# Actions Id Name Category Site Date Author Description
7001
7462
Scripted Spells v1.5 Magic and Spells MMH 2009-05-12 Cortex Transform into creatures that can be seen in 3rd person view.
Steal spells from enemies minds.
Add explosive damage to your attacks.
Create walls of fire and animated bones.

Game balanced: Great care has been taken to ensure spells cost enough magicka for their power....
7002
7461
Scripted Spells v1.4 Magic and Spells MMH 2009-05-12 Cortex SCRIPTED SPELLS
Version    1.4
Requires   Bloodmoon
Author     CORTEX
Bat Model  Lady Eternity


To install the plugin, unzip the files into the Morrowind\Data Files
directory.
This should automatically put these files int...
7003
7460
Scripted Spells 1.3 Magic and Spells MMH 2009-04-06 Cortex SCRIPTED SPELLS
Version    1.3
Requires   Bloodmoon
Author     CORTEX
Bat Model  Lady Eternity


To install the plugin, unzip the files into the MorrowindData Files
directory.
This should automatically put these files into...
7004
7459
Scripted Spells 1.1 Magic and Spells MMH 2009-04-06 Cortex SCRIPTED SPELLS
Version    1.1
Requires   Bloodmoon
Author     CORTEX
Bat Model  Lady Eternity


To install the plugin, unzip the files into the MorrowindData Files
directory.
This should automatically put these files into...
7005
7458
Scripted Spells 1.0 Magic and Spells MMH 2009-04-06 Cortex SCRIPTED SPELLS
Version    1.0
Requires   Bloodmoon
Author     CORTEX
Bat Model  Lady Eternity


To install the plugin, unzip the files into the MorrowindData Files
directory.
This should automatically put these files into...
7006
7457
Scripted Spells 0.91 Magic and Spells MMH 2009-04-06 Cortex SCRIPTED SPELLS
Version    0.91
Requires   Bloodmoon
Author     CORTEX
Bat Model  Lady Eternity


To install the plugin, unzip the files into the Morrowind\Data Files
directory.
This should automatically put these files in...
7007
7456
Restore Magicka v.Cool Magic and Spells MMH 2009-04-06 Unknown innstall:
just  extrakt it to the datafiles and activate the plugin
credits:
Andyguy for the clothes and the hair meshes.
Wierd for helping me with the scripting.
7008
7455
Restore Magicka v. Normal Magic and Spells MMH 2009-04-06 Unknown
7009
7454
Random skeleton summons Magic and Spells MMH 2008-02-03 Alphax When you (or anyone else) summons a skeleton, there is a chance (35% by default, changeable with the lfx_skelsum_chance variable) that they will be an archer. Summoned skeletons have stats that are somewhere between that of a standard Skeleton and a Skeleton Archer. Summoned skeleton archers are ...
7010
7453
Racial Powers Magic and Spells MMH 2008-04-27 Ringwall Gives every race in the game more racial powers.  
 
Spell Listing  
=============  
Argonian  
--------  
Constant Effect Water Breathing  
Venom Spray (projectile)  
Darting Scales (Swim Speed)  
 <...
7011
7452
Power to the people Magic and Spells MMH 2008-11-30 Knef This mod allows NPCs to use their racial powers, just like the player can. You'll see Bretons casting Dragon Skin, Red Guards casting Adrenaline Rush, and so on. I did this because it always bothers me when some aspect of the game world seems to only exist for the player, and is ignored by everyo...
7012
7451
Portable Hole Magic and Spells MMH 2006-06-13 Bryss Phoenix, Fliggerty A seemingly crazed old man may be found wandering around Sadrith Mora.  If you choose to talk to him, he has a story to tell...eventually...we think.  If you are patient and kind, you will receive a lovely reward...a hole that taunts you.  If however, you choose to be impatient and...
7013
7450
Plus Travel 2 Magic and Spells MMH 2009-05-12 Tobias Olausson and Olof Norman Plus Travel - Readme

This mod adds a new travel betwen vivec(High Fane) and to Ghost Gate(Tempel).

Made by Tobias Olausson and Olof Norman.
ENJOY!!
7014
7449
Pikazul's Smart Bounds Magic and Spells MMH 2009-04-25 Pikazul Pikazul's Smart Bounds ver 1.0  
 
THIS MOD REQUIRES MORROWIND SCRIPT EXTENDER ( MWSE ) TO WORK  
This MOD WAS CLEANED WITH GHOSTWHEEL'S TESTOOL  
 
-----  
Introduction:  
This mod rewrites most of the "bound something" spel...
7015
7448
patchmagicstaffsmod Magic and Spells MMH 2009-04-06 Unknown Salvaged Mods


TES III - Morrowind


This plugin was originally hosted at Gamers Roam and might possibly have been at Morrowinfiles.

The author is not known and the mod has not been playtested before re-uploading.
You may therefore wish to look at t...
7016
7447
Original Mephala's Skill Magic and Spells MMH 2009-06-05 Dormouse This is a very simple mod that makes the spell Mephala's Skill as it was originally. After version 1.2 of Morrowind, the spell was changed so that it no longer contained the Fortify Shortblade effect.  
 
Features:  
 
Adds the Fortify Shortblade effect t...
7017
7446
One Power v1.4 Magic and Spells MMH 2013-09-16 Balor Very hard to describe in a few sentences, One Power mod changes Morrowind magick system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. (It's es...
7018
7445
One Power v1.3 Magic and Spells MMH 2009-04-06 Balor Changes Morrowind magics system into a system of channeling One Power.

Use birthsign to make yourself a channeler.

You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen.

Everything else is pretty much explained inside gam...
7019
7444
One Power v1.1 Magic and Spells MMH 2013-09-16 Balor Changes Morrowind magics system into a system of channeling One Power.
Use birthsign to make yourself a channeler.
You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen.
Everything else is pretty much explained inside game i...
7020
7443
One Power Magic and Spells MMH 2013-09-16 Balor This is a beta of my Pure One Power mod. It introduce an alternative magic system to Morrowind - One Power, with it's unique properties and spell (weaves). While it's made for Wheel of Time fans, it can be played by those who didn’t read it too without much difficulty (though it i...
7021
7442
Nostramus the Black- BETA Magic and Spells MMH 2008-08-07 Bishamonten This BETA mod adds a new summon spell that summons a powerful Lich called "Nostramus the black" into the game.  
 
As this is only beta, It is only available via the console by entering  
 
player-> addspell "Summon Nostramus" into the console.
7022
7441
NewestSpellsMaster Magic and Spells MMH 2009-05-12 Unknown
7023
7440
New Spells Magic and Spells MMH 2009-04-06 Unknown Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users.


-------------------

...
7024
7439
New Icons v2.1 Magic and Spells MMH 2013-05-10 ManaUser I never liked the spell icons in Morrowind. They're pretty, but
most of them don't look like anything particular. I suppose I
would have learned to recognize them eventually, but I but I
decided to make my own instead. This may not be as pretty, but
they all have at ...
7025
7438
New Fire Damage Effect 1.1 Magic and Spells MMH 2009-04-06 Mad DJ New fire damage effect by Mad DJ.
(Mesh is not by me. I took it from Lady Eternity's site. http://www.proudfootimaging.com/ladye/    I only threw this together)

UPDATE in v.1.1: gilles_k fixed the blue cube problem in the mesh. Thanks to him.

This mod replaces...
7026
7437
MultipleSummoningSpellsv1.1 0709 Magic and Spells MMH 2009-05-12 Talonhoff Multiple Summoning Spells v1.1
by Talonhoff

v1.1

This Morrowind plug-in makes new spells available to purchase that can allow you to summon multiple creatures of the same type to fight for you at the same time. I have auto calculated these new spells, so it shouldn't u...
7027
7436
Multiple Teleport Marking v2.2 Magic and Spells MMH 2009-04-06 hessi9 This mod replaces the build in teleport and mark spell with a version that allows setting multiple teleport marks on up to 12 different places. Every time mark or recall spell is executed a menu pops up to select one of the 12 provided slots for this action.
7028
7435
Multiple Teleport Marking Mod v2.2 Magic and Spells MMH 2009-05-12 Marcel Hesselbarth Morrowind is a really great game - to great to walk! So you need some ways to travel faster between the places. Therefore there are a lot of different Travel facilities in the game. But as these cover only the civilised parts of the world a lot of people outside build different teleport plugins (...
7029
7434
Multiple Teleport Marking Mod V1.1 (tribunal only) Magic and Spells MMH 2009-04-06 Marcel Hesselbarth This mod add the Multiple Teleport Marking ability for the areas of Bethesda's "Siege at Firemoth" mod (required).
It is a example how to safely add new regions to my marking mod as a OPTIONAL feature for those who use my marking mod.
7030
7433
Multiple Teleport Marking Mod 2.1 Magic and Spells MMH 2009-04-06 Marcel Hesselbarth This mod add the multiple teleport marking ability for the areas of Bethesda Bloodmoon expansion

( requires Bloodmoon )
7031
7432
Multiple Summoning Spells Magic and Spells MMH 2002-07-09 Talonhoff
7032
7431
Morrowind2 Magic and Spells MMH 2009-05-12 Unknown Creates 1 enchantment (after cleaning with tes3cmd)
7033
7430
More Summoning Magic and Spells MMH 2005-07-24 Inquisidor This mod allows you to summon a wider range of the existing Morrowind (and only Morrowind) creatures. The monsters that you can invoke are:[list]    Animals (Alit, Betty Netch, Guar, Kagouti, Kwama Warrior, Nix Hound, Shalk)  Artifacts (Shock Centurion, Steam Centurio...
7034
7429
Midgetalien's Ancestor Spirit Magic and Spells MMH 2008-12-01 Midgetalien This Mod adds "Ancestor Spirit" as a Power to Dunmer.  
 
It allows you to summon an ancestor ghost 1 once a day.  
 
Also NPC Dunmer in game will summon the ghost/can use the power too, if you engage them in combat. To make this possible the  
...
7035
7428
MG Epic Addon Magic and Spells MMH 2009-04-06 Unknown


                  The Elder Scrolls III
                       Morrowind:
        ...
7036
7427
Meteormancy Magic and Spells MMH 2010-11-11 Chascoda As the title above suggests, Meteormancy means "weather magic".  You can control the weather using spells bought by various NPC's found in Seyda Neen, Balmora, and Caldera.  
 
Please comment when you download.
7037
7426
Mana Recharge Enchantment Magic and Spells MMH 2002-06-06 Shalinor Drops a book onto Caius Cosade's bed that teaches you the spell "Fool's Recharge."  Recharges 19 mana, costs 20... useless spell

   More importantly, it gives access to "restore magicka" as a possible enchantment effect.  I feel this is balanced - wa...
7038
7425
Mana Cost Magic and Spells MMH 2002-11-25 Eldar This plug-in reintroduces the magic system of Daggerfall: The higher your skills the cheaper the cost of the spell    This plug-in does NOT allow the player to cast a spell that costs more than current magicka. It simply gives some mana back to player.. So if your mana is ...
7039
7424
Magicka Shrines v1.0 Magic and Spells MMH 2009-04-06 MasterW3 9/23/2003 9:21pm
W3_magicka_Shrines.esp

-
Morrowind compatible, Tribunal and Bloodmoon not required, but seems to work with them just fine.
Bugs: None Known
Current Version; 1.0
(Future versions, if any, will be "W3_Magicka_Shrines_1...
7040
7423
Magicka Ring (of Restoration) Magic and Spells MMH 2017-10-02 Exile Read Me -ring of restoration

-instillation-

unzip the .zip file in to the followind directory ( that is if you used the default directory)

C:\Program Files\Bethesda Softworks\Morrowind\Data Files


-start morrowind click data files and check th...
7041
7422
Magicka Regen Spell Magic and Spells MMH 2008-03-28 feanarosurion This spell basically allows you to regenerate magicka anywhere, but at a cost. All of your attributes (except for luck) are drained 25 points for 20 seconds. Plus, it requires at least 5 magicka, so you can't be stuck at zero and regenerate. I made this thing on a whim for my Dunmer Mage who happ...
7042
7421
Magicka Regen Magic and Spells MMH 2008-10-18 TWS00 This plug-in adds an NPC to End of the World in Dagon Fel who sells a magicka restoring spell, as well as some other mixed spells.  
He also offers training and has 3,000 gold to barter for your potions.  
 
Some may argue that this belongs in cheats rather than spe...
7043
7420
Magicka Metamorphica Magic and Spells MMH 2009-07-08 Fliggerty It has been speculated that a soul gem is essentially just magicka-infused matter.  
 
We now know that this is indeed the truth.  An Argonian enchanter, in his researches, has stumbled upon the method once commonly used to create soul gems.  For a small price, he w...
7044
7419
Magicka Based Spell Advancement Magic and Spells MMH 2009-04-09 Azrael the Drooling This mod attempts to change the way spell-based skill progression happens in Morrowind.  When a spell is cast by the player, the mod calculates how much magicka the spell actually used.  It uses a formula based on the player's skill level in the appropriate magical school to determi...
7045
7418
Magicka Based Skill Progression v2.1 Magic and Spells MMH 2013-03-23 HotFusion4 This mod makes magical skill progression based on the amount of magicka used, instead of number of spells cast.
7046
7417
Magicka Based Skill Progression v1.1 Magic and Spells MMH 2013-06-12 HotFusion4 This mod makes magical skill progression based on the amount of magicka used, instead of number of spells cast.
7047
7416
Magic Diversity Magic and Spells MMH 2015-01-22 Arkann DESCRIPTION:


Magic Diversity's aim is to make your experience as a mage more interesting by giving every magic effect a new, unique HD look (this includes casting
animations, magic bolts and hit/area effects). No longer will you wonder
if the spell your enemy is ready...
7048
7415
KZ's Spellpack Magic and Spells MMH 2009-11-08 Kzinistzerg Adds in a set of tiered spells for fire, frost, shock, and poison damage, and as a bonus also some crippling spells. The spells are addable via console or you can purchase them from a new NPC in each Mages' Guild:  
 
Ald'Ruhn Mages Guild: Raksada, a male Khajiit, downstairs,...
7049
7414
Kai Globes v2.9 Magic and Spells MMH 2009-04-06 Slategrey This Mod introduces several new artifacts and locations to the wonderful world of Morrowind. Each artifact has at least one positive effect, whilst a few of the more powerful ones also have unexpected side effects. I like to refer to this as nasty magic. For those of you who like to roleplay as o...
7050
7413
Kai Globes v2.9 Magic and Spells MMH 2009-05-12 Slategrey This Mod introduces several new artifacts and locations to the wonderful world of Morrowind. Each artifact has at least one positive effect, whilst a few of the more powerful ones also have unexpected side effects. I like to refer to this as nasty magic. For those of you who like to roleplay as o...