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1 | 14738 | Denina's Empty Homes | GHF | 2016-11-03 | ||||
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2 | 13498 | H.E.L.L.U.V.A. Awesome Armor - Medium | Sandman101 | Fliggerty | 2013-07-21 | Sandman101, Friends | The HELLUVA Awesome Armor Project is an attempt to take community made armors and add them to the leveled lists as leveled loot and at Merchants. This module is just the Medium armors. You may use all of the HELLUVA AA modules together if desired with no issues. Please read the readme. It is ex... |
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3 | 13497 | H.E.L.L.U.V.A. Awesome Armor - Heavy | Sandman101 | Fliggerty | 2013-07-21 | Sandman101, Friends | The HELLUA Awesome Armor Project is an attempt to take community made armors and add them to the leveled lists as leveled loot and at merchants. This module is just the Heavy armor. You may use all of the HELLUVA AA Modules together with no issues. Please read the read me. it is extensive and c... |
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4 | 13496 | H.E.L.L.U.V.A. Awesome Armor Recolors | Sandman101 | Fliggerty | 2013-07-20 | Sandman101, Friends | The HELLUVA armor projects attempt to take community made armors and add them to the leveled list and merchants. These are recolors of stock mw meshes. FOr the most part they are recolors of specific sets of armors, glass, ebony, dwemer, etc... Please check the readme for full details |
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5 | 13495 | H.E.L.L.U.V.A. Wicked Weapons | Sandman101 | Fliggerty | 2013-07-21 | Sandman101, Friends | The idea behind the H.E.L.L.U.V.A. series of mods is to take community made content and add it only through the leveled lists. This isn't just another weapons mod. It is an attempt to add over 100 modders work to the game and keep it balanced. If you use all of the modules there are 1594 Weapons... |
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6 | 13368 | Dagoth Ur Fix | Bugfixes | Fliggerty | 2012-09-09 | hollaajith | Description : In Vanilla Morrowind, killing Ash Vampires does not weaken Dagoth Ur. This mods attempts to correct that. Now killing Ashvampire weakens him as Bethesda originally intended. Installation : Just copy the ESP into your Data Files folder and activate one of the ESP. Dagoth Ur Fix.es... |
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7 | 13364 | West Gash Retreat | Denina | Fliggerty | 2012-09-17 | Denina | This is an empty house built with plain/common architecture located in the West Gash region on the old Ald-ruhn Road. Visit the Rat in the Pot in Ald-ruhn where a Dunmer woman is eager to sell. This was a personal mod I made years ago that I never released and only am doing so on request from pe... |
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8 | 13358 | Miscellaneous Items to Static Items v2.0 | Denina | Fliggerty | 2013-02-19 | Denina | This is a modder's resource. I've taken all the miscellaneous items, plant containers and ingredients from Morrowind, Tribunal and Bloodmoon and made them static items. I've also taken all the liquor/beer bottles and made empty miscellaneous counterparts as well as statics. This adds nothing to ... |
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9 | 13351 | Denina's Empty Homes | Denina | Fliggerty | 2013-12-29 | Denina | In anticipation of Morrowind Crafting 3.0 in the works, I decided to make a few new empty homes to be furnished. There are 3 .esp files, one for each house. You can load all 3 .esp files at once. They were designed to not conflict with each other. All cleaned with TES3cmd. ESPs: Ald-ruhn, Hut Hom... more |
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10 | 13265 | Staff Agency | Danae123 | Fliggerty | 2014-09-07 | Danae | The player can hire various staff through a new NPC in Ebonheart great hall. To recruit your new staff, you will either need gold or items. For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims. Additionally, all staff members will hav... more |
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11 | 13171 | Main Quest Enhancers | Quests | Fliggerty | 2012-02-11 | Trainwiz | Ever thought that the main quest lacked a certain atmospheric quality? Didn't like that despite the ravings of the Sixth House getting stronger, you really didn't see them DO anything? Well MQE is my attempt to change that. It adds several plugins that will, as the main quest progresses, begin to... | |
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12 | 13042 | Ruins of Assarnibibi | DonnerGott | Fliggerty | 2012-11-14 | DonnerGott | This Mod adds the ruins of Assarnibibi, birthplace of Almalexia. It covers her presumptive past, by implication and without going into graphic detail. Lore friendly, unless something was changed in Oblivion; wouldn't know - haven't played it. Indorilyon stronghold is also included, but it's prett... | |
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13 | 13034 | Inverted Shack Exteriors and Interiors | DonnerGott | Fliggerty | 2012-12-01 | DonnerGott | Modders resource of 5 inverted vanilla shack meshes, both interiors and exteriors. There is an ESP with the meshes loaded, as well as a small cluster of demo shacks, with empty interiors. Just a little addition to add some variety to the shacks. v1.1: Collision fixed on exterior meshes; th... |
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14 | 13021 | Candle Holders & Boxes | DonnerGott | Fliggerty | 2014-02-16 | DonnerGott | A modder's resource with empty candle holders and boxes of candles. Demo ESP with objects displayed. 14 candle boxes - 2 sizes; 7 normal and 7 pillar Blue, lime, green, purple, black, red and natural 21 Candle Holders: 5 candlesticks, 2 pillarsticks, 1 redware base, 4 pillar bases, 1candle bas... |
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15 | 13018 | Ahemmusa Moved | DonnerGott | Fliggerty | 2019-03-24 | DonnerGott | This mod actually moved the Ahemmusa camp into the ruins of Ald Draedroth, leaving abandonned yurts at the original site. Moves vanilla NPCs and redecorates the ruins into a subterrenean village. Lots of empty space for a modding player to customize, as well. Includes a 2nd ESP with the kids from... | |
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16 | 12741 | The Wraith Collector | Midgetalien | Fliggerty | 2011-10-10 | Midgetalien | WHAT THIS MOD DOES The Wriath Collector is a mod aimed at magic users, and a small attempt to add another layer of magic game play and in essence a type of ritual. So what does the mod do? This mod adds the ability to gain powers fro... |
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17 | 12723 | Silver Dragon staff | Midgetalien | Fliggerty | 2013-12-24 | Midgetalien | This is a resource pack for Morrowind. As such it has no esp. You must set up the items in the CS and then place in game to make use of them. Inspired by the Dragon staves from Skyrim I attempted to modify the silver staff and this is the out come. |
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18 | 12698 | Midgetalien's Tweaks 'n' Additions | Midgetalien | Fliggerty | 2011-10-10 | Midgetalien | This is my attempt at bug fixing! lol. What started of as a bugfixing mod turned into something more, alot more! Not only does it bugfix, tweak and fiddle, but it also adds new content and this version is not by far the last! i am already planning an update. Here is what this mod fixes/adds: ... |
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19 | 12686 | Ingrediant Prices Addon | Midgetalien | Fliggerty | 2011-08-24 | Midgetalien | This is an atempt to change the alchemy trade by boosting prices so hunting animals and treasures becomes a profitable business. This addon increase the prices of more Ingrediants. Namely Gems and lichen. Here is a full list of what this mod does: Increases the prices of: Diamonds 275gp ... |
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20 | 12672 | Fort Frostmoth Docks Enhanced | Midgetalien | Fliggerty | 2011-08-18 | Midgetalien | This mod does two things: 1) adds more clutter and NPC's to the docks at Fort Frostmoth as well as a dock house (trader) in order to make the docks seem more like froniter enviroment rather than an empty excuse for a dock. 2) Provides solsthiem with an enchanter. I found that there was no ... |
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21 | 12494 | Joshua's Tapestry Resource | Resources | MMH | 2007-01-25 | Ornarilineith | This is my first released mod. It's a collection of tapestries I through together. These make no attempt to follow the lore of Morrowind, and include comic book characters, drow elves, and a few little extras. They are listed as misc. items in the construction set, and are not p... | |
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22 | 12455 | Miscellaneous Items to Static Items v1.0 | Resources | MMH | 2008-01-30 | Denina | NEWER VERSION OF THIS RESOURCE HERE: Miscellaneous Items to Static Items v2.0 This is a modder's resource. It adds nothing to the game. This .esp attempts to save time and effort while creating other mods. It takes most of the miscellaneous items and turns them into stati... | |
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23 | 12432 | H.E.L.L.U.V.A. Merchant Containers | Resources | MMH | 2008-10-31 | Sandman101 | This is a resource. All it does is add a empty container to all of the merchants in the game. Nothing should be added to the containers themselves. There are empty leveled lists placed in the containers. Pick which list fits your needs and add your leveled list to it. | |
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24 | 12387 | Groovy Moves for Morrowind Pack Two 1.0 | Resources | MMH | 2009-04-06 | RX31 | Groovy Moves for Morrowind Pack Two V1.0 This is a modder's resource which contains fifteen more dance animations. I didn't hand make these. These are from motion capture files I downloaded from a few of sites. I attempted to make these as seamless as possible but there... | |
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25 | 12239 | Empty ESM | Resources | MMH | 2009-04-06 | Thread_Whisperer | Cleaned of land, and some dialogue, this master file is designed for those who wish to create Total Conversions based on Morrowind files, Tribunal Files, AND Bloodmoon Files. | |
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26 | 12132 | balmora market 1 zip | Resources | MMH | 2009-05-12 | Raye | an indoor market added to balmora... the Empty version [what is included in this archive] has only the bare bones,whilest the Raye's market version [not included] has my own NPCs and perhaps some others that im tired of trying to find,all in one conveniant place. | |
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27 | 12105 | BlankESP | Resources | MMH | 2009-05-12 | Kugai aka Matthew Wilson | Blank ESP ReadMe This is basically a blank .esp file that only should be used by modders planning to make a total conversion. Unlike most empty blank .esp's you can run this one via selecting it in the data files, but ... | |
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28 | 12083 | Shannon's Forest Tileset v2.0 & v1.0 | Resources | MMH | 2009-08-12 | Shannon | [Version 1.0] Version 1.0 This is my second attempt at making a "forest tileset". It is made to be used with "act as exterior" interior cells. They parts are mostly comprised of big blocks of land with fake trees attached. Although they might not look quite as natural as true exteriors, its much e... more | |
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29 | 12073 | samurai's bar units as containers | Resources | MMH | 2009-10-23 | samurai | This just changes the bar(counters) units into a container.Now they have some use instead of just taking up space. ***Unless you plan on leaving the units empty it would be best to make each unit placed as a unique refference by using a desc... | |
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30 | 12072 | Morrowind Name Scheme | Resources | MMH | 2009-10-28 | Huskobar | This is my attempt to reconcile naming anomalies and inefficiencies on Morrowind objects. Be forewarned; it is a rather long and dry dissertation. It was compiled in advance of a very large WIP of mine that seems to benefit from its premise. Possibly projects of other modd... | |
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31 | 11938 | Sky City (rwedit) | Resources | MMH | 2011-12-24 | Razorwing | _fidel's Sky City, edited by Razorwing I was asked by kalikut to take a look at _fidel's Sky City mesh to sort out some of the problems with it, mainly removing untextured meshes and attempting to get the poly count down to a more reasonable level. It was done with _fidel's general... | |
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32 | 11937 | Sky City (rwedit) | Resources | MMH | 2011-12-24 | Razorwing | _fidel's Sky City, edited by Razorwing I was asked by kalikut to take a look at _fidel's Sky City mesh to sort out some of the problems with it, mainly removing untextured meshes and attempting to get the poly count down to a more reasonable level. It was done with _fidel's general p... | |
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33 | 11885 | Vivec and Velothi Retexture v2.2 | Resources | MMH | 2012-07-22 | Vagabondangel | Completely different from my first VV texture replacer, this one at least attempts to stay more in keeping with the game's ambience. I tried to make it look like the city fit for a god I wished Vivec was but isn't quite so in your face as the marble one I did. In v2.1 I have redone... | |
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34 | 11874 | Requiem - Sword Resource: Part 1 | Resources | MMH | 2012-07-26 | Phijama | This is the first sword in my 'Requiem' sword resource. The opening sword is 'Requiem' itself, a two handed longsword with dragon detail and partial reflect maps. Unenchantable, but quite unique. Included are all stages of scabbard, full, drawn, ground full, ground empty. A scabbard is... | |
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35 | 11678 | Wine Rack | Tweaks | MMH | 2009-04-24 | Maboroshi Daikon | Mod for Morrowind that allows you to place Alchoholic potions and empty bottles horizontally in the game. Perfect for populating the existing wineracks in your house mod. When you first drop a bottle, it will appear horizonatally with the neck of the bottle pointing towards you. If you... |
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36 | 11637 | Useable Kegstands | Tweaks | MMH | 2008-03-25 | Almsivi Studios | Useable Kegstands changes all Kegstands to useable ones that dispense drinks! All you need is some gold and an empty bottle to make them work. Simply activate them and pay and you will recieve a bottle filled with your drink. Speaking of bottles, all corked bottles in the ... |
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37 | 11632 | Unofficial Morrowind Comes Alive - City Attack Patches v1.0 | Tweaks | MMH | 2013-03-20 | Ninjakreborn | This is a very simple "fix" for a currently existing mod that was developed by someone else. The very famous" Morrowind Comes Alive". I read through a lot of complaints there about the bandits and footpads attacking people in the city. I saw a few people attempted to tell people how to fix there ... | |
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38 | 11631 | Unofficial Morrowind Comes Alive - City Attack Patches | Tweaks | MMH | 2009-08-15 | ninjakreborn | This is a very simple "fix" for a currently existing mod that was developed by someone else. The very famous" Morrowind Comes Alive". I read through a lot of complaints there about the bandits and footpads attacking people in the city. I saw a few people attempted to tell people how t... | |
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39 | 11584 | Tel Fyr Dock v1.0 | Tweaks | MMH | 2009-04-24 | Ciriuz | Dock in Tel Fyr Adds a shipmaster to the empty dock in Tel Fyr. She can take you to Tel Mora, Tel Aruhn, Sadrith Mora and Tel Branora. She also has a small quest, but that is optional. Cleaned with TESAME. |
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40 | 11549 | SoulGem Drainer | Tweaks | MMH | 2011-06-05 | Tampus | I always found it very annoying to soul trap a create only to find out that my Grand soul Gem is now filled with a rat soul... this little tweak adds a box in the belmora mage guild which enable you to empty filled soul gem. ( 3 versions included. ) it also ... |
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41 | 11536 | Slave Collars | Tweaks | MMH | 2009-04-24 | Smite_Plight a.k.a. Biagio Virde | Slave Collars by Smite_Plight a.k.a. Biagio Virde ------------------------------------------------ Disclaimer: Slaves don't always do what they're told. I take no resposibility for any damage or inconvenience caused by attempting to use this mod. Features: Replace... |
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42 | 11468 | Plain Paper Fix ckl | Tweaks | MMH | 2006-02-23 | claudekennilol | This is my attempt at fixing "paper" in morrowind. As it is you have to "read" it every time--even though it's blank. This is my alternative to dej's plain paper fix because his alters the id of the paper. This made it incompatible with a few other mods I've played ... |
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43 | 11361 | Marb's Compass | Tweaks | MMH | 2007-07-27 | Marbred | Smaller, less abrasive compass arrow. The 'arrow head' spins around the little circle. This is an attempt to make the compass arrow slimmer, less noticable, and less annoying. |
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44 | 11339 | Loot Balance Modification | Tweaks | MMH | 2007-07-08 | Number One | Attempts to prevent the player from venturing to some of Vvardenfell's most popular locations to get rich and powerful with little or no effort by ridding them of daedric, ebony, and glass loot. This loot is either eliminated if too common throughout the game or scattered to other locations... | |
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45 | 11112 | Combat Experience - Depth Perception v1.0 | Tweaks | MMH | 2010-03-30 | emptyman | Enhance your combat experience! This mod aims to make combat a lot less frustrating by reducing the miss rate of close quarters fights alot and making Weapon Skill now effect how much damage you do instead and depending on which version you choose, Sanctuary and Agility will still mean... |
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46 | 11095 | Cheaper Sanctuary and Shield | Tweaks | MMH | 2009-08-19 | mplantinga | This is a simple tweak that reduces the base magicka cost for player-made and auto-calculated spells with Sanctuary and Shield effects. I like playing pure mages, but they are so easily killed that they simply didn't feel very powerful. This mod attempts to address this by improving the magical p... | |
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47 | 10998 | Always Hit Morrowind | Tweaks | MMH | 2009-09-18 | Shade the Bandit | Always Hit Morrowind -------------------- version 1.0 What it does ------------ This mod attempts to mimic the always-hit combat system of Oblivion to some degree. When any menus are ope... |
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48 | 10918 | VA dual wield scimitars | Weapons | MMH | 2009-05-12 | VagabondAngel | Ni'assa and T'ulliah - dual wield scimitars v1.1 by VagabondAngel Welcome to my first attempt to model a weapon... didn't turn out too bad all things considered so I turned it into dual wield twin blades. The swords can be found in the Verelnim Ancestral Tomb in the Az... |
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49 | 10734 | One Handed Spears and Halberds plus Javelins | Weapons | MMH | 2009-10-01 | jlmr | This is an attempt to add a small portion of realism to Morrowind combat by allowing the characters to wield spears in one hand freeing up the other hand to hold a shield. This small mod adds one-handed spears and halberds, also adds various javelins (throwing spears). Normal spears and halberds ... | |
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50 | 10716 | Ni'assa and T'ulliah dual wield scimitars | Weapons | MMH | 2005-02-12 | VagabondAngel | Welcome to my first attempt to model a weapon... didn't turn out too bad all things considered so I turned it into dual wield twin blades. For version 1.1 I added detail to the textures and made them available instead of baking them on the mesh. The sw... |