# Actions Id Name Category Site Date Author Description
1
13543
Tel Moonrar v1.0 Houses MMH 2009-04-06 Mercling Tel Moonrar v1.0
Design: Mercling
Email: Mercling@aol.com

-:-:- Installation -:-:-
Requires only morrowind
Extract these files into your MorrowindData Files folder. For example:
C:Program FilesBethesda SoftworksMorrowindData Files
It's that easy.

-:-:- What It Does -:-:-
Since I first a... more
Tel Moonrar v1.0
Design: Mercling
Email: Mercling@aol.com

-:-:- Installation -:-:-
Requires only morrowind
Extract these files into your MorrowindData Files folder. For example:
C:Program FilesBethesda SoftworksMorrowindData Files
It's that easy.

-:-:- What It Does -:-:-
Since I first acquired my telvanni tower at Tel Urvith I've aspired to make something larger more fitting and in a more suitable location and thus Tel Moonrar is born.
The first thing you should note is that there are no quests involved in this mod (that's not to say you can't have a bit of an adventure with it) it was primarily designed to be a tower mod and as so it includes individual chambered rooms which include:

Lower Tower
With guard post, entrance to dungeon, upper tower, trophy chamber and teleport crystal

Upper Tower
With bedroom and access to balcony and chambered rooms

Dungeon
With Dragons, loot ;) and exit to island

Trophy chamber
With manikin stands and trophy cases

Alchemy chamber
With many types of potted plants and complete with a set of alchemy baskets and alchemy gear

Spell craft chamber
With spell craft tome and Inscription

Library chamber
With lots of book space

Armory chamber
With manikin pods, weapon tables and a special set of amour

The tower is set on a new island which is NE of Sadrith Mora, it's quite large so you can't miss it, beware lowbie players the entrance is guarded by some small but powerful guards which you'll have to kill.

There is now a point to go down into your dungeon more often, the dragons down there have a tendency to horde precious items as well as large amounts of gold, the only problem is that you'll need to kill them to get at it ;)

-:-:- Thanks -:-:-
Ok so this is the bit where I heap thanks on all of those who helped me make this mod what it is, so here we go:

The DopeHatMan
Email: dopehatman@yahoo.com
l
Thanx for letting me use inscription, spell craft tome and the little bag of holding you released with Uvirith Inside
Wormgod
For the amazing dragon model, sorry I couldn't manage to get hold of you to ask permission.
Nazz
For the missing parts of the saviors amour
Chron Ventri
For the wonderful display cases
And everyone who was kind enough to help me on the Elder Scrolls Forums, you know who you are!!!!! :)
2
13542
Dryad Hair for Morrowind Races Heads and Hair Fliggerty 2011-08-25 Calislahn Cali's Dryad Hair for Morrowind Races
This mod adds all the hairstyles for my Dryad's for the non-beast Morrowind races. It does include Orcs which is a little strange but i started them so decided to carry on. I know there is a prettier Orcs WIP being done ...
3
13529
Auto Attack MWE, MWSE, MGE Fliggerty 2013-04-18 Ortorin Dependances: MWSE, MGE

Guess what this mod does... for as long as you hold the left mouse button down you'll keep attacking away! (did that even need a discription?)
4
13474
Yet Another Herbalism Mod Miscellaneous Fliggerty 2015-09-01 hollaajith This is yet another Herbalism mod. This does not eliminate the 'container looting' but does make the plant disappear or change visually
5
13436
Phoenix Round Shield Dragon_Lance Fliggerty 2011-08-10 Dragon_Lance Name: Phoenix Round Shield
Version: 1.0
Date: 3/22/2009
Category: Weapons and Armor
Author(s): Dragon_Lance
Source: PES
Description
The Phoenix Round Shield. Who created it? What was the intention when it was created? How does it exist still today? The legend of the Phoenix has been ...
6
13403
Dunmer Strongholds Expanded Dungeons Fliggerty 2015-11-01 Neoptolemus Expands the eleven Dunmer Strongholds on Vvardenfell by adding large, multi-level dungeons generated with the GenMod utility. Basically does for the strongholds what Zappara's 'Tombs Expanded' mod did for the Ancestral Tombs. The dungeons are filled with either Daedra, Undead or 6th House leveled...
7
13387
Illy's Bedspreads Buildings Fliggerty 2015-05-16 Illuminiel "Illy's Bedspreads" by Illuminiel
Version: 1.0


What the Mod does:

A texture replacer for the bedspreads - and pillows (note: pi...
8
13368
Dagoth Ur Fix Bugfixes Fliggerty 2012-09-09 hollaajith Description : In Vanilla Morrowind, killing Ash Vampires does not weaken Dagoth Ur. This mods attempts to correct that. Now killing Ashvampire weakens him as Bethesda originally intended.
Installation : Just copy the ESP into your Data Files folder and activate one of the ESP.
Dagoth Ur Fix.es...
9
13346
Tamriel Rebuilt Alpha Release Landmasses Fliggerty 2014-01-05 Tamriel Rebuilt NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads.
Tamriel Rebuilt: Alpha, 7 January 2014
This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western h... more
NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads.
Tamriel Rebuilt: Alpha, 7 January 2014
This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western half of Mainland Morrowind, and is still far from being release-ready, but can already be played and explored. Exteriors are finished (but not always border-matched), but only some of the interiors and NPCs have been done. It goes without saying that this content comes with no warranties. Backup your savegame before you load this mod, and prepare to play the actual Heartland (once it is released) with your old save.
In terms of exteriors only, this alpha encompasses parts of our (future) Almalexia release (but not the city itself), all of Heartland, and the southern parts of Véloth. Over time, we will probably be adding more content to this as we finish.
This release is self-contained and does not conflict with the Sacred East v1.5 release (which contains all of our *finished* content as of August 2013). If you intend to play the Alpha together with Sacred East, ensure that you first install Sacred East and then the Alpha, since the Alpha has a newer version of the Data files. (Also, ignore the One or more plugins could not find the correct versions of the master files errors you get when you start the game.)
Please report bugs and inconsistencies on our beta testing thread.
Tamriel Rebuilt team
http://www.tamriel-rebuilt.org/
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13295
New Bedrolls Items Fliggerty 2011-08-26 Calislahn New Bedrolls
Created By Calislahn
This file contains ten retextured transportable bedrolls, eight fabric and two fur.All are available to buy from Alfric Wolfsbane. You can find him near the temple in Gnisis. It does not require Tribunal or Bloodmoon.
Also included in the esp are static models...
11
13286
Better Picks'n'Probes Items Fliggerty 2012-01-11 Lexa, HG-12, Sister This modification is a mesh and texture replacer for lock picks and probes. You may use it as esp-free replacer but you can also use the plugin data file which offers different meshes for the apprentice and the bent probe.
This mod does three things:
-It corrects the meshes of the picks and...
12
13261
Hold it Danae123 Fliggerty 2011-08-12 Danae Hold it
By Danae

What the mod does:

It adds some pauldons, shields and lanterns that look like common household items to npcs (pacific, non-scripted and not blocked npcs, 50% chance to get an item).

Installation:

Unzip in your Data file folder
Activate the ...
13
13183
The Raven Quests Fliggerty 2014-09-25 Von Djangos, WHReaper The Raven
Version 1.5.1 - unofficial update by WH-Reaper

Full credit goes to Von Djangos, author of the mod.

Note: You need to download original mod for this update to work (because of assets).
Installation: Simply overwrite the old esp with this new one.

Fixes:
Fixed problem with first quest - N... more
The Raven
Version 1.5.1 - unofficial update by WH-Reaper

Full credit goes to Von Djangos, author of the mod.

Note: You need to download original mod for this update to work (because of assets).
Installation: Simply overwrite the old esp with this new one.

Fixes:
Fixed problem with first quest - NPC does not offer required topic. Topic is now added
at the start if the quest.

Fixed possible problem with second quest requiring player to speak to generic guard
in Dagon Fel - impossible with Guard diversity mods. Changed condition from ID:imperial guard
to Faction:Imperial legion
14
13158
Twisted Forks Stuporstar Fliggerty 2014-07-18 Stuporstar Are you sick of not being able to place cutlery down like a normal person because the mesh is awkwardly turned sideways? Then this mod is for you! This mod fixes the meshes so you can put them down with ease. It does however require an ESP, because now all the silverware in the game is turned sid...
15
13151
ST Alchemy Stuporstar Fliggerty 2014-11-28 Stuporstar This mod upgrades the assets of Sri's Alchemy and also provides a lite version of Sri's Alchemy that DOES NOT include changes to Morrowind's original ingredients. Much like Sri's Alchemy, the base mod also adds Sri's ingredients to leveled lists and makes them available for sale, as well as doing...
16
13149
Quest Tweaks and Alternatives Stuporstar Fliggerty 2014-11-22 Stuporstar This mod adds more options to Morrowind's original quests, fleshes out some quest related dialogue, and makes minor tweaks to a few quest rewards. This mod does not add whole new quests, and does not remove original content.

Version 1 is primarily mage focused, because those quests are the ones...
17
13128
Eternal Skeleton Key Tweaks Fliggerty 2014-09-22 WHReaper I always felt it is a bit strange that Skeleton Key, ancient daedric artifact that lasted through centuries can be broken upon using it on fiftieth lock. Oc course, it can be seen as if Nocturnal decited it is time for the key to change it's owner, but that idea does not suit me, so I created thi...
18
13120
Simpler Cliff Racer Slaughtering Tweaks Fliggerty 2013-12-05 Spirithawke It was mentioned on the official forums some people would like cliffracers with a larger hit box. This mod does just that. Now you should be able to easily kill a cliffracer with a dagger, or pummel it into submission with your bare fists.
This mod is a simple mesh replacer and so do not need cl...
19
13077
Sadrith Mora Dock Walkway Miscellaneous Fliggerty 2013-08-14 Leonardo This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance.

The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the... more
This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance.

The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the Telvanni Council Hall regardless if I wanted to start a new quest or to finish a quest.

Of course there are other reasons too why a dock walkway was needed.

-Required
Morrowind and the expansions Tribunal, Bloodmoon (just for the benefits of better scripting)

-Installation
Just extract the archive in Wrye Mash then active the Dock Walkway_No Building.esp plugin.

-Changelog
0.1 Initial release (briefly tested in-game with one companion in tow and that was successful)

-Known Conflicts/Issues
None. Let me know if there are any conflicts.

Any mod that edit these exterior cells (Sadrith Mora 17,4 and Sadrith Mora 17,5) could conflict and if it does then load this mod after the other mod since there are no modified script added to this mod (only vanilla scripts for the laterns in CS).

-Contact Info
I can be contacted via PM on these forums and my username is 'Leonardo':

BethSoft forum, Great House Fliggerty, TES Alliance, AFK Mods, The Assimilation Lab

-Legal
You are free to do whatever you want except for uploading this mod to Morrowind.Nexus since I'm rarely visiting Nexus forums or uploading the mod to other sites without first being contacted.

If you want to use for your own project then go ahead and make your mod.
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13038
Jade Daedric Interiors/Exteriors DonnerGott Fliggerty 2012-11-15 DonnerGott A modder's resource recolor of the Daedric interiors, exteriors, lights and doors to a dark green. This is not a texture replacer. It does not include recolored Daedric statues. There is an ESP with everything loaded, as well as a small sample interior just southwest of Bal Isra.

Thanks t...
21
13011
Vegtabill's Velas Manor Improvements Houses Fliggerty 2014-03-25 vegtabill Vegtabill’s Velas Manor Improvements
- a mod for the Tribunal Expansion of TES3: Morrowind

GREETINGS!
Hello, and thank you for downloading my modest improvements to Velas Manor! In the following sections I’ll go over what this mod does and why I tho...
22
12943
Improved Iron Shield Models and Textures Fliggerty 2012-11-21 Wolvman What does this mod do?
This is a simple model replacement for the iron shield that makes it more round.

Installation and Playing
Extract the rar archive file directly into your Morrowind/ folder.

Uninstalling
Delete Shield_Iron.nif from your Morrowind/Data Files/Meshes/A folder.

Contact and Permi... more
What does this mod do?
This is a simple model replacement for the iron shield that makes it more round.

Installation and Playing
Extract the rar archive file directly into your Morrowind/ folder.

Uninstalling
Delete Shield_Iron.nif from your Morrowind/Data Files/Meshes/A folder.

Contact and Permission
Do what you want with it, just please give credit where it's due.

You can contact me through the Elderscrolls forums as 'Wolvman'.
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12922
Vvardenfell Ballooning Dongle Fliggerty 2011-10-13 Dongle Vvardenfell Ballooning
by dongle

Adds a hot air balloon floating lazily over the skies of Balmora. Doesn't do anything but float around, purely aesthetic.
No custom modeling, all meshes are stock Morrowind ones. Everything has been completely re-skined. More of a...
24
12859
THE LOKKEN CHILDREN Emma and Grumpy Fliggerty 2011-07-28 Emma
CHILD ADD-ON FOR THE WHITE WOLF OF THE LOKKEN MOUNTAIN
- readme -

Requires: Bloodmoon, Tribunal and The White Wolf of the Lokken Mountain.esm. Please note! This mod does NOT require Children of Morrowind.
Ever since The White Wolf of the Lokken Mountain was released, people have been asking ...
25
12826
Companion Project v1.3 Emma and Grumpy Fliggerty 2011-07-28 Grumpy TRIBUNAL ONLY!!!
New version 1.3 :)
Not much new. :(
-changed her ID in the editor to aa_companion so she shows up at the top of the NPC list (actually, she's the third one down).
-Got rid of the potions section (redundant because Tribunal already does this).
-Added a new topic: Combat. You ...
26
12817
Asgard 2.0 Emma and Grumpy Fliggerty 2011-07-29 Grumpy UNZIP TO THE C:\ (root) FOLDER!!! NOT DATA FILES!!!

This is a very big interior. Nothing special. Just a place to call your own, but a very big place to call your own.
Running on a "highly tweaked" P3 1.3gig/GF3ti200 it does get a little choppy, so I make no guarantees of it's playability on y...
27
12788
Lovers Fliggerty Fliggerty 2011-07-24 Fliggerty This mod fully integrates Mr Cellophane's Lovers and Legends and Fandorn Delavie and the Wiwiland team's The Romance Mod. Rather than simply clicking on "Fancy a Shag?" to select your partner, you now have to wine and dine them.
More specifically, what this mod does is replace the blac...
28
12783
Improved Hand-to-Hand Fliggerty Fliggerty 2011-07-24 Fliggerty Hand-to-hand combat has always bothered me. It seems kind of pointless to me. Getting punched in the face doesn't make me tired, it hurts. It really hurts if the person punching me is wearing a gauntlet. This mod aims to simulate that. You now give, and recieve, health damage when engaged in hand...
29
12775
Fliggerty's Fleeing Fetchers Fliggerty Fliggerty 2011-07-24 Fliggerty It is not reasonable for an innocent bystander to walk in the middle of a battle that is raging in the streets. Nor does it seem feasible for a simple commoner to stand and watch a murderous rampage without running for safety.
When you are in the midst of a battle, any non-combatants around you...
30
12765
Encumbrance Enhanced Fliggerty Fliggerty 2011-07-23 Fliggerty It was suggested that a mod be made that will increase the athletics skill faster when the player is carrying more. This mod does that.
It also increases acrobatics and sneak. When the player has less than 25% encumbrance, there are no changes. Between 25% and 50% it increases a bit faster, mor...
31
12741
The Wraith Collector Midgetalien Fliggerty 2011-10-10 Midgetalien WHAT THIS MOD DOES
The Wriath Collector is a mod aimed at magic users, and a small attempt
to add another layer of magic game play and in essence a type of ritual.
So what does the mod do?
This mod adds the ability to gain powers fro...
32
12735
Starstone outpost Addon - Spidersilk Midgetalien Fliggerty 2011-10-10 Midgetalien Disclaimer

This mod is an addon for the Starstone outpost mod created by Calislahn
You may not redistribute this mod or change it in anyway.
What this mod does

This Mod adds the ingrediant "spider silk" to the Starstone Spiders. The indgrediant properties a...
33
12734
Starstone outpost Addon - Spider Transform Midgetalien Fliggerty 2011-10-10 Midgetalien Disclaimer

This mod is an addon for the Starstone outpost mod created by Calislahn
You may not redistribute this mod or change it in anyway.
What this mod does

This mod adds the ability to turn into the large spider from Starstone Outpost.
Go to Starston...
34
12730
Solsthiem Alternate Chargen Midgetalien Fliggerty 2011-08-14 Midgetalien This mod makes the player start in a tomb on Solsthiem. The tomb is kitted out with starter equipment and doesnt break the start of the main quest (as the package is given to the player via an NPC) In the tomb is a hermit, who healed the player. Talk to him to find out how you ended up in the tom...
35
12717
Ryukaissen Alternate Tails Midgetalien Fliggerty 2011-10-10 Midgetalien
Requirements

This mod requires:
Morrowind, Tribunal and Bloodmoon

Its also requires the Ryukaissen race by Sabregirl

WHAT THIS MOD DOES

This mod replaces the tails for th...
36
12698
Midgetalien's Tweaks 'n' Additions Midgetalien Fliggerty 2011-10-10 Midgetalien This is my attempt at bug fixing! lol. What started of as a bugfixing mod turned into something more, alot more! Not only does it bugfix, tweak and fiddle,
but it also adds new content and this version is not by far the last! i am already planning an update.
Here is what this mod fixes/adds:
...
37
12697
Midgetalien's Staves Midgetalien Fliggerty 2011-08-24 Midgetalien This Mod is a resource! it doesnt add anything to the game! only the CS!
IT adds to the CS:
- 8 new staffs
- 2 new "marksmen staffs" which shoot enchanments
- 2 new lights
38
12686
Ingrediant Prices Addon Midgetalien Fliggerty 2011-08-24 Midgetalien This is an atempt to change the alchemy trade by boosting prices so hunting animals and treasures becomes a profitable business.
This addon increase the prices of more Ingrediants. Namely Gems and lichen.
Here is a full list of what this mod does:
Increases the prices of:
Diamonds 275gp
...
39
12672
Fort Frostmoth Docks Enhanced Midgetalien Fliggerty 2011-08-18 Midgetalien This mod does two things:
1) adds more clutter and NPC's to the docks at Fort Frostmoth as well as a dock house (trader) in order
to make the docks seem more like froniter enviroment rather than an empty excuse for a dock.
2) Provides solsthiem with an enchanter. I found that there was no ...
40
12636
Book Casting Midgetalien Fliggerty 2011-08-15 Midgetalien
WHAT THIS MOD DOES:

Adds a book to the CS that can be carried like a light in front of the player
and adds fireballs to the players inventory while equipped, giving the feel
of casting spells from...
41
12621
Alchemist Formula Midgetalien Fliggerty 2011-08-15 Midgetalien This mod is intended to allow the player gain in game Alchemists knowledge.
By this i mean it allows for the player to aquire texts that are ingame about alchemy.
This mod does two things:
-When the player completes the Aijaras "stolen Reports" quests, if they talk to her her again about s...
42
12595
Coil of Rope Resources MMH 2005-02-06 Stabbey_the_Clown It doesn't do anything. It adds a miscellaneous item, a pickupable coil of rope to the game. It has no purpose. It is a resource for modders only.
43
12584
Sword and Sheath Resources MMH 2005-06-13 E1team This is another version of the sheath and sword I meshed recently. Only now I have added a serpent blade and made some retexturing. This plugin includes meshes of a sheath and a sword. I made an esp file but it doesn't add the sheath and sword to the game it's m...
44
12505
Unique Imperial Textures - Ebonheart Resources MMH 2006-10-21 Desertrat This mod allows for use of an unique imperial texture for Ebonheart. This Mod does not contain any textures, you must supply your own. I develped this mod because I got tired of all the imperial structures looking the same. Also there are so many good texture ...
45
12486
Crystal Egg Icons v1.0 Resources MMH 2007-02-25 Drackolus [A close-up of an egg compared to it's icon.] A close-up of an egg compared to it's icon. Unique icons for all of Clavis' beutiful crystal eggs. ONLY the icons. Unzip in the same place you unzip(ped) KEY-crystal_eggs_01. Doesn't really require it... but, what's the point if you don't have it?
46
12471
ModTown07 Platform Proof of Concept Resources MMH 2007-07-18 Roug Shows a sample as a Proof of Concept for a flying platform that could be used by a modeler to do something better for ModTown's platform. This model, because of its size does not work well in the CS so needs someone with better modeling and CS skills than I to get a good CS version that cou...
47
12469
Imperial Buildings Resources MMH 2007-08-05 Thann Adds 22 new imperial style building models. Does not include new interiors.
48
12458
Kendarus Soul Gem Crafting Resources MMH 2007-12-05 Kendarus This is a modder's resource and does not add anything in game. Instead the plug-in adds three things to the CS: Mystic Crystals that produce gem fragments - Activator - "JWH_gem_fragment_generator", Gem Fragments that are u...
49
12432
H.E.L.L.U.V.A. Merchant Containers Resources MMH 2008-10-31 Sandman101 This is a resource. All it does is add a empty container to all of the merchants in the game. Nothing should be added to the containers themselves. There are empty leveled lists placed in the containers. Pick which list fits your needs and add your leveled list to it.
50
12431
Witch Hat Resources MMH 2008-10-31 swrdphantom This is a beaten looking cone-shaped hat reminiscent of what TV/Hollywood witches wear. It takes up the left clavicle body slot so that it doesn't replace hair.