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1 | 15049 | Of Dungeons and Abodes | GHF | 2016-11-03 | ||||
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2 | 13520 | Correspondances of Morrowind | Books | Fliggerty | 2017-02-11 | Cliffworms | Correspondances of Morrowind adds new reading content to your game by placing around 190 new documents around Vvardenfell’s, Mournhold’s and Solstheim’s cities and dungeons. These new documents include correspondances between people, interesting potion recipes, special instructi... | |
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3 | 13492 | The Undead | Creatures | Fliggerty | 2015-11-04 | Neoptolemus | Adds 300+ new undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope. The new undead will appear in the appropriate tombs/caves/dungeons, and some in exterior cells after dark. The U... |
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4 | 13411 | Yuanti dungeon 2nd version alpha | Dungeons | Fliggerty | 2013-11-20 | Quasidivine | A totally different take on my first mod based on suggestions made by SpiritHawke This mod hopefully illistrates the difference in skill level from when I just started to now.. Enjoy This action packed dungeon will have you fleeing for your life as an evil long lost daedra worshipping cult begin... |
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5 | 13410 | Yuanti Dungeon | Dungeons | Fliggerty | 2013-11-11 | Quasidivine | Hello Every one! This is my first ever upload, and mod!. It features a dungeon of large size, full of Yuanti critters. It also features new armor, staff and various other | |
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6 | 13409 | Wolfe's Tomb | Dungeons | Fliggerty | 2011-10-30 | Jusey1 | Simple Tomb mod I made in my HS years. It was for an English project really. Nothing special in this mod, just a small simple tomb in Vivec. |
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7 | 13408 | Turenyulal Redone | Dungeons | Fliggerty | 2014-02-09 | Trainwiz | Despite Darknut's GDR doing a wonderful job of overhauling some of the Sixth House Citadels, he missed a few. So, I decided to undertake the massive task (and by that I mean spend three hours of downtime) of redoing some of the other citadels. This is Turenyulal Redone. Features: -Two cells ... |
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8 | 13407 | Of Dungeons and Abodes | Dungeons | Fliggerty | 2016-04-24 | Darkelfguy | In the sleepy town of Gnaar Mok, a young Dunmer by the name of Daviimir Velodil searches frantically for his missing uncle. Naive and scared about the dangers of the ... | |
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9 | 13406 | Mort's Mountain Citadels | Dungeons | Fliggerty | 2011-11-05 | Mortimer | Mort's Mountain Citadels This mod sets out to complete the series of dungeons that Darknut began. Greater Dwemer Ruins volume 1 greatly enhanced three main storyline areas, making them much more unforgiving while providing a really cool dungeon crawl at the ... |
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10 | 13405 | Kogoruhn Ruins | Dungeons | Fliggerty | 2011-10-14 | Taken by Trees | Kogoruhn ruins Version 1.11 By Taken by Trees 1. Description 2. Requirements 3. Installing the plug-in 4. Playing the plug-in 5. Save games 6. Conflicts/Known Errors 7. Changelog 8. Further Updates 9. credits 10. contact and information 11. legal s... |
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11 | 13404 | In the Pit 1.0 | Dungeons | Fliggerty | 2012-10-04 | Crankgorilla | The Foreign Quarter now plays host to The Pit. Saddle up your fighting gear and head down to Pelagiad, Southern Wall interior and find a shady Khajiit. Overview: Adds a battle arena and store to Vivec, Foreign Quarter Upper Waistworks that provides unique scripted options for items fou... |
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12 | 13403 | Dunmer Strongholds Expanded | Dungeons | Fliggerty | 2015-11-01 | Neoptolemus | Expands the eleven Dunmer Strongholds on Vvardenfell by adding large, multi-level dungeons generated with the GenMod utility. Basically does for the strongholds what Zappara's 'Tombs Expanded' mod did for the Ancestral Tombs. The dungeons are filled with either Daedra, Undead or 6th House leveled... | |
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13 | 13402 | Dungeoneer | Dungeons | Fliggerty | 2011-10-09 | Jusey1 | The Nerevane Mod V3.0 by Jusey1 Lore Long time ago, an ancient dungeon system known as Nerevane was created. Nerevane was base around Nerevaine's mind; his encounters, his imagined enemies, his friends, and so on. When Vivec murdered the Nerevaine; Nerevane vanished. Now, with Nerevaine's... |
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14 | 13401 | Cave of Wonders | Dungeons | Fliggerty | 2016-05-31 | Lady Phoenix Fire Rose | This Mod is a Proud Participant of 2016 May Modathon, hosted by Darkelfguy! This is my first official full mod released, so I hope that you enjoy it!The Cave of Wonders is filled with beautiful sights, many monster to fight, treasure, and your possible demise. It is lost somewhere in the West Ga... |
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15 | 13400 | Battle at Buckmoth 1.0 | Dungeons | Fliggerty | 2014-02-02 | Crankgorilla | Description A Herald has arrived at Buckmoth Legion Fort calling forth all brave adventurers for a quest of peril and danger. A ring of power has been discovered which summons entrance to the Battle of Buckmoth! Ring the bell atop the walls and rally your troops. Push the evil forces back and win... | |
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16 | 13399 | Balmora's Underworld | Dungeons | Fliggerty | 2013-03-17 | Fulgore | Get lost within the depths of Balmora's Underworld. Walk through the sewers: let the Thousand Lanterns Market take your breath away and explore the abandoned canals. Witness criminal factions fighting against each other and common folks going on about their daily lives. Discover the access to the... | |
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17 | 13398 | Ayleid Remnants | Dungeons | Fliggerty | 2015-11-26 | John Kahler | Adds in 4 Ayleid style places to Solstheim, and one NEXT to Solstheim. I was intending to have the internal architecture like what you see in Oblivion, but it just wasn’t going to happen with my current skills. And if I had gone that way, it would’ve looked pretty bad. :D There would&... | |
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18 | 13257 | Board Games | Danae123 | Fliggerty | 2012-04-08 | Danae | Adds a game of Ludo, Checker, Snakes&Ladders complete with dice and pawn to Clagius’ shop in Balmora. Adds a board game shop in Molag Mar with 10 new games: Creature castle, backgammon, cluedo, dungeons, mystics, jumgle mayhem, mills, morropoly, tarot path, treasure hunter. Some boards ar... |
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19 | 13210 | Versus Vivec | Gameplay | Fliggerty | 2013-12-31 | Trainwiz | With all the new mods coming out that overhaul Morrowind's final bosses and dungeons, Vivec has found that he's been left in the dust compared to the likes of Dagoth Ur and Almalexia when it comes to combat. So, I've taken the liberty of overhauling old Vehk into a boss fight for the ages, with n... | |
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20 | 12425 | Elthar's Seamless Texturing Pack: Granite & Marble | Resources | MMH | 2008-11-23 | Elthar | This is a texture resource that can be used in whatever mods you see fit. stone textures - 9 of granite and 5 of marble. Good for dungeons, buildings, statues - etc., anything that is made of stone. All textures are high quality anti-aliased 6... | |
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21 | 12178 | N'Dib Terrain Cliffs v1.0 | Resources | MMH | 2009-05-12 | Eric Henry | N'Dib Terrain - Cliffs 1.0 *--------------------* * What is it? * *--------------------* This is a set of snap-together cliff meshes. They're intended for modders doing new terrain or dungeons. A few ideas: Line your next mountainside with a steep cliff. Cut ... | |
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22 | 11675 | Whips | Tweaks | MMH | 2003-06-03 | Dale Stocker | New Whip Weapons added. in 4 colors. Morning Star Flail weapon. Two Dungeons for powerful Whips. The Whips and Morning Stars are one handed blunt type weapons. There is animation attached to them, but due to limits in the game engine, this does not work all ... | |
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23 | 11606 | TLM - The Lighting Mod (Modular) | Tweaks | MMH | 2003-11-14 | Sensei | TLM - The Lighting Mod (Modular Version) (advanced install) Dark dungeons, murky nights, no more sneaking in brightly lit taverns. Watch your torch slowly burn out taking away all hope of seeing what's around the next corner. Learn to value your light source.... |
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24 | 11605 | TLM - The Lighting Mod (Complete) | Tweaks | MMH | 2003-11-14 | Sensei | TLM - The Lighting Mod (Complete Version) (simple install) Dark dungeons, murky nights, no more sneaking in brightly lit taverns. Watch your torch slowly burn out taking away all hope of seeing what's around the next corner. Learn to value your light source. &... |
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25 | 11142 | Darkness Beyond Twilight | Tweaks | MMH | 2006-07-22 | Angelic_Valkyrie | This mod makes interiors of dungeons, mines, caves, tombs, etc, dark. Now you can have a use for all those useless torches you keep finding. [b]Changelog:[/b]Now available are teh Bloodmoon only version, the Tribunal only version, and finally, Trinity in... |
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26 | 10285 | STRGEN2 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | StrGen2, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Morrowind in the Dunmer Stronghold style. Source code is included. This is a command line (DOS) (windows console) program. There is no GUI. To use th... |
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27 | 10284 | SotGen 1 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | SotGen1, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Tribunal in the non-"pre" Sotha Sil style. Source code is included. This is a command line (DOS) (windows console) program. There is no gui. To use t... |
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28 | 10269 | PREGEN1 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | PreGen1, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Tribunal in the "pre" Sotha Sil style. Source code is included. This is a command line (DOS) (windows console) program. There is no gui. To use this progr... |
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29 | 10262 | OM GEN2 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | OM_Gen2, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Tribunal in the Old Mournhold style. Source code is included. This is a command line (DOS) (windows console) program. There is no gui. To use this program... |
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30 | 10171 | IMPGEN7 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | ImpGen7, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Morrowind in the Imperial style. Source code is included. This is a command line (DOS) (windo... |
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31 | 10149 | DWTGEN1 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | DwTGen1, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Tribunal in the very large Tribunal Dwemer style. Source code is included. This is a command line (DOS) (windows console) program. There is no GUI. T... |
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32 | 10148 | DWEGEN2 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | DweGen2, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Morrowind in the Dwemer style. Source code is included. This is a command line (DOS) program. There is no gui. To use this program, it is assumed that you... |
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33 | 10143 | DaeGen 4 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | DaeGen4, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Morrowind in the Daedric style. Source code is included. This is a command line (DOS) program. There is no gui. To use this program, it is assumed that yo... |
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34 | 10140 | COMGEN1 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | ComGen1, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Morrowind in the Plain Common style. Source code is included. This is a command line (DOS) (windows console) program. There is no GUI. To use this program... |
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35 | 10138 | CavGen 3 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | CavGen3, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates cave dungeons for Morrowind. Source code is included. The output is a bit monotonous but I've released it anyway just to show that cave auto-generation is possible with... |
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36 | 10125 | BLUGEN1 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | BluGen1, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Tribunal in the Blue Mournhold style. Source code is included. This is a command line (DOS) (windows console) program. There is no gui. To use this progra... |
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37 | 10083 | The Underground 1 Walkthrough and Readme | Quests | MMH | 2009-05-12 | Qarl, Andy W | An enormous quest mod largely set in The Elder Scrolls lore. You'll encounter an attractive vampire of the opposite sex with whom you can cultivate a successful romantic relationship with and eventually have them as a full companion. You will venture into foreboding underground dungeons, labyrint... | |
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38 | 10082 | The Underground | Quests | MMH | 2009-05-12 | Qarl | An enormous quest mod largely set in The Elder Scrolls lore. You'll encounter an attractive vampire of the opposite sex with whom you can cultivate a successful romantic relationship with and eventually have them as a full companion. You will venture into foreboding underground dungeons, labyrint...... more | |
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39 | 9982 | Patch 1.1 for Underground I | Quests | MMH | 2014-05-28 | Qarl | An enormous quest mod largely set in The Elder Scrolls lore. You'll encounter an attractive vampire of the opposite sex with whom you can cultivate a successful romantic relationship with and eventually have them as a full companion. You will venture into foreboding underground dungeons, labyrint... | |
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40 | 9869 | Doom Door | Quests | MMH | 2006-08-08 | Oldie | What is the secret behind the mysterious Doom Door and who is the equally mysterious Telvanni Mage so intimately connected with it? Meant for Level 20, or higher, characters, this mod will take you on an adventure to a new Drow City on Vvardenfell and through dungeons, m... |
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41 | 9255 | Ultimate Textures - Caves v1.0 | Models and Textures | MMH | 2013-10-09 | grVulture | This particular package changes the rock surfaces of all caves and dungeons in the game. | |
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42 | 8946 | New tileset for dungeons | Models and Textures | MMH | 2007-05-04 | dividebyzero | EDIT: As Enmesharra mentioned, one of the tile pieces is with missing textures. I'll fix this soon. A new tileset made by me for dungeon creaters. I didn't include an .esp for a reason that my CS is halfly broken. Hopefully the next version will h... |
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43 | 8433 | Board Games | Models and Textures | MMH | 2009-06-11 | Danae | UPDATED: NEW BOARDS Adds a game of Ludo, Checker, Snakes&Ladders complete with dice and pawn to Clagius� shop in Balmora. Adds a board game shop in Molag Mar with 10 new games: Creature castle, backgammon, cluedo, dungeons, mystics, jumgle mayhem, mills, morropoly, tarot path, treas... |
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44 | 6824 | Order of executioners | Factions | MMH | 2008-04-24 | Kittehbob | Adds a new faction called the order of executioners, which is joinable and currently adds several chore type quests, but no main storyline yet. Also includes a Dwemer ruin and a cave Changelog:0.1- first public release, several intro quests and 2 dungeons. |
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45 | 6677 | Xindaz Veft | Dungeons | MMH | 2009-04-24 | PCC aka Blockhead | Xindaz Veft 05 by PCC aka Blockhead THIS PLUGIN REQUIRES BLOODMOON AND TRIBUNAL. This plugin adds a long dungeon to Solstheim which contains many leveled creatures and some leveled treasure. There is a lot to explore. Multiple tile sets are used to get more visual... |
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46 | 6676 | Well | Dungeons | MMH | 2009-04-24 | Unknown | ||
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47 | 6675 | Wanderfell Archaeologist Society Pro | Dungeons | MMH | 2003-03-03 | Davidevil | The Wanderfell Archaeologist Society Pro (W.A.S.P.) is a new Guild with a central home in Sadrith Mora and a branch in Dagon Fel. The 2 are connected with Arkgthand and Falensarano by an Underground Dwemer Rail System. Many areas to explore and enemies to deal wit... | |
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48 | 6674 | Walker Dome | Dungeons | MMH | 2007-05-03 | Fennek | This mod adds a higher lvl dungeon to Morrowind. The dungeon is quite large, and is intended for the higher levels. To find the dungeon, you should go to Punabi, which I used to put some higher level baddies in it. This is the fisrt version. ... |
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49 | 6673 | Vivec Ruins (BETA) | Dungeons | MMH | 2011-07-08 | Ascendaeus | Vivec Apparently Used to Be WAY More EPIC But Has Now Mostly Been Taken Over By Legions Of Skeletons And Daedra Armies. So Far There Are 4 Scantly populated Villages, Quite some Many Skeletons and Deadra, But They Might be Quite Difficult to find because i have not populated all of it yet &... | |
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50 | 6672 | Varomingi Tomb | Dungeons | MMH | 2004-07-01 | Predator | South of Caldera - North of Balmora - to the East of the beaten path, lies a tomb of pure evil. This is a nice quick dungeon crawl based on an evil necro Lord Varomingi who you will find deep below in the tomb. I recommend not attempting this until you are over level 50 ... |