# Actions Id Name Category Site Date Author Description
1
15216
The NeverHalls GHF 2016-11-03
2
13511
Birds and Crickets Sounds Fliggerty 2015-11-01 Neoptolemus Adds an ambient loop whenever the player is in an exterior cell, with birds and insects in the daytime, and crickets at night. Loops are disabled in bad weather, and will not play in the Ashlands, in Mournhold (which has its own ambient sounds), and on Solstheim.
Can be used alongside other soun...
3
13480
J-Companions Companions Fliggerty 2011-10-16 Jusey1 This mod as a few companions in MW. Simple but one is powerful and more will get added later.
The companions are set so they can never die and both should have high enough speed to follow you.
There are only two right now, one in Seyda Neen and the other in Caldera. Have fun!
4
13364
West Gash Retreat Denina Fliggerty 2012-09-17 Denina This is an empty house built with plain/common architecture located in the West Gash region on the old Ald-ruhn Road. Visit the Rat in the Pot in Ald-ruhn where a Dunmer woman is eager to sell.
This was a personal mod I made years ago that I never released and only am doing so on request from pe...
5
13314
Mallorn Trees in Morrowind Melchior Dahrk Fliggerty 2012-09-10 Melchior Dahrk Tolkien's Mallorn Trees
by Melchior Dahrk
v1.1
Description
"Its bark was silver and smooth, and its boughs somewhat upswept after the manner of the beech; but it never grew save with a single trunk. Its leaves, like those o...
6
13287
Cali's Kitchen Items Fliggerty 2011-08-26 Calislahn Cali's Kitchen.V2
This mod adds some kitchen objects to the game. All available to buy at Arille's Tradehouse in Seyda Neen.
I originally made these as I never seem to have enough things to furnish kitchens in my hous...
7
13247
No More Medium Armor Armor Fliggerty 2012-12-09 Josephort Generally speaking, I find the degree of specialization through little choices to be one of Morrowind's strong points. However, I think Bethesda went a step too far in breaking armor into three separate categories. I have simply never understood the logic behind the existence of medium armor, for...
8
13218
Kite's Tool Resource Kiteflyer61 Fliggerty 2013-05-07 Kiteflyer61 Ever wondered how people built things when you never see tools? Wonder no more. :D
This is a set of tools for modders to use to make MW look a little more like people actually
work. This is a resource only, it adds nothing to the game.
9
13189
Aergis' Always Hit Gameplay Fliggerty 2012-01-02 Aergis Requirements: Morrowind, Tribunal, Bloodmoon, and MWSE
Description:
I always had a problem with the "hit-and-miss" gameplay and I know there are other mods that solve this problem, but they never really did what I wanted it to. This mod has no mod incompatibilities and it works on the player, on...
10
13086
Darknut's Adamantium Claymore Darknut Fliggerty 2011-07-26 Darknut ADamantium Claymore Replacement By Darknut 9-14-08
I Never liked the Vanilla adamantium weapons in MW so here is My version.
vERSION 1.1
removed the Env Map ... decided I didn't like it.
Made the skull a mesh
Tweaked the textures a bit
included are:
Brand New Mesh & Textures
11
13003
Sethrum Manor Houses Fliggerty 2012-10-25 TheWickerMan First off to be fair to myself this is my first building/house mod. Only other experience has been with race mods, though I never released any of them.
A small manor, with a fence and display hall in seperate building. Located in West Gash, east of Gnisis. Contains Armor [url=http://morrowind.ne...
12
12944
Kagz Egg Ingredients Models and Textures Fliggerty 2012-05-15 Kagz KAGZ Egg Ingredients

Only Morrowind is requ. for this mod.

I was never happy with the Kwama Egg meshes in the game.
They are angular and the wrong shape really.
They are shaped like a birds egg, fatter at one end,
so the egg pivots around the narr...
13
12931
Cat Basket Models and Textures Fliggerty 2011-08-26 Calislahn Cat Basket by Calislahn

I made this orginally for a mod project I was involved in a couple of years ago, the mod never saw the light of day and this has been sitting on my hard drive ever since. One of my reasons for realising it now is the fact that thanks to Cait there...
14
12923
Akulakhan Replacer Models and Textures Fliggerty 2013-12-19 Aoimevelho To me, Akulakhan has never looked impressive, like soon-to-be-a-god should. I hope that new shiny textures and normal maps give it (him?) a divine and magical aura that it was certainly lacking before.
I also included the retexture of the Heart of Lorkhan which makes it more "fleshy" looking.
+...
15
12819
Bethesda Crossbow Emma and Grumpy Fliggerty 2011-07-28 Grumpy Adds "Milo the Archer" to the game. Find him in Caldera near "Hodlismod the Smith's" shop. He will sell you one of three crossbows, and also has some bolts to go with them.
Re-skinned crossbow from the original CS disk that was never added to the game is called "Nordic Crossbow" in this mod and ...
16
12740
The NeverHalls Midgetalien Fliggerty 2011-10-10 Midgetalien, Vality7 Once buried deep under the mountains of Solstheim, the ancient Falmer ruin of Neselia, has recently been uncovered.


This is a small to medium sized dungeon mod. The idea of this mod was inspired by the Ayleid Ruins from Oblivion, and was infact originally planned to be an Ayleid Ruin before changi... more
Once buried deep under the mountains of Solstheim, the ancient Falmer ruin of Neselia, has recently been uncovered.


This is a small to medium sized dungeon mod. The idea of this mod was inspired by the Ayleid Ruins from Oblivion, and was infact originally planned to be an Ayleid Ruin before changing it to a Falmer Ruin. The architecture was made by editing the Daedric architecture from Morrowind and retexturing it. We also made a few new meshes, and added a new texture mapping technique to enhance the visual effects.

Make sure you read the readme for more information.
17
12738
The Forgottenhalls Midgetalien Fliggerty 2011-10-10 Midgetalien Lost deep below Neselia the Forgotten Halls await to be discovered
Long lost halls of the Falmer hide rumors of death traps, undead creatures and treasure - do you
dare to venture deeper into the Neverhalls? What will you find?
The Forgotten Halls is an expansion to the Neverhalls and such...
18
12709
Phoenix Midgetalien Fliggerty 2013-12-24 Midgetalien, Westly This mod contains a retexured version of a bird model to look like a phoenix.
It was made for myself (midgetalien) by Westly back in 2006/7.
Its never seen a release and I thought I would share it with you all.
Westly did a great job texturing this for me and its a shame that it
just sits on...
19
12688
Long spears Midgetalien Fliggerty 2011-08-24 Midgetalien This Mod adds the Dwemer Long Spear and the Daedric Long Spear to the levelled lists.
The Weapons were included on the CS disk that came with Morrowind but were never actually used.
The levelled lists that have been affected are:
Daedric levelled lists - You can find the spears on Dreamora's a...
20
12669
Fire Katana Midgetalien Fliggerty 2013-12-24 Midgetalien This is a resource pack for Morrowind. As such it has no esp. You must set up the items in the CS and then place in game to make use of them.
It was made in 2006 for a dungeon crawl mod that never released.
It seems unfair to have this model sat on HD so here I am sharing it with you :)
21
12658
Drow Armor Addon Midgetalien Fliggerty 2011-08-18 Midgetalien This Mod adds Damiens Armor to the game world. Damiens armor is great,
but it was never placed in game. This Mod puts it in the morrowind game world.
I have also made 3 new armor pieces to match Damiens armor.
My new armor includes:
2 new Helms
1 New Curaiss

So as well as Damiens ...
22
12653
Dark Plants Midgetalien Fliggerty 2013-12-24 Midgetalien This is a resource pack for Morrowind. As such it has no esp. You must set up the items in the CS and then place in game to make use of them.
This resource was made back in 2006 for a dungeon crawl mod.
as that mod was never finished it seems a bit unfair to sit on these models/textures
They a...
23
12644
Coloured Skeletons Midgetalien Fliggerty 2013-12-24 Midgetalien, Meridion/Ascension Contains retextured skeletons in three colours: red, green and blue.
Made for a dungeon mod back in 2006 that never was finished it seems
a shame to keep them hidden away.
24
12643
Coloured Rats Midgetalien Fliggerty 2013-12-24 Midgetalien, Meridion/Ascension Contains retextured rats in three colours: red, green and blue.
MAde for a dungeon mod back in 2006 that never was finished it seems
a shame to keep them hidden away.
25
12612
Dracus' Tree Model Pack Resources MMH 2003-09-29 Dracus Dragani Included here are 3 original tree models for use in mods - all one style of tree with 3 variations. These trees were originally made for a tree replace mod that I was working on but it never got finished, so these are the models that I have left from it. If you want to...
26
12570
Printing Press Resources MMH 2005-09-28 dongle An antique style letterpress. Mass-produced books are found all over Morrowind, even a newspaper publisher in Mournhold, yet you never see a printing press? No more. This is a model only, no playable mod is included
27
12401
Staves from Cyrodiil Resources MMH 2009-03-16 Black Hand From the west, comes Staves never seen in Vvardenfell. Downgraded original Oblivion mods converted to Morrowind for your use.
28
12114
Dracus Tree Pack Resources MMH 2009-05-12 Dracus Dragani Included in this pack are three tree models for use in mods. It is all one style of tree with three variations. These trees were originally made for a tree replace mod that I was working on but it never got finished, so these are the models that I have left from it.
29
12106
Light DAE jet Resources MMH 2009-05-12 Unknown This mod sinply makes the "Daedric Jet", a model that was included in the Morrowind.bsa file but never used in the game, available to use in the Construction Set.
30
12055
Weapon Mesh Pack Resource v1.0 Resources MMH 2009-12-16 Psymoniser This is just the Meshes, Textures and Icons for 5 weapons I made for a mod that never saw light of day. Rather than delete the meshes I have decided to release them in this pack as a Resource. Being a Resource means there is no .esp so you will have to use the Constrution Set to put them into the...
31
11831
Miscellaneous Tapestries and Paintings Pack v1.0 Resources MMH 2012-12-20 Korana These paintings and tapestries where made for random projects and where never used, or I have had requests to release them seperatley. Feel free to use these in whatever way you see fit, for whatever reason. There is an esp file included that has the tapestries and paintings...
32
11679
Wolli's weather Tweaks MMH 2011-02-01 Wollibeebee Woll's weather  
wollibeebee  
 
This is a personal mod i created. I was never "happy" with the weather in the game -mainly the bitter coast- so i opened the CS and remade the settings.  
 
Here's a chart to show the changes i've made to the we...
33
11663
Weapons and Armor Balance Mod v1.3 Tweaks MMH 2013-02-11 Demens Ignis, DreadNoughtOmnis Within the game of Morrowind, although the balance of power among weapons and armor is well-executed, I nevertheless realized that there exist a number of glaring errors among weapons and a number of balancing issues among armor types. This mod pack includes two separate plugins, one of which add...
34
11636
Upgraded Creeper Tweaks MMH 2008-04-10 Feanaro Surion As you can probably tell, it makes some changes to our favourite scamp from Caldera. However, it is not a cheat, and was never intended to be used that way. Basically, Creeper now buys everything. That's all I changed. Depending on the ESP you use, he gets the regular 5K, 10K, or 20K. I didn't in...
35
11626
Twilight Flight Tweaks MMH 2006-08-13 James Fraser This is just a simple mod that gives the gift of flight to all the Winged Twilight creatures in the game.  It never made sense to me that they couldn't fly, so I added it.  This was tested in a huge cave, and it worked beautifully - the winged twilight flapped its wings and jumped into ...
36
11587
TextPatchforMorrowindOnly v1.2 Tweaks MMH 2009-04-24 Kevin Dorner aka Kivan Morrowind Text Patch v1.2 (2004-July-13)
by Kevin Dorner, mrkevvy@rogers.com
http://www.baldurdash.org

(Q&A) Questions and Answers
(Hey, I can't call it a FAQ... no one has asked me anything yet, never mind Frequently.)
----------------------------------------------...
37
11524
Shoujo's Wound Penalties Tweaks MMH 2002-12-30 Shoujo I personally never liked how a character near death could fight just as well as a character at full health.  Hence I created these 2 mods.  The first esp     Wounds Penalties 1.0 reduces the player's attributes once their health hits 50% and adds partial blin...
38
11516
Sanity Globe for The Underground 2 Tweaks MMH 2008-01-10 Shasta Thorne Upon completion of The Underground 2's main quest, the citizens of  
many towns celebrate your good deeds with fire rocket shows. These  
celebrations never end, unfortunately. Also, the spiders added by  
The Underground 2 continue to spawn, even though the spider...
39
11498
Realistic Fixes Tweaks MMH 2009-09-13 Invictus My First Mod, One I Never Play Without, One I Think Others May Enjoy .... Makes Very Small, But Very Effective, Game-Changing Changes.  
 
From My Readme.  
 
Invictus Fix Readme  
 
What It Does:  
      ...
40
11484
Quick Char v1.2 Tweaks MMH 2002-06-04 Bink, MaXiMiUS Whenever you create a new character, this plugin asks if you want to do it quickly instead of the original tutorial way. The quick way just pops up each of the character creation screens in order, then moves you to in front of Sellus Gravius with your papers in your inventory.
41
11463
Pandy's Regen Tweaks MMH 2007-10-10 The Pand I know there's already Magicka regeneration mods out there, and health too - but I never quite liked the way they were done, so I went ahead and made my own (partly as scripting practice also)  
 
This one does both Health and Magicka, based on:  
 
Healt...
42
11440
No-Glo_Revisited Tweaks MMH 2005-01-12 ShraX This mod edits the original No-Glo mod by including the spell effects found in Bloodmoon (Call Bear and Call Wolf). Whenever I started up the game with this expansion and No-Glo, a warning message appeared saying that one of the mods running is out of date with one or more master fi...
43
11404
Mournhold Plaza Fix Tweaks MMH 2005-09-13 Master Sam This Mod fixes the Ruined Plaza Brindisi. The Fountains now work, the statue is whole again, things like that. There is now a different way to get into the Dwemer Ruins (see readme for more details).    NOTE: Never use this if you havent finished Tribunal! (More info readme).
44
11394
Morrowind Enemy Might Tweaked 1.0 Tweaks MMH 2007-02-28 [DD]triple This plugin intends to keep the game challenging for higher level player characters. For example atronarchs, ogrims, ogrim titans, dremora lords etc. always looked menacing, but never were a challenge for higher level characters.
 
 Now creatures like them take more hits and...
45
11341
Lost Artifacts DN_GDRv1 Patch Tweaks MMH 2010-05-20 latendresse76 The Lost Artifacts of Tamriel brought us many great and powerful  
items that were not to be found in Vvardenfell. Some when playing  
Darknuts's Greater Dwemer Ruins Volume 1 could never Be found well  
you could console them in or toggle collision and fly up to g...
46
11261
Hitto's Useless ACE addons - Air Attack Tweaks MMH 2004-03-01 Hitto Have you ever wanted to deal extra damage whenever you jump down from a roof and strike an unsuspecting victim?     There you go. This mod simply adds a fortify Attack and Strength effect depending on your jumping time. Test the H out of it!    Known bug : nothin...
47
11168
Dwemer BioMonitor (DBM) Stamina Fix Tweaks MMH 2009-09-11 Ivellios23 Dwemer Bio Monitor (DBM) Stamina Fix v1.0  
By Ivellios23  
 
--------------------------------------------  
 
As a user of Kobu's Stamina Mod it would irk me whenever I see the "Fatigue Low" messages given by the DBM so I went and changed every...
48
11014
Armor & Weapon Fix Tweaks MMH 2009-04-06 DarkOneVenzar *****************************************************************

    The Elder Scrolls III
          MORROWIND:
   Armor & Weapon Fix
              
*********************...
49
10985
Aergis' Always Hit Tweaks MMH 2011-08-27 Aergis Requirements: Morrowind, Tribunal, Bloodmoon, and MWSE(the latest version of MGE with internal MWSE will work)  
 
Description:  
I always had a problem with the "hit-and-miss" gameplay and I know there are other mods that solve this problem, but they never really d...
50
10808
Silver Longswords Weapons MMH 2012-07-28 VagabondAngel Just a little something thats taken me about 4 months to finish... I've never been fast but this is my slowest ever I think. Adds two new swords to the game - Vagabond Silver Longsword and Claymore. Both can be obtained in a Daedric Shrine - Shashpilamat (Azura's Coast Region 17,-5). Beware... ;)