist of a large, main room, an alchem... | |
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9625 | 4838 | ninja BETA fix | Buildings | MMH | 2009-04-06 | Unknown | Morrowind ninja dojo fix should fix any errors fromthe first file. extract to the data fies directory. The building to start the quests is located behind the southwall cornerclub in balmora. armor done by-Braddock, Neiro, and Ronin Kunai done by-Bo... |
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9626 | 4837 | Nexus | Buildings | MMH | 2007-11-21 | Nkuvu | A simple travel nexus. Trap doors added to several locations, all connecting to a single hub. A travel stone is included for quick teleportation back to the Nexus (with a chest nearby so you can unload things upon arrival). Cleaned with TESAME. |
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9627 | 4836 | New Suran | Buildings | MMH | 2005-06-30 | The Wanderer | Expands Suran with 14 new buildings to the north of town. Adds representatives from the main Guilds. A new small dockside which also includes a local ferry service and access to the main shipping routes. Adds a teleport it... |
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9628 | 4835 | New Gold Armor Textures | Buildings | MMH | 2009-05-12 | Unknown | If more information is known about the origin or use of this file. Please contact us. Thank you. | |
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9629 | 4834 | New Azura | Buildings | MMH | 2009-04-06 | Unknown | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ... |
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9630 | 4833 | Neo's Merchant House | Buildings | MMH | 2004-02-11 | Neo | This Plug-In will give you a house with lots of cool stuff and cool Argonians! | |
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9631 | 4832 | Navy Seal | Buildings | MMH | 2003-04-09 | The Merchants | Contains a new race and some very nice items to accompany it. The items can be found in the Ebonheart/Vivec area to the south in a compound area. The "commando" race is slightly cheap, but rather fun. Perfect for the morag tong and such. | |
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9632 | 4831 | My Little Pelagiad Mod | Buildings | MMH | 2005-10-12 | Jagnot | This plugin adds a seedy downtown distric to the north wall of fort pelagiad, adds:[list] One tavern One supply shop One fight club One pot shop and 5 (im pretty sure) houses.[/list] Version 1.1[list] fixed a float script bug &... | |
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9633 | 4830 | MuseumMod 0717 | Buildings | MMH | 2009-05-12 | Starbuck |
The Elder Scrolls III MORROWIND: Balmora Museum Mod Index: 1.... |
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9634 | 4829 | Museum of Artifacts Improvements v1.1 | Buildings | MMH | 2012-11-10 | Princess Stomper | Just a little eye-candy mod to make the Museum of Artifacts look more like a museum. Warning - not ALL artifacts have NoPickUp, especially the expensive stuff - be careful what you touch! Press the 'Information' buttons and signs for information about each exhibit. |
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9635 | 4828 | Mr Crow's Hideout | Buildings | MMH | 2008-01-06 | Mr Crow | A hideout located some what north of Caldera I dont know how to do screen shots forgive me. Hideout comes with a telaport room, bed, your own personal smith and healer. Please if you chose to alter or use this mod give me a little credit if you release this as yours. This was a personal mod I mad... | |
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9636 | 4827 | Mournhold, Battle Arena v1.0 | Buildings | MMH | 2009-04-24 | dongle | Adds a Battle Arena to Mournhold Great Bazaar. Players can purchase tickets to watch a fight between Almalexia, Gaenor, and an Imperfect. The winner may surprise you. . . . ------ Note: thumbs are from Planet Elder Scrolls |
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9637 | 4826 | Mournhold Palace Revamped | Buildings | MMH | 2012-11-11 | Princess Stomper | Strips out the scripts and dialogue from my Royal Chargen mod, leaving only the improvements to the palace in Mournhold. The Royal Palace is extensively redesigned and enlarged. As Prince or Princess, you gain access to the 'Princeps' Chambers', a large suite with a (huge) bedroom for... |
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9638 | 4825 | Mournhold Dwemer Outpost | Buildings | MMH | 2009-05-12 | Ottens | Adds a Dwemer Outpost to the Temple Courtyard in Mourhold. http://www.robsacc.nl/ottensindex.html |
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9639 | 4824 | Mournhold Battle Arena II v2.0 | Buildings | MMH | 2003-01-20 | dongle | Adds a Battle Arena to Mournhold, Great Bazaar. Buy tickets to see a Battle with your choice of any of 12 of the meanest bosses in all of Morrowind. Tickets are selling fast. Do NOT run this at same time as V1..see readme for complete info, incl what's new here. | |
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9640 | 4823 | Morrowind School of Magic v0.5 Taster | Buildings | MMH | 2007-09-26 | The_Avenger | This mod is a taster to an expansion that I am making.. Well it's not really an expansion but a whole new game in another.. When you will start a new game (Recommended) you will se a boat near the Seyda neen Light house. This boat goes to the magic school. I've made this u... |
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9641 | 4822 | Morrowind Crafting Abodes | Buildings | MMH | 2005-07-07 | Astion | Morrowind Crafting Abodes is a house mod based around Toccatta and Drac's "Morrowind Crafting" mod, through which the PC can create several types of furniture and decorations to furnish their houses with. Morrowind Crafting Abodes adds 4 houses in different parts o... | |
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9642 | 4821 | Morrowind ADDON mod | Buildings | MMH | 2009-09-09 | Nemon | This mod adds several NPCs, their services, their loved ones, and their homes to the towns in Morrowind. Especially Dagon Fel, Maar Gan and Vos have been "upgraded", giving the place a little motion and life. Full Categories: Buildings, Miscellaneous, NPCs Adm... |
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9643 | 4820 | More people to Seyda Neen | Buildings | MMH | 2007-09-30 | Illi | No quests yet. When I learn to script and do quests better, I probably add something more to this mod. Please report all bugs you can find. There is no Read me in .zip file, becouse this mod is so simple. Everyone can probably find their way to Seyda Neen. ... |
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9644 | 4819 | Moon Sugar Plantation v1.3 | Buildings | MMH | 2012-11-16 | Danjb | "Criminals have attempted to grow moon sugar grasses in Vvardenfell, without success..." Until now. This mod adds a small plantation north-west of Caldera - a plantation that grows moon sugar! The plantation is owned by a Khajiit, who also lets the player use his refiner to ... |
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9645 | 4818 | Moon Sugar Plantation v 1.4 | Buildings | MMH | 2005-07-10 | Danjb | "Criminals have attempted to grow moon sugar grasses in Vvardenfell, without success..." Until now. This mod adds a small plantation north-west of Caldera - a plantation that grows moon sugar! The plantation is owned by a Khajiit, who also lets the player use his refiner... |
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9646 | 4817 | Moon Sugar Plantation v 1.2 | Buildings | MMH | 2012-12-11 | Danjb | Adds a small plantation north-west of Caldera - a plantation that grows moon sugar! The plantation is owned by a Khajit, who also lets the player use his refiner to turn moon sugar into skooma. There shouldn't be any conflicts with other mods. |
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9647 | 4816 | Monolithic Fortress | Buildings | MMH | 2005-07-03 | ifm2181 | The Monolithic Fortress can be used as a home for you to store your stuff, and as a base of operations. It doesn't, however, include special objects to help you train your various skills, so you'll have to do these on your own accord. See the Readme for details. | |
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9648 | 4815 | ModMan Windowlights 2.0 | Buildings | MMH | 2009-04-24 | ModMan | ModMan's Windowlights A Plugin for Morrowind by ModMan Full Version 2.0 ================= There are two versions to this mod. Both add atmospheric lighting to most windows. - Windowlight... |
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9649 | 4814 | Mod Set | Buildings | MMH | 2012-01-20 | onecarmel | This is a personal mod of mine. It has a house in Seyda Neen and Balmora. It has a weapon and armor chest behind the lighthouse at Seyda Neen. Then a cave just up the road east of Seyda Neen. Changelog:Added house to Balmora Added ... |
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9650 | 4813 | MJY Casino Riverboat | Buildings | MMH | 2012-07-23 | Mighty Joe Young | Took out casinos from two mods (Havish and Tangerine Casino) and added it in the riverboat one, fits good there. It's in Seyda Neen around the lighthouse. Don't spend all your gold there, it costs some gold to buy equipment to win the game ;) So come all and spend some of your gold and... |