# Actions Id Name Category Site Date Author Description
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Vanheim Landmasses GHF 2016-11-03 Lika0n
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13350
Wyrmhaven Landmasses Fliggerty 2013-12-09 Neoptolemus Wyrmhaven is a tiny island far to the west of Solstheim, claimed at various times by a clan of Chimer fleeing the wars with the Dwarves, a fire-breathing dragon, a band of Nordic exiles, the Breton Kingdom of Farrun, and the Septim Empire. The closing years of the Third Era see a rich trading por...
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13349
Vanheim Landmasses Fliggerty 2012-12-02 Lika0n Adds several nordic medium sized islands at the northest of Solstheim.
It also adds:
- 3 Towns : Eternae (2 ext. cells) with a lot of merchants, Huntaar (1 ext. cell) and Westfeld (1 ext. cell)
- 1 ashlander camp
- 1 lighthouse
- 1 daedric ruin
- 2 dwemer ruins
- a lot of nordic tombs and...
4
13348
Tel Meskoa and Tel Matouigius EV Landmasses Fliggerty 2014-01-31 F.I.M. Intro:
Decided to upload my mod here as well =)
This mod was first released in 2005 for the german version of morrowind... but some day i got insane and started translating with my poor english...
so feel free to laugh at my english :P
Requires:
Morrowind
Tribunal
Bloodmoon...
5
13347
TAO - The Arktwend Overhaul 0.15 Landmasses Fliggerty 2012-07-21 john.moonsugar TAO (The Arktwend Overhaul):
TAO is an overhaul for Arktwend English, designed to add new graphics, creatures, and other content to the fun Arktwend game from SureAI.de. There are still lots of things do be done, but already it makes a few nice changes.
This version is for...
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13346
Tamriel Rebuilt Alpha Release Landmasses Fliggerty 2014-01-05 Tamriel Rebuilt NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads.
Tamriel Rebuilt: Alpha, 7 January 2014
This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western h... more
NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads.
Tamriel Rebuilt: Alpha, 7 January 2014
This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western half of Mainland Morrowind, and is still far from being release-ready, but can already be played and explored. Exteriors are finished (but not always border-matched), but only some of the interiors and NPCs have been done. It goes without saying that this content comes with no warranties. Backup your savegame before you load this mod, and prepare to play the actual Heartland (once it is released) with your old save.
In terms of exteriors only, this alpha encompasses parts of our (future) Almalexia release (but not the city itself), all of Heartland, and the southern parts of Véloth. Over time, we will probably be adding more content to this as we finish.
This release is self-contained and does not conflict with the Sacred East v1.5 release (which contains all of our *finished* content as of August 2013). If you intend to play the Alpha together with Sacred East, ensure that you first install Sacred East and then the Alpha, since the Alpha has a newer version of the Data files. (Also, ignore the One or more plugins could not find the correct versions of the master files errors you get when you start the game.)
Please report bugs and inconsistencies on our beta testing thread.
Tamriel Rebuilt team
http://www.tamriel-rebuilt.org/
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Tamriel Rebuilt Landmasses Fliggerty 2012-10-10 Tamriel Rebuilt Team Tamriel Rebuilt
Latest Version: build 17.09
September 27th, 2017
Important Notice:
Starting with the previous release, build 16.09, Tamriel Rebuilt no longer contaisn its own asset file. Instead, you will need to download...
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Strange Grove Landmasses Fliggerty 2015-05-15 John Kahler Part of the May Modathon Month (I hope!)
This plug-in adds an island between Khuul and the south-east side of Solstheim, which has 12 quests, several new items, including lollies,
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13343
Stirk (Alpha) Landmasses Fliggerty 2012-06-20 Province: Cyrodiil Team Province: Cyrodiil's first release. Welcome to Stirk. This version contains mostly exterior landscape, but also includes several interiors to explore. We hope this gives a good impression of what is to come in Province: Cyrodiil.
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Solstheim Eraser Landmasses Fliggerty 2015-05-01 Anonytroll This mod erases Solstheim from the map, S'Virr from Khuul and the latest rumors pertaining to Solstheim from the accessible dialoge.
For all intents and purposes, the Sea of Ghosts is in the state it was in the Arena and Daggerfall maps - Solstheim free.
Hircine will have to run his Bloodmoon ...
11
13341
ShotN - The Reach - Vorndgad Forest Landmasses Fliggerty 2013-01-12 Skyrim - Home of the Nords Team Spanning the heartland of Markarth County, the Vorndgad Forest is a lush, rugged landscape hiding countless secrets and untold perils beneath its virgin canopy. Fearsome beasts stalk the forest floor and ravines that carve out the famous mesas of the Reach. The settlement of Karthgad is the only ...
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13340
MCA-TR Addon Landmasses Fliggerty 2012-09-16 abot Addon for Morrowind Comes Alive with Tamriel Rebuilt: Sacred East and have correct dependencies for Tamriel Rebuilt: Sacred East.
- MCA.esm
- TR_Data.esm
- TR_Mainland.esm

Missing mesh for mole quiver is inlcuded.
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Deus Ex Machina: A Steampunkyish Mod Landmasses Fliggerty 2012-02-11 Trainwiz For centuries the enormous city of Omicron has lived in technological peace, bumbling through their problems and generally living happily. That is of course, until a plague hits the city and an enormous trans-dimensional gate opens up in the center, unleashing an army of malevolent bureaucratic r...
14
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Castle Wars Landmasses Fliggerty 2011-08-11 Falador Wiz1 Name: Castle Wars Version: 1.0 Date: 10/31/2010 Category: War/Strategy Author(s): Falador wiz1 aka Alex Source: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8685 Forum: http://forums.bethsoft.com/index.php?/topic/1117363-castle-wars/ Homepage: http://www.tesnexus.com/downloa...
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Arktwend English 3.2 Landmasses Fliggerty 2012-07-21 john.moonsugar [color=#ff9900][Note: for bug fixes, please download and install the "AE_Patch" from the additional files section below (updated Sept 11, 2012)]:
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Staff of Freezing Weapons MMH 2009-04-06 Schwaa Look for a necromancer's cave just north of the Skall village. A new staff with a new enchantment can be found within.
This is a simple one, no new dialog, NPC's, landmasses or cells, just a staff.
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Quest-starter Miscellaneous MMH 2006-02-25 wrnch7jr This is a mod that has landmasses you can create a quest with, so that you don't have to take the time to add the land yourself.

Changelog:-added 4 cells of land.  
-took out random useless items.  
-reduced filesize  
-small changes to readme  ...
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3979
Seyda Neen Expanded Townd and town Expansions MMH 2012-01-27 Strider Title: Seyda Neen Expanded v1.0
Author: _Strider_
Type: Houses/Landmasses
Description: This mod expands Seyda Neen by adding several new buildings, services, NPC's, etc to make Seyda Neen seem more like a port town. It features:
- A General Goods and Services Building with a ...
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Wizards' Islands Super Patch v0.7 Landmasses MMH 2011-03-20 Danjb Wizards' Islands is a great mod, but I found that there were a lot of problems with it, even after installing three different patches. This mod aims to combine all those patches, and fix everything else that needs addressing.

This mod INCLUDES:
- Wizards' Islands Patch v1.05 b...
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2775
Wizards' Islands Patch v1.05 Landmasses MMH 2005-06-20 Wizards' Alliance Additions: New "Ice Harpy" Creatures, equipped with SonicWave spell (new effect) (Drain fatigue, magika and health) or a new "Chromatic Staff" (Fork type) Weapon. Some Shadow Goblins now have the Ice Flurry spell (new spell effect) (Frost Damage) New "Goblin Chieftain Sword" Draken and Tyla'Kah P...
21
2774
Wizards' Islands and BE compatibility v1.0 Landmasses MMH 2012-07-19 ThreadWhisperer This is a replacement ESM file for Wizards' Islands. It renames a few items so that it is compatible with Balmora Expansion. Please note that this is an unofficial fix and therefor not supported by the Wizards' Islands team! Please contact ThreadWhisperer if you have any questions about this. We ...
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2773
Wizards' Islands - Scourge of the Frost Bringer v1.0 Landmasses MMH 2005-04-10 Wizards' Alliance Read the readme file completely before even attempting to download the mod.

Trailer: low, high quality. Homepage.

Patch 1.05 has been released to address a few issues. See the link for more info.

An unofficial fix is available to ensure compatibility with Balmora ...
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Wizards Islands v1.05 part 3 of 3 Landmasses MMH 2012-07-19 Wizards Alliance Part 3 of a 3-part 7z archive.

Wizards Islands - Scourge of the Frost Bringer version 1.05.
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Wizards Islands v1.05 part 2 of 3 Landmasses MMH 2012-07-19 Wizards Alliance Part 2 of a 3-part 7z archive.

Wizards Islands - Scourge of the Frost Bringer version 1.05.
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Wizards Islands v1.05 part 1 of 3 Landmasses MMH 2012-07-19 Wizards Alliance Part 1 of a 3-part 7z archive.

Wizards Islands - Scourge of the Frost Bringer version 1.05.
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2759
Widerness 2.0 (lite) Landmasses MMH 2009-04-06 The Puma Man Readme: Widerness 2.0 (lite) fixed.

A- Fix---This removes the over looked pet security script in Ald Ruhn, other than that same esm, as the earlier

Requires Tribunal and Bloodmoon expansions

This will hopefully increase framerates in the towns and cities
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Water Pack Landmasses MMH 2005-09-28 dongle This is a collection of water meshes for world builders to use. Everything has an animated water effect. The animation looks exactly like the ocean, if you turn your pixel shaders off. Included are furniture type objects, and terrain objects to build rivers and lakes with.  ...
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2716
Volcano Island; the Followers Landmasses MMH 2005-09-16 Rick Reed (Richard G. Hofacre) you meet a dark elf woman near the foreign quarter, in Vivec.  She offers you money to find her abducted Sister.   
There is a strange new cult involved, which seems to be hidden from mainstream society.  This is a quest in the traditional manner.   It is also a sto...
29
2715
Volcanic Island Landmasses MMH 2008-10-02 Keudo This just places a small island south south-west of Seyda Neen. It has a single dock, and a bridge linking the dock to the larger island. It has plenty of space to build a small home and even a small village on the smaller dock island.
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2710
Vogar Landmasses MMH 2009-05-12 Lucan aka Alan Duff The nordic town of Vogar (on its own island!).

The island is a fair way north of Khuul, the shipmaster at Khuul can take you to Vogar for a small fee. This is the best way to get there, however if you like you can swim, waterwalk or fly but its a fair way.
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Veldion, Quest for a King v2.0 Landmasses MMH 2009-05-12 FlyTSI Embark in an epic quest to find the missing king. Your travels will take you through some supposedly abandoned mines, the West Labyrinth (a large maze like dungeon), the Catacombs where you will find some very tough fights and several other interesting areas.

You will experience never ...
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Veldion v2.0 Full Landmasses MMH 2009-05-12 FlyTSI -How to start the mod
You will notice a guard in strange armor in these locations, Vivec, Balmora and Seya Neen. Talk to one of them guards to start the quest off.

-Requirements, Tribunal or Bloodmoon, the mod needs either one or both expansions because of script calls.
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Velayia v1.7 Landmasses MMH 2009-05-12 Phillip Vaira Velayia is the second landmass of the wood elves. The land is west of Vvardenfell, and it is populated with elves and orcs... the latter of which are threatening the wood elves. Get lost in the dense, deep forests, become the militia leader and lead the biggest war ever in Morrowind. Dozens of si...
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2673
Vanheim Landmasses MMH 2015-07-25 Lika0n Adds several nordic medium sized islands at the northest of Solstheim.

It also adds :

- 3 Towns : Eternae (2 ext. cells) with a lot of merchants, Huntaar (1 ext. cell) and Westfeld (1 ext. cell)
- 1 ashlander camp
- 1 lighthouse
- 1 daedric ruin
- 2 dwem...
35
2647
Valenwood v2.0 Landmasses MMH 2009-06-07 Deathbliss This is basically just a way for me to show off my Woodland Dwelling models - made chiefly to provide models suitable for the construction of villages in the trees.

MINOR FIX (5/30/04)!
The ramps leading up got moved - sorry for any difficulties. I have put them back into place, a...
36
2645
Valderon City Landmasses MMH 2009-05-06 Valderon Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users.


-------------------
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Unique Forts - UF - Buckmoth Legion Fort Landmasses MMH 2010-07-18 SeLeNS This is my first mod in the upcoming series.  
The goal is to recreate all of the Morrowind forts,because I personally think that they are to small and not well made...  
This mode added:  
- new towers and forts for better atmosphere  
- more populated for...
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2592
Two Towers Memorial Landmasses MMH 2002-09-16 Kenneth Geddings Jr. Adds a new island off the coast of Morrowind. On it is a memorial and shrine dedicated to the events of 9/11    To get to the memorial find the boat guide NPC across from the Sedya Neen lighthouse, his rowboat is at the waters edge.
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Twin Skulls Island with Grimm Shop by Leeloo Landmasses MMH 2014-01-31 Leeloo This is my clothing shop and Island which adds all sorts of wonderful odds and ends, it's based on the brothers Grimm fairy tale books.
40
2579
Tren Town Landmasses MMH 2003-02-09 Steven This plug-in adds an island west of Balmora.  On top is an Imperial Town,  the main building in it is a manor which does not belong to the player, it belongs to a family of Dark Elf nobles, who belong to House Hlaalu - if you are also a member, they will give you quests. &...
41
2578
Treetop Village Landmasses MMH 2004-03-23 MDJ This is a village for Bosmer Players. I think Bosmers are greatly underestimated. I created this village especially for Bosmers. The village is placed north-west of Seyda Neen.     The village includes:[list]  A commercial tent with several traders  Transport to ...
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2563
TR dummy maps Landmasses MMH 2012-12-03 The Tamriel Rebuilt Team Dummy maps for compatibility of add-ons to the original TR maps 1 and 2.

These should allow add-ons that were originaly intended for use with the first two TR maps to be used with Sacred East. They are simply empty .esm files and shold be loaded along with TR_mainland.esm and TR_Data.esm.
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TheIsland 0828 Landmasses MMH 2009-05-12 lonnie This is an Island. You can train and there is also a residence for you the character. And an extremely difficult dungeon with a prize at the end.
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The Outlands Mod Landmasses MMH 2008-09-14 Matt Weaver This mod adds an island on the south west side of morrowind called the outlands. Enjoy!

Changelog:This will have different versions later.
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The Only Grassed Island in Morrowind Landmasses MMH 2007-09-03 Irmekroache Intro:  
       Presenting, for the first time in Morrowind, a wonderous and magical mod that shall shatter your conception of what is possible in Morrowind, an very island, with the graphical equivalent of Oblivion, by adding grass and two gigantic mountains, south...
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The Mountains of Ever Winter Landmasses MMH 2008-07-01 Zach Adds a new landmass called the Mountains of Ever Winter along the coast near Gyldenhul barrow on solstheim.  This is a demo version with all completed exteriors but the small nord village only has the greathall and two houses complete.   
 
The orginal purpose of t...
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The Island: Aln'Baldrahn v1.10 Landmasses MMH 2008-12-24 Melchior Dahrk This mod adds a beautiful (in my opinion) new island to the West Gash Region near Khuul. I actually made this mod as my interior/exterior showcase for the Tamriel Rebuilt project but I spent so much time on it and I liked it so much that I thought I would release it here for others to enjoy.
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The Island Landmasses MMH 2010-10-20 lonnie This mod adds an Island that is directly west of Balmora off the coast. Just talk to the wood elf under the silt strider for travel to the Island. There you can train your skills and also there is a residence as well as your own personal dungeon, which is very difficult. At the end of the dungeon...
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The Imperial City Of Cyrodiil Landmasses MMH 2006-01-02 Rsawarhawk The Impressive city of Cyrodiil, The stronghold and centre of the Imperial Empire.  Contact the elegantly dressed Imperial shipmaster at the docks in Ebonheart to arrange travel  


Changelog:Technical Descripion For Modders:  
Mod includes The City of cy...
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The Golden Dragon v1.1 Landmasses MMH 2013-05-05 Rogue Shadow, _Damien_ Author has requested the following be posted here:
I, Rogue Shadow, would like to apologize for an oversight of Zyndaar's work on the bow meshes used in The Golden Dragon. I did not acknowledge him in the readme when he most definately deserved it, and he has my sincere apologies for this. ...