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1 | 15259 | Vanheim | Landmasses | GHF | 2016-11-03 | Lika0n | ||
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2 | 13350 | Wyrmhaven | Landmasses | Fliggerty | 2013-12-09 | Neoptolemus | Wyrmhaven is a tiny island far to the west of Solstheim, claimed at various times by a clan of Chimer fleeing the wars with the Dwarves, a fire-breathing dragon, a band of Nordic exiles, the Breton Kingdom of Farrun, and the Septim Empire. The closing years of the Third Era see a rich trading por... | |
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3 | 13349 | Vanheim | Landmasses | Fliggerty | 2012-12-02 | Lika0n | Adds several nordic medium sized islands at the northest of Solstheim. It also adds: - 3 Towns : Eternae (2 ext. cells) with a lot of merchants, Huntaar (1 ext. cell) and Westfeld (1 ext. cell) - 1 ashlander camp - 1 lighthouse - 1 daedric ruin - 2 dwemer ruins - a lot of nordic tombs and... |
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4 | 13348 | Tel Meskoa and Tel Matouigius EV | Landmasses | Fliggerty | 2014-01-31 | F.I.M. | Intro: Decided to upload my mod here as well =) This mod was first released in 2005 for the german version of morrowind... but some day i got insane and started translating with my poor english... so feel free to laugh at my english :P Requires: Morrowind Tribunal Bloodmoon... |
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5 | 13347 | TAO - The Arktwend Overhaul 0.15 | Landmasses | Fliggerty | 2012-07-21 | john.moonsugar | TAO (The Arktwend Overhaul): TAO is an overhaul for Arktwend English, designed to add new graphics, creatures, and other content to the fun Arktwend game from SureAI.de. There are still lots of things do be done, but already it makes a few nice changes. This version is for... |
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6 | 13346 | Tamriel Rebuilt Alpha Release | Landmasses | Fliggerty | 2014-01-05 | Tamriel Rebuilt | NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads. Tamriel Rebuilt: Alpha, 7 January 2014 This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western h... more |
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7 | 13345 | Tamriel Rebuilt | Landmasses | Fliggerty | 2012-10-10 | Tamriel Rebuilt Team | Tamriel Rebuilt Latest Version: build 17.09 September 27th, 2017 Important Notice: Starting with the previous release, build 16.09, Tamriel Rebuilt no longer contaisn its own asset file. Instead, you will need to download... |
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8 | 13344 | Strange Grove | Landmasses | Fliggerty | 2015-05-15 | John Kahler | Part of the May Modathon Month (I hope!) This plug-in adds an island between Khuul and the south-east side of Solstheim, which has 12 quests, several new items, including lollies, |
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9 | 13343 | Stirk (Alpha) | Landmasses | Fliggerty | 2012-06-20 | Province: Cyrodiil Team | Province: Cyrodiil's first release. Welcome to Stirk. This version contains mostly exterior landscape, but also includes several interiors to explore. We hope this gives a good impression of what is to come in Province: Cyrodiil. | |
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10 | 13342 | Solstheim Eraser | Landmasses | Fliggerty | 2015-05-01 | Anonytroll | This mod erases Solstheim from the map, S'Virr from Khuul and the latest rumors pertaining to Solstheim from the accessible dialoge. For all intents and purposes, the Sea of Ghosts is in the state it was in the Arena and Daggerfall maps - Solstheim free. Hircine will have to run his Bloodmoon ... |
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11 | 13341 | ShotN - The Reach - Vorndgad Forest | Landmasses | Fliggerty | 2013-01-12 | Skyrim - Home of the Nords Team | Spanning the heartland of Markarth County, the Vorndgad Forest is a lush, rugged landscape hiding countless secrets and untold perils beneath its virgin canopy. Fearsome beasts stalk the forest floor and ravines that carve out the famous mesas of the Reach. The settlement of Karthgad is the only ... | |
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12 | 13340 | MCA-TR Addon | Landmasses | Fliggerty | 2012-09-16 | abot | Addon for Morrowind Comes Alive with Tamriel Rebuilt: Sacred East and have correct dependencies for Tamriel Rebuilt: Sacred East. - MCA.esm - TR_Data.esm - TR_Mainland.esm Missing mesh for mole quiver is inlcuded. |
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13 | 13339 | Deus Ex Machina: A Steampunkyish Mod | Landmasses | Fliggerty | 2012-02-11 | Trainwiz | For centuries the enormous city of Omicron has lived in technological peace, bumbling through their problems and generally living happily. That is of course, until a plague hits the city and an enormous trans-dimensional gate opens up in the center, unleashing an army of malevolent bureaucratic r... | |
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14 | 13338 | Castle Wars | Landmasses | Fliggerty | 2011-08-11 | Falador Wiz1 | Name: Castle Wars Version: 1.0 Date: 10/31/2010 Category: War/Strategy Author(s): Falador wiz1 aka Alex Source: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8685 Forum: http://forums.bethsoft.com/index.php?/topic/1117363-castle-wars/ Homepage: http://www.tesnexus.com/downloa... | |
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15 | 13337 | Arktwend English 3.2 | Landmasses | Fliggerty | 2012-07-21 | john.moonsugar | [color=#ff9900][Note: for bug fixes, please download and install the "AE_Patch" from the additional files section below (updated Sept 11, 2012)]: | |
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16 | 10827 | Staff of Freezing | Weapons | MMH | 2009-04-06 | Schwaa | Look for a necromancer's cave just north of the Skall village. A new staff with a new enchantment can be found within. This is a simple one, no new dialog, NPC's, landmasses or cells, just a staff. |
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17 | 8044 | Quest-starter | Miscellaneous | MMH | 2006-02-25 | wrnch7jr | This is a mod that has landmasses you can create a quest with, so that you don't have to take the time to add the land yourself. Changelog:-added 4 cells of land. -took out random useless items. -reduced filesize -small changes to readme ... |
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18 | 3979 | Seyda Neen Expanded | Townd and town Expansions | MMH | 2012-01-27 | Strider | Title: Seyda Neen Expanded v1.0 Author: _Strider_ Type: Houses/Landmasses Description: This mod expands Seyda Neen by adding several new buildings, services, NPC's, etc to make Seyda Neen seem more like a port town. It features: - A General Goods and Services Building with a ... |
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19 | 2777 | Wizards' Islands Super Patch v0.7 | Landmasses | MMH | 2011-03-20 | Danjb | Wizards' Islands is a great mod, but I found that there were a lot of problems with it, even after installing three different patches. This mod aims to combine all those patches, and fix everything else that needs addressing. This mod INCLUDES: - Wizards' Islands Patch v1.05 b... |
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20 | 2775 | Wizards' Islands Patch v1.05 | Landmasses | MMH | 2005-06-20 | Wizards' Alliance | Additions: New "Ice Harpy" Creatures, equipped with SonicWave spell (new effect) (Drain fatigue, magika and health) or a new "Chromatic Staff" (Fork type) Weapon. Some Shadow Goblins now have the Ice Flurry spell (new spell effect) (Frost Damage) New "Goblin Chieftain Sword" Draken and Tyla'Kah P... | |
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21 | 2774 | Wizards' Islands and BE compatibility v1.0 | Landmasses | MMH | 2012-07-19 | ThreadWhisperer | This is a replacement ESM file for Wizards' Islands. It renames a few items so that it is compatible with Balmora Expansion. Please note that this is an unofficial fix and therefor not supported by the Wizards' Islands team! Please contact ThreadWhisperer if you have any questions about this. We ... | |
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22 | 2773 | Wizards' Islands - Scourge of the Frost Bringer v1.0 | Landmasses | MMH | 2005-04-10 | Wizards' Alliance | Read the readme file completely before even attempting to download the mod. Trailer: low, high quality. Homepage. Patch 1.05 has been released to address a few issues. See the link for more info. An unofficial fix is available to ensure compatibility with Balmora ... |
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23 | 2772 | Wizards Islands v1.05 part 3 of 3 | Landmasses | MMH | 2012-07-19 | Wizards Alliance | Part 3 of a 3-part 7z archive. Wizards Islands - Scourge of the Frost Bringer version 1.05. |
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24 | 2771 | Wizards Islands v1.05 part 2 of 3 | Landmasses | MMH | 2012-07-19 | Wizards Alliance | Part 2 of a 3-part 7z archive. Wizards Islands - Scourge of the Frost Bringer version 1.05. |
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25 | 2770 | Wizards Islands v1.05 part 1 of 3 | Landmasses | MMH | 2012-07-19 | Wizards Alliance | Part 1 of a 3-part 7z archive. Wizards Islands - Scourge of the Frost Bringer version 1.05. |
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26 | 2759 | Widerness 2.0 (lite) | Landmasses | MMH | 2009-04-06 | The Puma Man | Readme: Widerness 2.0 (lite) fixed. A- Fix---This removes the over looked pet security script in Ald Ruhn, other than that same esm, as the earlier Requires Tribunal and Bloodmoon expansions This will hopefully increase framerates in the towns and cities |
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27 | 2733 | Water Pack | Landmasses | MMH | 2005-09-28 | dongle | This is a collection of water meshes for world builders to use. Everything has an animated water effect. The animation looks exactly like the ocean, if you turn your pixel shaders off. Included are furniture type objects, and terrain objects to build rivers and lakes with. ... | |
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28 | 2716 | Volcano Island; the Followers | Landmasses | MMH | 2005-09-16 | Rick Reed (Richard G. Hofacre) | you meet a dark elf woman near the foreign quarter, in Vivec. She offers you money to find her abducted Sister. There is a strange new cult involved, which seems to be hidden from mainstream society. This is a quest in the traditional manner. It is also a sto... |
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29 | 2715 | Volcanic Island | Landmasses | MMH | 2008-10-02 | Keudo | This just places a small island south south-west of Seyda Neen. It has a single dock, and a bridge linking the dock to the larger island. It has plenty of space to build a small home and even a small village on the smaller dock island. | |
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30 | 2710 | Vogar | Landmasses | MMH | 2009-05-12 | Lucan aka Alan Duff | The nordic town of Vogar (on its own island!). The island is a fair way north of Khuul, the shipmaster at Khuul can take you to Vogar for a small fee. This is the best way to get there, however if you like you can swim, waterwalk or fly but its a fair way. |
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31 | 2681 | Veldion, Quest for a King v2.0 | Landmasses | MMH | 2009-05-12 | FlyTSI | Embark in an epic quest to find the missing king. Your travels will take you through some supposedly abandoned mines, the West Labyrinth (a large maze like dungeon), the Catacombs where you will find some very tough fights and several other interesting areas. You will experience never ... |
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32 | 2680 | Veldion v2.0 Full | Landmasses | MMH | 2009-05-12 | FlyTSI | -How to start the mod You will notice a guard in strange armor in these locations, Vivec, Balmora and Seya Neen. Talk to one of them guards to start the quest off. -Requirements, Tribunal or Bloodmoon, the mod needs either one or both expansions because of script calls. |
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33 | 2679 | Velayia v1.7 | Landmasses | MMH | 2009-05-12 | Phillip Vaira | Velayia is the second landmass of the wood elves. The land is west of Vvardenfell, and it is populated with elves and orcs... the latter of which are threatening the wood elves. Get lost in the dense, deep forests, become the militia leader and lead the biggest war ever in Morrowind. Dozens of si... | |
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34 | 2673 | Vanheim | Landmasses | MMH | 2015-07-25 | Lika0n | Adds several nordic medium sized islands at the northest of Solstheim. It also adds : - 3 Towns : Eternae (2 ext. cells) with a lot of merchants, Huntaar (1 ext. cell) and Westfeld (1 ext. cell) - 1 ashlander camp - 1 lighthouse - 1 daedric ruin - 2 dwem... |
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35 | 2647 | Valenwood v2.0 | Landmasses | MMH | 2009-06-07 | Deathbliss | This is basically just a way for me to show off my Woodland Dwelling models - made chiefly to provide models suitable for the construction of villages in the trees. MINOR FIX (5/30/04)! The ramps leading up got moved - sorry for any difficulties. I have put them back into place, a... |
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36 | 2645 | Valderon City | Landmasses | MMH | 2009-05-06 | Valderon | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- |
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37 | 2619 | Unique Forts - UF - Buckmoth Legion Fort | Landmasses | MMH | 2010-07-18 | SeLeNS | This is my first mod in the upcoming series. The goal is to recreate all of the Morrowind forts,because I personally think that they are to small and not well made... This mode added: - new towers and forts for better atmosphere - more populated for... |
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38 | 2592 | Two Towers Memorial | Landmasses | MMH | 2002-09-16 | Kenneth Geddings Jr. | Adds a new island off the coast of Morrowind. On it is a memorial and shrine dedicated to the events of 9/11 To get to the memorial find the boat guide NPC across from the Sedya Neen lighthouse, his rowboat is at the waters edge. | |
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39 | 2588 | Twin Skulls Island with Grimm Shop by Leeloo | Landmasses | MMH | 2014-01-31 | Leeloo | This is my clothing shop and Island which adds all sorts of wonderful odds and ends, it's based on the brothers Grimm fairy tale books. | |
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40 | 2579 | Tren Town | Landmasses | MMH | 2003-02-09 | Steven | This plug-in adds an island west of Balmora. On top is an Imperial Town, the main building in it is a manor which does not belong to the player, it belongs to a family of Dark Elf nobles, who belong to House Hlaalu - if you are also a member, they will give you quests. &... | |
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41 | 2578 | Treetop Village | Landmasses | MMH | 2004-03-23 | MDJ | This is a village for Bosmer Players. I think Bosmers are greatly underestimated. I created this village especially for Bosmers. The village is placed north-west of Seyda Neen. The village includes:[list] A commercial tent with several traders Transport to ... | |
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42 | 2563 | TR dummy maps | Landmasses | MMH | 2012-12-03 | The Tamriel Rebuilt Team | Dummy maps for compatibility of add-ons to the original TR maps 1 and 2. These should allow add-ons that were originaly intended for use with the first two TR maps to be used with Sacred East. They are simply empty .esm files and shold be loaded along with TR_mainland.esm and TR_Data.esm. |
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43 | 2529 | TheIsland 0828 | Landmasses | MMH | 2009-05-12 | lonnie | This is an Island. You can train and there is also a residence for you the character. And an extremely difficult dungeon with a prize at the end. | |
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44 | 2497 | The Outlands Mod | Landmasses | MMH | 2008-09-14 | Matt Weaver | This mod adds an island on the south west side of morrowind called the outlands. Enjoy! Changelog:This will have different versions later. |
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45 | 2496 | The Only Grassed Island in Morrowind | Landmasses | MMH | 2007-09-03 | Irmekroache | Intro: Presenting, for the first time in Morrowind, a wonderous and magical mod that shall shatter your conception of what is possible in Morrowind, an very island, with the graphical equivalent of Oblivion, by adding grass and two gigantic mountains, south... |
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46 | 2491 | The Mountains of Ever Winter | Landmasses | MMH | 2008-07-01 | Zach | Adds a new landmass called the Mountains of Ever Winter along the coast near Gyldenhul barrow on solstheim. This is a demo version with all completed exteriors but the small nord village only has the greathall and two houses complete. The orginal purpose of t... |
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47 | 2461 | The Island: Aln'Baldrahn v1.10 | Landmasses | MMH | 2008-12-24 | Melchior Dahrk | This mod adds a beautiful (in my opinion) new island to the West Gash Region near Khuul. I actually made this mod as my interior/exterior showcase for the Tamriel Rebuilt project but I spent so much time on it and I liked it so much that I thought I would release it here for others to enjoy. | |
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48 | 2460 | The Island | Landmasses | MMH | 2010-10-20 | lonnie | This mod adds an Island that is directly west of Balmora off the coast. Just talk to the wood elf under the silt strider for travel to the Island. There you can train your skills and also there is a residence as well as your own personal dungeon, which is very difficult. At the end of the dungeon... | |
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49 | 2459 | The Imperial City Of Cyrodiil | Landmasses | MMH | 2006-01-02 | Rsawarhawk | The Impressive city of Cyrodiil, The stronghold and centre of the Imperial Empire. Contact the elegantly dressed Imperial shipmaster at the docks in Ebonheart to arrange travel Changelog:Technical Descripion For Modders: Mod includes The City of cy... |
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50 | 2448 | The Golden Dragon v1.1 | Landmasses | MMH | 2013-05-05 | Rogue Shadow, _Damien_ | Author has requested the following be posted here: I, Rogue Shadow, would like to apologize for an oversight of Zyndaar's work on the bow meshes used in The Golden Dragon. I did not acknowledge him in the readme when he most definately deserved it, and he has my sincere apologies for this. ... |