# Actions Id Name Category Site Date Author Description
1
13495
H.E.L.L.U.V.A. Wicked Weapons Sandman101 Fliggerty 2013-07-21 Sandman101, Friends The idea behind the H.E.L.L.U.V.A. series of mods is to take community made content and add it only through the leveled lists.
This isn't just another weapons mod. It is an attempt to add over 100 modders work to the game and keep it balanced. If you use all of the modules there are 1594 Weapons...
2
13399
Balmora's Underworld Dungeons Fliggerty 2013-03-17 Fulgore Get lost within the depths of Balmora's Underworld. Walk through the sewers: let the Thousand Lanterns Market take your breath away and explore the abandoned canals. Witness criminal factions fighting against each other and common folks going on about their daily lives. Discover the access to the...
3
13391
Ruby Inn 1.0 Buildings Fliggerty 2011-10-26 Crankgorilla Designed for Vos to be a little bit crazy, a crossroads of all peoples going to and from destinations. Many customers to interact with. The bar is stocked up with an excellent variety of beverages. It meant to be humourous and rough, like a location of this type would be. You get your own room if...
4
13383
Cavern Ruins 2.0 Buildings Fliggerty 2012-09-27 Blackened Angelwings Everything you need to know is in the Readme. this modd is recomended for low level players without a stronghold.

This mod is currently going through an update phase for all known bugs as well as some new addons to completely change it. if anyone still plays this mod please send me a message ...
5
13374
Sethan Tomb floor fix Bugfixes Fliggerty 2013-12-06 WHReaper
===== Sethan Tomb floor fix

# Description
Floor at the end of Sethan Ancestor Tomb is a bit broken - You can see through gaps
to the void. This mod ...
6
13339
Deus Ex Machina: A Steampunkyish Mod Landmasses Fliggerty 2012-02-11 Trainwiz For centuries the enormous city of Omicron has lived in technological peace, bumbling through their problems and generally living happily. That is of course, until a plague hits the city and an enormous trans-dimensional gate opens up in the center, unleashing an army of malevolent bureaucratic r...
7
13298
Ultimate Knight Shop Leveled 1.0 Items Fliggerty 2014-03-30 Crankgorilla Ultimate Knight Shop Leveled
Version 1.0
All items will appear randomly throughout your quests, as would regular items in chests and appropriate locations.
Required Mod Dependancy - Ultimate Knight Shop by Orry, aka "The Hand of God"
Download - http://mw.modhistory.com/download-71-7155 or by ...
8
13296
Object Duality Items Fliggerty 2012-02-11 Trainwiz This mod is your tradiontal treasure hunt mod. It adds various powerful or otherwise semi-useful Weapons and armors, and places them in random locations throughout Vvardenfell.
Except there's a twist. All of the artifacts suffer from 'Object duality', in other words, they look like something use...
9
13265
Staff Agency Danae123 Fliggerty 2014-09-07 Danae The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will hav... more
The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will have a monthly wage (200-400 gold) and will refuse to perform services until they are paid (they will stay where you put them though)
Once you have recruited someone, they will
follow you (to your home, presumably)
perform daily services
perform improved services after a pay raise.
carry and hold tools of their trade.
share lore related to their trade.

As an example, to hire an alchemist, you need a mortar. The alchemist will then hold a mortar and give you a selection of potions daily. After a pay raise (from 200 to 400 monthly) the potions will have a greater quality. He will tell you about the alchemical properties of plants.


Other remarks:

each employee actually carries a number of tools, some of them set up as a shield, or as a light (those will be used in darker rooms), remove the items you do not want them to use from their inventories.
you can fire your employees at any time.
you can hire any number of the same type of employee
you can lower their wages back if you do not like their improved service.
the names of classes have not been changed: your staff is compatible with Archimaestro Antares's Bigmod (highly recommended).

Services:


Alchemist: gives a selection of potions.
Mage: spellmaking, travel to Mage guilds, random soul gem or scroll.
Necromancer: restores magicka
Smith: repairs, give a hammer
Healer: heals, cures and restores
Merchant: has 2500 gold to trade
Guild guide: offers travel to Gnisis, Molag Mar, Fort Frostmoth, Mounrhold
Ashlander scout: offers travel to the 4 Ashlander camps. Fully fledged companion.
Butler: gives a drink of your choice
Cook: gives food.
Maid: grooms the player (personality buff)
Farmer: gives a variety of crops
Miner: gives a variety of ores and gems
Housekeeper: adopts cats and kittens
Fisherman: gives scales and dreugh wax.
Dancer: is a ballerina.
Bard: plays songs
Gardener: gives potted flowers (harvestable)
Librarian: gives a random book
Courtesans: massages (restore fatigue, fortify endurance)
Herder: breeds guars, possibly a pack guar.
Hunter: gives meat and hides
Sailor: updates world map with port towns, sings for a beer.
Agent: fully fledged companion
Seamstress: gives shirts, creates new (female) outfits.
Magician: trades an empty soul gem for a filled one, enchanter service, fully fledged companion.
Trainers: ... Train.
Guards: ... Guard, companions

Install

Unzip in you Data Folder. You will be prompted to overwrite the meshes, textures and icons folders. Do so.

Incompatibility

None I can think of, no cell has been changed.
The items, dialogue topic have their own IDs
No ingame npc or object has been modified.

Contact

You can contact me (Danae) over at the Bethesda Official forums, at Great House Fliggerty, at the Nexus and at Wolflore.
10
13247
No More Medium Armor Armor Fliggerty 2012-12-09 Josephort Generally speaking, I find the degree of specialization through little choices to be one of Morrowind's strong points. However, I think Bethesda went a step too far in breaking armor into three separate categories. I have simply never understood the logic behind the existence of medium armor, for...
11
13230
WoT: Ruby-hilted Dagger v1.0 Kiteflyer61 Fliggerty 2012-12-14 Kiteflyer61 This adds my version of the Wheel of Time's Ruby-hilted Dagger to Morrowind. It's a very ancient and thoroughly evil artifact. It can be found in the Daedric shrine of Anudnabia.
12
13179
Sotha Sil Expanded v1.3 Quests Fliggerty 2012-12-25 Team Sotha Sil Sotha Sil's clockwork city: a massive churning construct of gears, oil, steam, and machinery of indescribable grace, function, and a certain kind of beauty. Working through a few dilapidated domes amidst the fabricant hordes, a Nerevaraine could only think about what the rest of the city must loo...
13
13176
Redbelly's Treasure Quests Fliggerty 2011-08-08 Tshultze Redbelly's Treasure v3
Morrowind Only
Tshultze
This mod leads the player on a treasure hunt throughout Vvardenfell. Through trials and terror the player will travel, placing himself at odds with death and the world simutaneously. They will also have to make a choice. To stay on the law...
14
13169
Lich-King Quests Fliggerty 2011-08-09 praiseargonia The Lich-King part 1
by Praise argonia!
beta v0.1

Description
This mod takes you through an epic adventure. Go into the darkest depths of a foul lich-king's tomb and choose of whether you save the world... or damn it...
This is a quest dungeon...
15
13128
Eternal Skeleton Key Tweaks Fliggerty 2014-09-22 WHReaper I always felt it is a bit strange that Skeleton Key, ancient daedric artifact that lasted through centuries can be broken upon using it on fiftieth lock. Oc course, it can be seen as if Nocturnal decited it is time for the key to change it's owner, but that idea does not suit me, so I created thi...
16
13077
Sadrith Mora Dock Walkway Miscellaneous Fliggerty 2013-08-14 Leonardo This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance.

The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the... more
This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance.

The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the Telvanni Council Hall regardless if I wanted to start a new quest or to finish a quest.

Of course there are other reasons too why a dock walkway was needed.

-Required
Morrowind and the expansions Tribunal, Bloodmoon (just for the benefits of better scripting)

-Installation
Just extract the archive in Wrye Mash then active the Dock Walkway_No Building.esp plugin.

-Changelog
0.1 Initial release (briefly tested in-game with one companion in tow and that was successful)

-Known Conflicts/Issues
None. Let me know if there are any conflicts.

Any mod that edit these exterior cells (Sadrith Mora 17,4 and Sadrith Mora 17,5) could conflict and if it does then load this mod after the other mod since there are no modified script added to this mod (only vanilla scripts for the laterns in CS).

-Contact Info
I can be contacted via PM on these forums and my username is 'Leonardo':

BethSoft forum, Great House Fliggerty, TES Alliance, AFK Mods, The Assimilation Lab

-Legal
You are free to do whatever you want except for uploading this mod to Morrowind.Nexus since I'm rarely visiting Nexus forums or uploading the mod to other sites without first being contacted.

If you want to use for your own project then go ahead and make your mod.
17
13064
David Humphreys Furniture mod- 6th House Addon Miscellaneous Fliggerty 2012-12-12 starwarsgal9875 1.1 Update:
-Fixed script mistake where picking up a tall banner would place the shorter banner in your inventory.
-Fixed Spelling error; Troth is now spelled correctly, as Trough.
Requires David Humprey's Furniture mod to run, see readme for more info.


Readme:
:
18
13057
Atmospheric Plaza Miscellaneous Fliggerty 2014-06-22 hollaajith Converts the Vivec Plazas as 'Interiors behaving as Exteriors'. So now the Plaza experiences the weather like rain, sunshine etc.
Now includes alternate plugin for Windows Glow and Illuminated Windows.
Requires MCP's "Rain Collision Fix" to be activated to avoid rain from falling through the roof.
19
12997
One-Zillion Balmora Road Houses Fliggerty 2011-08-11 SamirA One-Zillion Balmora Road
By: SamirA aka Samir Al'Muhaada
This mod is a simple house mod for alchemist role-players. It has a few goodies for such a player. The home is located on the
Eastern bank of the river flowing through Balmora. This mod started as a simple showcase for Tamriel Rebuilt and ...
20
12943
Improved Iron Shield Models and Textures Fliggerty 2012-11-21 Wolvman What does this mod do?
This is a simple model replacement for the iron shield that makes it more round.

Installation and Playing
Extract the rar archive file directly into your Morrowind/ folder.

Uninstalling
Delete Shield_Iron.nif from your Morrowind/Data Files/Meshes/A folder.

Contact and Permi... more
What does this mod do?
This is a simple model replacement for the iron shield that makes it more round.

Installation and Playing
Extract the rar archive file directly into your Morrowind/ folder.

Uninstalling
Delete Shield_Iron.nif from your Morrowind/Data Files/Meshes/A folder.

Contact and Permission
Do what you want with it, just please give credit where it's due.

You can contact me through the Elderscrolls forums as 'Wolvman'.
21
12932
Cavern Of The Incarnate Overhaul Models and Textures Fliggerty 2013-12-19 Aoimevelho I wanted to make the Cavern strange, slightly out of place in Vvardenfell. As if the Azura's Realm, Moonshadow, is so very close that it shines through. Or as if this cave itself belongs to that Realm.
The Cavern of the Incarnate and the Azura statue meshes are replaced with bump-mapped ones, t...
22
12889
DGL - Imperial Gates Dongle Fliggerty 2011-10-13 Dongle
Imperial Gate Pack
from dongle

A pack of Imperial gate meshes for Morrowind

A replacement for the boring, wimpy, Imperial doors. Two styles of medieval
doorways -- one solid, one with gaps you can see through -- in l...
23
12787
Lost Artifacts of Tamriel: MWSE Add-on Fliggerty Fliggerty 2011-07-23 Fliggerty The Lost Artifacts of Tamriel brought us many great and powerful items that were not to be found in Vvardenfell. This add-on aims to continue that objective by introducing some items that are either impossible, or rather impractical without the use of MWSE.
A search for Namira's Ring and the Sk...
24
12784
Inventory Search Fliggerty Fliggerty 2011-07-24 Fliggerty After playing for a while, your inventory can get incredibly bloated, full of dozens of potions, ingredients, picks, etc. It can take a while to sort through all of those looking for the right thing that you need.
This mod provides a search feature for your inventory. Type a search string in th...
25
12766
Enhanced Detection Fliggerty Fliggerty 2011-07-24 Fliggerty This will emulate Oblivion's Detect Life spell to an extent; and then some. Rather than placing a circle on your map, a particle effect will be placed at the exact location of the detected object. These FX can be seen through any 3d mesh, including walls and terrain.
There are several new forms...
26
12754
Better Telekinesis v1.1 Fliggerty Fliggerty 2011-07-23 Fliggerty The first time I used telekinesis I was excited to see things move through the air on the wings of magicka. Obviously I was sorely disappointed.
Better Telekinesis makes the telekinesis spell effect...well...better. Now when you activate an object across the room, it will be magically propelled...
27
12747
Vampire Books I Midgetalien Fliggerty 2011-11-10 Midgetalien This mod adds 3 new books to the game. they can be brought from the rare book shop in Vivec.
The books basically describe the vampire calns stating that one clan is stealth based, one clan is for warriors, and one clan is magic based.

Its written in a way that a schoolar is looking and evaluat...
28
12739
The Hungry Dead Midgetalien Fliggerty 2011-10-10 Midgetalien The Elder Scrolls III MORROWIND:

Diablo II inspired Zombie Resource

By Midegetalien (Midgetalien@hotmail.com)
1. Description + walkthrough
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors...
29
12681
Heavy Leather Gloves Midgetalien Fliggerty 2011-08-18 Midgetalien This mod adds a pair of heavy Leather Gloves to Morrowind they can be brought from Meldor, the armorer in Balmora
30
12553
Raven Scimitar Resources MMH 2006-01-12 TIMorrowind Modding Team The sword itself is not in game, but it is in esp file, meaning you will have to use the additem command to add the sword. There is also a ring that goes with the sword. Same deal with the ring, you need to add the ring and sword to your inventory through the console. He...
31
12494
Joshua's Tapestry Resource Resources MMH 2007-01-25 Ornarilineith This is my first released mod. It's a collection of tapestries I through together. These make no attempt to follow the lore of Morrowind, and include comic book characters, drow elves, and a few little extras. They are listed as misc. items in the construction set, and are not p...
32
12471
ModTown07 Platform Proof of Concept Resources MMH 2007-07-18 Roug Shows a sample as a Proof of Concept for a flying platform that could be used by a modeler to do something better for ModTown's platform. This model, because of its size does not work well in the CS so needs someone with better modeling and CS skills than I to get a good CS version that cou...
33
12464
Lore Friendly Libations Resources MMH 2007-09-09 Rougetet [Screenshot of the 9 Soft Drinks available in this resource.] Screenshot of the 9 Soft Drinks available in this resource. Lore Friendly Libations adds 81 new beverages to the game - 22 Beer, 9 Soft Drinks, 10 Spirits and 40 wines (includes 3 "House" wines). This modder's resource was created to as... more
[Screenshot of the 9 Soft Drinks available in this resource.] Screenshot of the 9 Soft Drinks available in this resource. Lore Friendly Libations adds 81 new beverages to the game - 22 Beer, 9 Soft Drinks, 10 Spirits and 40 wines (includes 3 "House" wines). This modder's resource was created to assist in filling up the shelves, bars, etc. within the tavern/bar mods that have been created by other modders with some m...
34
12463
Morrowind Landmass Conflict Checker - aka MMGUM Resources MMH 2007-10-15 Rougetet
35
12450
Mod Testing CharGen Resources MMH 2008-02-25 Trunksbomb This mod simply alters the script during chargen. Instead of going through the usual chargen, you'll be placed in Seyda Neen, right next to your favorite character in the game. Your attributes and skills will all be set to 100, and you'll have a Daedric Longsword in your i...
36
12290
Atmospheres Resources MMH 2009-04-06 Unknown thanks to undulation for some of the textures. this adds some meshes that can be used for building a sky. The domes are see through, and whatever color fog you choose will show through. There is also a flat animated cloud mesh that goes well with them. You can use these for...
37
12195
Imperial Gates Pack v1.0 Resources MMH 2009-04-25 Dongle A replacement for the boring, wimpy, Imperial doors. Two styles of medieval doorways -- one solid, one with gaps you can see through -- in large and small sizes. Door jambs are included that fit the standard Imperial exterior wall arches, the interior four-way, and a more substantial door frame t...
38
12173
TF_fireplace_modpack_v1 Resources MMH 2009-05-12 TextureFreak Description: This mod adds 20 retextured fireplaces. 10 furn_fireplace_10 versions and 10 in_nord_fireplace versions. I've included the picture fireplaces.jpg that shows all 10 different fireplaces so you won't have to dig through all 10 variations in order to find the right retex you want. So n...
39
12139
Legolas' New Tapestrys Resources MMH 2009-05-12 Legolas [Legolas' New Tapestrys] Legolas' New Tapestrys This is my first released mod, so if you dont like it dont come crying to me. It adds 9 new tapestrys to the game,you have to add them through the construction set.Enjoy!
40
11980
Tree Ent Resources MMH 2011-06-23 CaptainZaltan The second creature I created in 3DSMax, so once again, he has a ridiculously high polygon and texture count for his quality and his animations are a little rough. Still, ive always thought this guy looked pretty cool for a Morrowind creature.
41
11902
Unicorn Tapestries Resources MMH 2011-12-24 MagicNakor This is more of a modder's resource than a mod proper. It adds two series of tapestries to the CS- [i]The Hunt of the Unicorn[/i] and [i]The Lady and the Unicorn.[/i] They are very large, and if set to 50% their original size are roughly around the same size as an original-sized ...
42
11878
Psymon's Dwemer statue pack v1.0 Resources MMH 2012-07-25 Psymoniser Adds five dwemer statue models to the construction set, holding different dwemer weapons. The statue holding the dwemer halberd replaces the Bethesda stock statue. The original 10 statues placed throughout morrowind have been replaced by the ones I made. Screen shots are included in the zip and t...
43
11832
Instruments v1.0 Resources MMH 2012-12-20 Korana The following instruments have been created by me either through usage of free-for-use freeware, or by hand...or by a mixture of both hand and resources. The instruments include: Bagpipes (a gift for someone...) Clarinet Fiddle (with seperate bow) Transverse...
44
11782
TK_Benches Resources MMH 2013-06-02 Tommy Khajiit This modders resource contains two benches to add to your plugins. ,TK_Ironbench.nif is a wrought iron and wooden bench ,TK_SwingStand.nif and TK_SwingBench.nif together form a matching porch swing bench. The meshes as set up to take the same X,Y and Z coordinates, mak...
45
11696
Deus Ex Machina Walkthrough Resources MMH 2017-07-30 Trainwiz Text file for DEM walkthrough.
46
11632
Unofficial Morrowind Comes Alive - City Attack Patches v1.0 Tweaks MMH 2013-03-20 Ninjakreborn This is a very simple "fix" for a currently existing mod that was developed by someone else. The very famous" Morrowind Comes Alive". I read through a lot of complaints there about the bandits and footpads attacking people in the city. I saw a few people attempted to tell people how to fix there ...
47
11631
Unofficial Morrowind Comes Alive - City Attack Patches Tweaks MMH 2009-08-15 ninjakreborn This is a very simple "fix" for a currently existing mod that was developed by someone else. The very famous" Morrowind Comes Alive".  I read through a lot of complaints there about the bandits and footpads attacking people in the city.  I saw a few people attempted to tell people how t...
48
11599
The Underground (Treat as Male) Tweaks MMH 2005-11-14 maw3193 Disclaimer:
 I would like to make it clear that I am not a master modder, nor have I gone through this with a fine-toothed comb.  There may be many errors in this, though I have played it through as a vampire on the good path.  Some modding experience may be nee...
49
11578
Tamriel Rebuilt Census and Excise Travel Links Tweaks MMH 2008-12-03 The Bloodthirsty Crustacean Adds fast travel links between  
Vvardenfell and TR's mainland, through the Census and Excise office at Seyda Neen. Lore-friendly as possible, you need to go through some bureaucratic procedures to get past the quarantine.  
 
Requires both Map 1 and Map 2 .esms. &#...
50
11514
Run Like The Wind! 2.0 Tweaks MMH 2008-08-07 Aeven The default running and walking speed is very slow, to create the illusion of a bigger world.  
 
This mod changes the walking and running speed, and the athletics bonus, to increase the speed considerably. No more endless wandering through the Ashlands. It shouldn't feel too...