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1 | 13495 | H.E.L.L.U.V.A. Wicked Weapons | Sandman101 | Fliggerty | 2013-07-21 | Sandman101, Friends | The idea behind the H.E.L.L.U.V.A. series of mods is to take community made content and add it only through the leveled lists. This isn't just another weapons mod. It is an attempt to add over 100 modders work to the game and keep it balanced. If you use all of the modules there are 1594 Weapons... |
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2 | 13399 | Balmora's Underworld | Dungeons | Fliggerty | 2013-03-17 | Fulgore | Get lost within the depths of Balmora's Underworld. Walk through the sewers: let the Thousand Lanterns Market take your breath away and explore the abandoned canals. Witness criminal factions fighting against each other and common folks going on about their daily lives. Discover the access to the... | |
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3 | 13391 | Ruby Inn 1.0 | Buildings | Fliggerty | 2011-10-26 | Crankgorilla | Designed for Vos to be a little bit crazy, a crossroads of all peoples going to and from destinations. Many customers to interact with. The bar is stocked up with an excellent variety of beverages. It meant to be humourous and rough, like a location of this type would be. You get your own room if... | |
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4 | 13383 | Cavern Ruins 2.0 | Buildings | Fliggerty | 2012-09-27 | Blackened Angelwings | Everything you need to know is in the Readme. this modd is recomended for low level players without a stronghold. This mod is currently going through an update phase for all known bugs as well as some new addons to completely change it. if anyone still plays this mod please send me a message ... |
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5 | 13374 | Sethan Tomb floor fix | Bugfixes | Fliggerty | 2013-12-06 | WHReaper | ===== Sethan Tomb floor fix # Description Floor at the end of Sethan Ancestor Tomb is a bit broken - You can see through gaps to the void. This mod ... |
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6 | 13339 | Deus Ex Machina: A Steampunkyish Mod | Landmasses | Fliggerty | 2012-02-11 | Trainwiz | For centuries the enormous city of Omicron has lived in technological peace, bumbling through their problems and generally living happily. That is of course, until a plague hits the city and an enormous trans-dimensional gate opens up in the center, unleashing an army of malevolent bureaucratic r... | |
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7 | 13298 | Ultimate Knight Shop Leveled 1.0 | Items | Fliggerty | 2014-03-30 | Crankgorilla | Ultimate Knight Shop Leveled Version 1.0 All items will appear randomly throughout your quests, as would regular items in chests and appropriate locations. Required Mod Dependancy - Ultimate Knight Shop by Orry, aka "The Hand of God" Download - http://mw.modhistory.com/download-71-7155 or by ... |
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8 | 13296 | Object Duality | Items | Fliggerty | 2012-02-11 | Trainwiz | This mod is your tradiontal treasure hunt mod. It adds various powerful or otherwise semi-useful Weapons and armors, and places them in random locations throughout Vvardenfell. Except there's a twist. All of the artifacts suffer from 'Object duality', in other words, they look like something use... |
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9 | 13265 | Staff Agency | Danae123 | Fliggerty | 2014-09-07 | Danae | The player can hire various staff through a new NPC in Ebonheart great hall. To recruit your new staff, you will either need gold or items. For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims. Additionally, all staff members will hav... more |
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10 | 13247 | No More Medium Armor | Armor | Fliggerty | 2012-12-09 | Josephort | Generally speaking, I find the degree of specialization through little choices to be one of Morrowind's strong points. However, I think Bethesda went a step too far in breaking armor into three separate categories. I have simply never understood the logic behind the existence of medium armor, for... | |
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11 | 13230 | WoT: Ruby-hilted Dagger v1.0 | Kiteflyer61 | Fliggerty | 2012-12-14 | Kiteflyer61 | This adds my version of the Wheel of Time's Ruby-hilted Dagger to Morrowind. It's a very ancient and thoroughly evil artifact. It can be found in the Daedric shrine of Anudnabia. | |
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12 | 13179 | Sotha Sil Expanded v1.3 | Quests | Fliggerty | 2012-12-25 | Team Sotha Sil | Sotha Sil's clockwork city: a massive churning construct of gears, oil, steam, and machinery of indescribable grace, function, and a certain kind of beauty. Working through a few dilapidated domes amidst the fabricant hordes, a Nerevaraine could only think about what the rest of the city must loo... | |
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13 | 13176 | Redbelly's Treasure | Quests | Fliggerty | 2011-08-08 | Tshultze | Redbelly's Treasure v3 Morrowind Only Tshultze This mod leads the player on a treasure hunt throughout Vvardenfell. Through trials and terror the player will travel, placing himself at odds with death and the world simutaneously. They will also have to make a choice. To stay on the law... |
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14 | 13169 | Lich-King | Quests | Fliggerty | 2011-08-09 | praiseargonia | The Lich-King part 1 by Praise argonia! beta v0.1 Description This mod takes you through an epic adventure. Go into the darkest depths of a foul lich-king's tomb and choose of whether you save the world... or damn it... This is a quest dungeon... |
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15 | 13128 | Eternal Skeleton Key | Tweaks | Fliggerty | 2014-09-22 | WHReaper | I always felt it is a bit strange that Skeleton Key, ancient daedric artifact that lasted through centuries can be broken upon using it on fiftieth lock. Oc course, it can be seen as if Nocturnal decited it is time for the key to change it's owner, but that idea does not suit me, so I created thi... | |
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16 | 13077 | Sadrith Mora Dock Walkway | Miscellaneous | Fliggerty | 2013-08-14 | Leonardo | This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance. The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the... more |
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17 | 13064 | David Humphreys Furniture mod- 6th House Addon | Miscellaneous | Fliggerty | 2012-12-12 | starwarsgal9875 | 1.1 Update: -Fixed script mistake where picking up a tall banner would place the shorter banner in your inventory. -Fixed Spelling error; Troth is now spelled correctly, as Trough. Requires David Humprey's Furniture mod to run, see readme for more info. Readme: : |
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18 | 13057 | Atmospheric Plaza | Miscellaneous | Fliggerty | 2014-06-22 | hollaajith | Converts the Vivec Plazas as 'Interiors behaving as Exteriors'. So now the Plaza experiences the weather like rain, sunshine etc. Now includes alternate plugin for Windows Glow and Illuminated Windows. Requires MCP's "Rain Collision Fix" to be activated to avoid rain from falling through the roof. |
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19 | 12997 | One-Zillion Balmora Road | Houses | Fliggerty | 2011-08-11 | SamirA | One-Zillion Balmora Road By: SamirA aka Samir Al'Muhaada This mod is a simple house mod for alchemist role-players. It has a few goodies for such a player. The home is located on the Eastern bank of the river flowing through Balmora. This mod started as a simple showcase for Tamriel Rebuilt and ... |
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20 | 12943 | Improved Iron Shield | Models and Textures | Fliggerty | 2012-11-21 | Wolvman | What does this mod do? This is a simple model replacement for the iron shield that makes it more round. Installation and Playing Extract the rar archive file directly into your Morrowind/ folder. Uninstalling Delete Shield_Iron.nif from your Morrowind/Data Files/Meshes/A folder. Contact and Permi... more |
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21 | 12932 | Cavern Of The Incarnate Overhaul | Models and Textures | Fliggerty | 2013-12-19 | Aoimevelho | I wanted to make the Cavern strange, slightly out of place in Vvardenfell. As if the Azura's Realm, Moonshadow, is so very close that it shines through. Or as if this cave itself belongs to that Realm. The Cavern of the Incarnate and the Azura statue meshes are replaced with bump-mapped ones, t... |
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22 | 12889 | DGL - Imperial Gates | Dongle | Fliggerty | 2011-10-13 | Dongle | Imperial Gate Pack from dongle A pack of Imperial gate meshes for Morrowind A replacement for the boring, wimpy, Imperial doors. Two styles of medieval doorways -- one solid, one with gaps you can see through -- in l... |
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23 | 12787 | Lost Artifacts of Tamriel: MWSE Add-on | Fliggerty | Fliggerty | 2011-07-23 | Fliggerty | The Lost Artifacts of Tamriel brought us many great and powerful items that were not to be found in Vvardenfell. This add-on aims to continue that objective by introducing some items that are either impossible, or rather impractical without the use of MWSE. A search for Namira's Ring and the Sk... |
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24 | 12784 | Inventory Search | Fliggerty | Fliggerty | 2011-07-24 | Fliggerty | After playing for a while, your inventory can get incredibly bloated, full of dozens of potions, ingredients, picks, etc. It can take a while to sort through all of those looking for the right thing that you need. This mod provides a search feature for your inventory. Type a search string in th... |
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25 | 12766 | Enhanced Detection | Fliggerty | Fliggerty | 2011-07-24 | Fliggerty | This will emulate Oblivion's Detect Life spell to an extent; and then some. Rather than placing a circle on your map, a particle effect will be placed at the exact location of the detected object. These FX can be seen through any 3d mesh, including walls and terrain. There are several new forms... |
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26 | 12754 | Better Telekinesis v1.1 | Fliggerty | Fliggerty | 2011-07-23 | Fliggerty | The first time I used telekinesis I was excited to see things move through the air on the wings of magicka. Obviously I was sorely disappointed. Better Telekinesis makes the telekinesis spell effect...well...better. Now when you activate an object across the room, it will be magically propelled... |
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27 | 12747 | Vampire Books I | Midgetalien | Fliggerty | 2011-11-10 | Midgetalien | This mod adds 3 new books to the game. they can be brought from the rare book shop in Vivec. The books basically describe the vampire calns stating that one clan is stealth based, one clan is for warriors, and one clan is magic based. Its written in a way that a schoolar is looking and evaluat... |
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28 | 12739 | The Hungry Dead | Midgetalien | Fliggerty | 2011-10-10 | Midgetalien | The Elder Scrolls III MORROWIND: Diablo II inspired Zombie Resource By Midegetalien (Midgetalien@hotmail.com) 1. Description + walkthrough 2. Requirements 3. Installing the plug-in 4. Playing the plug-in 5. Save games 6. Conflicts/Known Errors... |
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29 | 12681 | Heavy Leather Gloves | Midgetalien | Fliggerty | 2011-08-18 | Midgetalien | This mod adds a pair of heavy Leather Gloves to Morrowind they can be brought from Meldor, the armorer in Balmora | |
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30 | 12553 | Raven Scimitar | Resources | MMH | 2006-01-12 | TIMorrowind Modding Team | The sword itself is not in game, but it is in esp file, meaning you will have to use the additem command to add the sword. There is also a ring that goes with the sword. Same deal with the ring, you need to add the ring and sword to your inventory through the console. He... | |
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31 | 12494 | Joshua's Tapestry Resource | Resources | MMH | 2007-01-25 | Ornarilineith | This is my first released mod. It's a collection of tapestries I through together. These make no attempt to follow the lore of Morrowind, and include comic book characters, drow elves, and a few little extras. They are listed as misc. items in the construction set, and are not p... | |
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32 | 12471 | ModTown07 Platform Proof of Concept | Resources | MMH | 2007-07-18 | Roug | Shows a sample as a Proof of Concept for a flying platform that could be used by a modeler to do something better for ModTown's platform. This model, because of its size does not work well in the CS so needs someone with better modeling and CS skills than I to get a good CS version that cou... | |
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33 | 12464 | Lore Friendly Libations | Resources | MMH | 2007-09-09 | Rougetet | [Screenshot of the 9 Soft Drinks available in this resource.] Screenshot of the 9 Soft Drinks available in this resource. Lore Friendly Libations adds 81 new beverages to the game - 22 Beer, 9 Soft Drinks, 10 Spirits and 40 wines (includes 3 "House" wines). This modder's resource was created to as... more | |
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34 | 12463 | Morrowind Landmass Conflict Checker - aka MMGUM | Resources | MMH | 2007-10-15 | Rougetet | ||
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35 | 12450 | Mod Testing CharGen | Resources | MMH | 2008-02-25 | Trunksbomb | This mod simply alters the script during chargen. Instead of going through the usual chargen, you'll be placed in Seyda Neen, right next to your favorite character in the game. Your attributes and skills will all be set to 100, and you'll have a Daedric Longsword in your i... | |
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36 | 12290 | Atmospheres | Resources | MMH | 2009-04-06 | Unknown | thanks to undulation for some of the textures. this adds some meshes that can be used for building a sky. The domes are see through, and whatever color fog you choose will show through. There is also a flat animated cloud mesh that goes well with them. You can use these for... | |
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37 | 12195 | Imperial Gates Pack v1.0 | Resources | MMH | 2009-04-25 | Dongle | A replacement for the boring, wimpy, Imperial doors. Two styles of medieval doorways -- one solid, one with gaps you can see through -- in large and small sizes. Door jambs are included that fit the standard Imperial exterior wall arches, the interior four-way, and a more substantial door frame t... | |
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38 | 12173 | TF_fireplace_modpack_v1 | Resources | MMH | 2009-05-12 | TextureFreak | Description: This mod adds 20 retextured fireplaces. 10 furn_fireplace_10 versions and 10 in_nord_fireplace versions. I've included the picture fireplaces.jpg that shows all 10 different fireplaces so you won't have to dig through all 10 variations in order to find the right retex you want. So n... | |
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39 | 12139 | Legolas' New Tapestrys | Resources | MMH | 2009-05-12 | Legolas | [Legolas' New Tapestrys] Legolas' New Tapestrys This is my first released mod, so if you dont like it dont come crying to me. It adds 9 new tapestrys to the game,you have to add them through the construction set.Enjoy! | |
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40 | 11980 | Tree Ent | Resources | MMH | 2011-06-23 | CaptainZaltan | The second creature I created in 3DSMax, so once again, he has a ridiculously high polygon and texture count for his quality and his animations are a little rough. Still, ive always thought this guy looked pretty cool for a Morrowind creature. | |
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41 | 11902 | Unicorn Tapestries | Resources | MMH | 2011-12-24 | MagicNakor | This is more of a modder's resource than a mod proper. It adds two series of tapestries to the CS- [i]The Hunt of the Unicorn[/i] and [i]The Lady and the Unicorn.[/i] They are very large, and if set to 50% their original size are roughly around the same size as an original-sized ... | |
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42 | 11878 | Psymon's Dwemer statue pack v1.0 | Resources | MMH | 2012-07-25 | Psymoniser | Adds five dwemer statue models to the construction set, holding different dwemer weapons. The statue holding the dwemer halberd replaces the Bethesda stock statue. The original 10 statues placed throughout morrowind have been replaced by the ones I made. Screen shots are included in the zip and t... | |
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43 | 11832 | Instruments v1.0 | Resources | MMH | 2012-12-20 | Korana | The following instruments have been created by me either through usage of free-for-use freeware, or by hand...or by a mixture of both hand and resources. The instruments include: Bagpipes (a gift for someone...) Clarinet Fiddle (with seperate bow) Transverse... | |
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44 | 11782 | TK_Benches | Resources | MMH | 2013-06-02 | Tommy Khajiit | This modders resource contains two benches to add to your plugins. ,TK_Ironbench.nif is a wrought iron and wooden bench ,TK_SwingStand.nif and TK_SwingBench.nif together form a matching porch swing bench. The meshes as set up to take the same X,Y and Z coordinates, mak... | |
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45 | 11696 | Deus Ex Machina Walkthrough | Resources | MMH | 2017-07-30 | Trainwiz | Text file for DEM walkthrough. | |
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46 | 11632 | Unofficial Morrowind Comes Alive - City Attack Patches v1.0 | Tweaks | MMH | 2013-03-20 | Ninjakreborn | This is a very simple "fix" for a currently existing mod that was developed by someone else. The very famous" Morrowind Comes Alive". I read through a lot of complaints there about the bandits and footpads attacking people in the city. I saw a few people attempted to tell people how to fix there ... | |
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47 | 11631 | Unofficial Morrowind Comes Alive - City Attack Patches | Tweaks | MMH | 2009-08-15 | ninjakreborn | This is a very simple "fix" for a currently existing mod that was developed by someone else. The very famous" Morrowind Comes Alive". I read through a lot of complaints there about the bandits and footpads attacking people in the city. I saw a few people attempted to tell people how t... | |
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48 | 11599 | The Underground (Treat as Male) | Tweaks | MMH | 2005-11-14 | maw3193 | Disclaimer: I would like to make it clear that I am not a master modder, nor have I gone through this with a fine-toothed comb. There may be many errors in this, though I have played it through as a vampire on the good path. Some modding experience may be nee... |
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49 | 11578 | Tamriel Rebuilt Census and Excise Travel Links | Tweaks | MMH | 2008-12-03 | The Bloodthirsty Crustacean | Adds fast travel links between Vvardenfell and TR's mainland, through the Census and Excise office at Seyda Neen. Lore-friendly as possible, you need to go through some bureaucratic procedures to get past the quarantine. Requires both Map 1 and Map 2 .esms. ... |
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50 | 11514 | Run Like The Wind! 2.0 | Tweaks | MMH | 2008-08-07 | Aeven | The default running and walking speed is very slow, to create the illusion of a bigger world. This mod changes the walking and running speed, and the athletics bonus, to increase the speed considerably. No more endless wandering through the Ashlands. It shouldn't feel too... |