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7001 | 7462 | Scripted Spells v1.5 | Magic and Spells | MMH | 2009-05-12 | Cortex | Transform into creatures that can be seen in 3rd person view. Steal spells from enemies minds. Add explosive damage to your attacks. Create walls of fire and animated bones. Game balanced: Great care has been taken to ensure spells cost enough magicka for their power.... |
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7002 | 7461 | Scripted Spells v1.4 | Magic and Spells | MMH | 2009-05-12 | Cortex | SCRIPTED SPELLS Version 1.4 Requires Bloodmoon Author CORTEX Bat Model Lady Eternity To install the plugin, unzip the files into the Morrowind\Data Files directory. This should automatically put these files int... |
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7003 | 7460 | Scripted Spells 1.3 | Magic and Spells | MMH | 2009-04-06 | Cortex | SCRIPTED SPELLS Version 1.3 Requires Bloodmoon Author CORTEX Bat Model Lady Eternity To install the plugin, unzip the files into the MorrowindData Files directory. This should automatically put these files into... |
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7004 | 7459 | Scripted Spells 1.1 | Magic and Spells | MMH | 2009-04-06 | Cortex | SCRIPTED SPELLS Version 1.1 Requires Bloodmoon Author CORTEX Bat Model Lady Eternity To install the plugin, unzip the files into the MorrowindData Files directory. This should automatically put these files into... |
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7005 | 7458 | Scripted Spells 1.0 | Magic and Spells | MMH | 2009-04-06 | Cortex | SCRIPTED SPELLS Version 1.0 Requires Bloodmoon Author CORTEX Bat Model Lady Eternity To install the plugin, unzip the files into the MorrowindData Files directory. This should automatically put these files into... |
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7006 | 7457 | Scripted Spells 0.91 | Magic and Spells | MMH | 2009-04-06 | Cortex | SCRIPTED SPELLS Version 0.91 Requires Bloodmoon Author CORTEX Bat Model Lady Eternity To install the plugin, unzip the files into the Morrowind\Data Files directory. This should automatically put these files in... |
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7007 | 7456 | Restore Magicka v.Cool | Magic and Spells | MMH | 2009-04-06 | Unknown | innstall: just extrakt it to the datafiles and activate the plugin credits: Andyguy for the clothes and the hair meshes. Wierd for helping me with the scripting. |
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7008 | 7455 | Restore Magicka v. Normal | Magic and Spells | MMH | 2009-04-06 | Unknown | ||
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7009 | 7454 | Random skeleton summons | Magic and Spells | MMH | 2008-02-03 | Alphax | When you (or anyone else) summons a skeleton, there is a chance (35% by default, changeable with the lfx_skelsum_chance variable) that they will be an archer. Summoned skeletons have stats that are somewhere between that of a standard Skeleton and a Skeleton Archer. Summoned skeleton archers are ... | |
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7010 | 7453 | Racial Powers | Magic and Spells | MMH | 2008-04-27 | Ringwall | Gives every race in the game more racial powers. Spell Listing ============= Argonian -------- Constant Effect Water Breathing Venom Spray (projectile) Darting Scales (Swim Speed) <... |
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7011 | 7452 | Power to the people | Magic and Spells | MMH | 2008-11-30 | Knef | This mod allows NPCs to use their racial powers, just like the player can. You'll see Bretons casting Dragon Skin, Red Guards casting Adrenaline Rush, and so on. I did this because it always bothers me when some aspect of the game world seems to only exist for the player, and is ignored by everyo... | |
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7012 | 7451 | Portable Hole | Magic and Spells | MMH | 2006-06-13 | Bryss Phoenix, Fliggerty | A seemingly crazed old man may be found wandering around Sadrith Mora. If you choose to talk to him, he has a story to tell...eventually...we think. If you are patient and kind, you will receive a lovely reward...a hole that taunts you. If however, you choose to be impatient and... | |
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7013 | 7450 | Plus Travel 2 | Magic and Spells | MMH | 2009-05-12 | Tobias Olausson and Olof Norman | Plus Travel - Readme This mod adds a new travel betwen vivec(High Fane) and to Ghost Gate(Tempel). Made by Tobias Olausson and Olof Norman. ENJOY!! |
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7014 | 7449 | Pikazul's Smart Bounds | Magic and Spells | MMH | 2009-04-25 | Pikazul | Pikazul's Smart Bounds ver 1.0 THIS MOD REQUIRES MORROWIND SCRIPT EXTENDER ( MWSE ) TO WORK This MOD WAS CLEANED WITH GHOSTWHEEL'S TESTOOL ----- Introduction: This mod rewrites most of the "bound something" spel... |
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7015 | 7448 | patchmagicstaffsmod | Magic and Spells | MMH | 2009-04-06 | Unknown | Salvaged Mods TES III - Morrowind This plugin was originally hosted at Gamers Roam and might possibly have been at Morrowinfiles. The author is not known and the mod has not been playtested before re-uploading. You may therefore wish to look at t... |
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7016 | 7447 | Original Mephala's Skill | Magic and Spells | MMH | 2009-06-05 | Dormouse | This is a very simple mod that makes the spell Mephala's Skill as it was originally. After version 1.2 of Morrowind, the spell was changed so that it no longer contained the Fortify Shortblade effect. Features: Adds the Fortify Shortblade effect t... |
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7017 | 7446 | One Power v1.4 | Magic and Spells | MMH | 2013-09-16 | Balor | Very hard to describe in a few sentences, One Power mod changes Morrowind magick system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. (It's es... | |
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7018 | 7445 | One Power v1.3 | Magic and Spells | MMH | 2009-04-06 | Balor | Changes Morrowind magics system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. Everything else is pretty much explained inside gam... |
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7019 | 7444 | One Power v1.1 | Magic and Spells | MMH | 2013-09-16 | Balor | Changes Morrowind magics system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. Everything else is pretty much explained inside game i... |
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7020 | 7443 | One Power | Magic and Spells | MMH | 2013-09-16 | Balor | This is a beta of my Pure One Power mod. It introduce an alternative magic system to Morrowind - One Power, with it's unique properties and spell (weaves). While it's made for Wheel of Time fans, it can be played by those who didn’t read it too without much difficulty (though it i... | |
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7021 | 7442 | Nostramus the Black- BETA | Magic and Spells | MMH | 2008-08-07 | Bishamonten | This BETA mod adds a new summon spell that summons a powerful Lich called "Nostramus the black" into the game. As this is only beta, It is only available via the console by entering player-> addspell "Summon Nostramus" into the console. |
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7022 | 7441 | NewestSpellsMaster | Magic and Spells | MMH | 2009-05-12 | Unknown | ||
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7023 | 7440 | New Spells | Magic and Spells | MMH | 2009-04-06 | Unknown | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ... |
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7024 | 7439 | New Icons v2.1 | Magic and Spells | MMH | 2013-05-10 | ManaUser | I never liked the spell icons in Morrowind. They're pretty, but most of them don't look like anything particular. I suppose I would have learned to recognize them eventually, but I but I decided to make my own instead. This may not be as pretty, but they all have at ... |
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7025 | 7438 | New Fire Damage Effect 1.1 | Magic and Spells | MMH | 2009-04-06 | Mad DJ | New fire damage effect by Mad DJ. (Mesh is not by me. I took it from Lady Eternity's site. http://www.proudfootimaging.com/ladye/ I only threw this together) UPDATE in v.1.1: gilles_k fixed the blue cube problem in the mesh. Thanks to him. This mod replaces... |
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7026 | 7437 | MultipleSummoningSpellsv1.1 0709 | Magic and Spells | MMH | 2009-05-12 | Talonhoff | Multiple Summoning Spells v1.1 by Talonhoff v1.1 This Morrowind plug-in makes new spells available to purchase that can allow you to summon multiple creatures of the same type to fight for you at the same time. I have auto calculated these new spells, so it shouldn't u... |
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7027 | 7436 | Multiple Teleport Marking v2.2 | Magic and Spells | MMH | 2009-04-06 | hessi9 | This mod replaces the build in teleport and mark spell with a version that allows setting multiple teleport marks on up to 12 different places. Every time mark or recall spell is executed a menu pops up to select one of the 12 provided slots for this action. | |
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7028 | 7435 | Multiple Teleport Marking Mod v2.2 | Magic and Spells | MMH | 2009-05-12 | Marcel Hesselbarth | Morrowind is a really great game - to great to walk! So you need some ways to travel faster between the places. Therefore there are a lot of different Travel facilities in the game. But as these cover only the civilised parts of the world a lot of people outside build different teleport plugins (... | |
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7029 | 7434 | Multiple Teleport Marking Mod V1.1 (tribunal only) | Magic and Spells | MMH | 2009-04-06 | Marcel Hesselbarth | This mod add the Multiple Teleport Marking ability for the areas of Bethesda's "Siege at Firemoth" mod (required). It is a example how to safely add new regions to my marking mod as a OPTIONAL feature for those who use my marking mod. |
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7030 | 7433 | Multiple Teleport Marking Mod 2.1 | Magic and Spells | MMH | 2009-04-06 | Marcel Hesselbarth | This mod add the multiple teleport marking ability for the areas of Bethesda Bloodmoon expansion ( requires Bloodmoon ) |
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7031 | 7432 | Multiple Summoning Spells | Magic and Spells | MMH | 2002-07-09 | Talonhoff | ||
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7032 | 7431 | Morrowind2 | Magic and Spells | MMH | 2009-05-12 | Unknown | Creates 1 enchantment (after cleaning with tes3cmd) | |
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7033 | 7430 | More Summoning | Magic and Spells | MMH | 2005-07-24 | Inquisidor | This mod allows you to summon a wider range of the existing Morrowind (and only Morrowind) creatures. The monsters that you can invoke are:[list] Animals (Alit, Betty Netch, Guar, Kagouti, Kwama Warrior, Nix Hound, Shalk) Artifacts (Shock Centurion, Steam Centurio... | |
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7034 | 7429 | Midgetalien's Ancestor Spirit | Magic and Spells | MMH | 2008-12-01 | Midgetalien | This Mod adds "Ancestor Spirit" as a Power to Dunmer. It allows you to summon an ancestor ghost 1 once a day. Also NPC Dunmer in game will summon the ghost/can use the power too, if you engage them in combat. To make this possible the ... |
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7035 | 7428 | MG Epic Addon | Magic and Spells | MMH | 2009-04-06 | Unknown |
The Elder Scrolls III Morrowind: ... |
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7036 | 7427 | Meteormancy | Magic and Spells | MMH | 2010-11-11 | Chascoda | As the title above suggests, Meteormancy means "weather magic". You can control the weather using spells bought by various NPC's found in Seyda Neen, Balmora, and Caldera. Please comment when you download. |
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7037 | 7426 | Mana Recharge Enchantment | Magic and Spells | MMH | 2002-06-06 | Shalinor | Drops a book onto Caius Cosade's bed that teaches you the spell "Fool's Recharge." Recharges 19 mana, costs 20... useless spell More importantly, it gives access to "restore magicka" as a possible enchantment effect. I feel this is balanced - wa... |
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7038 | 7425 | Mana Cost | Magic and Spells | MMH | 2002-11-25 | Eldar | This plug-in reintroduces the magic system of Daggerfall: The higher your skills the cheaper the cost of the spell This plug-in does NOT allow the player to cast a spell that costs more than current magicka. It simply gives some mana back to player.. So if your mana is ... | |
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7039 | 7424 | Magicka Shrines v1.0 | Magic and Spells | MMH | 2009-04-06 | MasterW3 | 9/23/2003 9:21pm W3_magicka_Shrines.esp - Morrowind compatible, Tribunal and Bloodmoon not required, but seems to work with them just fine. Bugs: None Known Current Version; 1.0 (Future versions, if any, will be "W3_Magicka_Shrines_1... |
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7040 | 7423 | Magicka Ring (of Restoration) | Magic and Spells | MMH | 2017-10-02 | Exile | Read Me -ring of restoration -instillation- unzip the .zip file in to the followind directory ( that is if you used the default directory) C:\Program Files\Bethesda Softworks\Morrowind\Data Files -start morrowind click data files and check th... |
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7041 | 7422 | Magicka Regen Spell | Magic and Spells | MMH | 2008-03-28 | feanarosurion | This spell basically allows you to regenerate magicka anywhere, but at a cost. All of your attributes (except for luck) are drained 25 points for 20 seconds. Plus, it requires at least 5 magicka, so you can't be stuck at zero and regenerate. I made this thing on a whim for my Dunmer Mage who happ... | |
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7042 | 7421 | Magicka Regen | Magic and Spells | MMH | 2008-10-18 | TWS00 | This plug-in adds an NPC to End of the World in Dagon Fel who sells a magicka restoring spell, as well as some other mixed spells. He also offers training and has 3,000 gold to barter for your potions. Some may argue that this belongs in cheats rather than spe... |
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7043 | 7420 | Magicka Metamorphica | Magic and Spells | MMH | 2009-07-08 | Fliggerty | It has been speculated that a soul gem is essentially just magicka-infused matter. We now know that this is indeed the truth. An Argonian enchanter, in his researches, has stumbled upon the method once commonly used to create soul gems. For a small price, he w... |
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7044 | 7419 | Magicka Based Spell Advancement | Magic and Spells | MMH | 2009-04-09 | Azrael the Drooling | This mod attempts to change the way spell-based skill progression happens in Morrowind. When a spell is cast by the player, the mod calculates how much magicka the spell actually used. It uses a formula based on the player's skill level in the appropriate magical school to determi... | |
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7045 | 7418 | Magicka Based Skill Progression v2.1 | Magic and Spells | MMH | 2013-03-23 | HotFusion4 | This mod makes magical skill progression based on the amount of magicka used, instead of number of spells cast. | |
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7046 | 7417 | Magicka Based Skill Progression v1.1 | Magic and Spells | MMH | 2013-06-12 | HotFusion4 | This mod makes magical skill progression based on the amount of magicka used, instead of number of spells cast. | |
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7047 | 7416 | Magic Diversity | Magic and Spells | MMH | 2015-01-22 | Arkann | DESCRIPTION: Magic Diversity's aim is to make your experience as a mage more interesting by giving every magic effect a new, unique HD look (this includes casting animations, magic bolts and hit/area effects). No longer will you wonder if the spell your enemy is ready... |
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7048 | 7415 | KZ's Spellpack | Magic and Spells | MMH | 2009-11-08 | Kzinistzerg | Adds in a set of tiered spells for fire, frost, shock, and poison damage, and as a bonus also some crippling spells. The spells are addable via console or you can purchase them from a new NPC in each Mages' Guild: Ald'Ruhn Mages Guild: Raksada, a male Khajiit, downstairs,... |
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7049 | 7414 | Kai Globes v2.9 | Magic and Spells | MMH | 2009-04-06 | Slategrey | This Mod introduces several new artifacts and locations to the wonderful world of Morrowind. Each artifact has at least one positive effect, whilst a few of the more powerful ones also have unexpected side effects. I like to refer to this as nasty magic. For those of you who like to roleplay as o... | |
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7050 | 7413 | Kai Globes v2.9 | Magic and Spells | MMH | 2009-05-12 | Slategrey | This Mod introduces several new artifacts and locations to the wonderful world of Morrowind. Each artifact has at least one positive effect, whilst a few of the more powerful ones also have unexpected side effects. I like to refer to this as nasty magic. For those of you who like to roleplay as o... |